That may be true, but at least now it's much closer to what I thought (or at least hoped) I'd be getting. So whatevah
This is definitely how zombies game should be made, except we already have too many of them, and the good design (Limited Stamina -> Difficult to fight multiple zombies -> Pick fight carefully -> Parkour for the win) deteriorates as your char develops and becomes able to literally curb stomp enemies or one-shot them with high-level weapons with unlimited stamina. They also failed to integrate these elements with boss fight and instead tested you with corridor running and deterministic QTE. Oh they gave you the unscientific grappling hook and then took away whenever you are in major story quests so your Parkour skill can be tested "properly", and the reason is that "you are exhausted".
In hard mode inventory screen doesnt pause the game. Of course they could remove the wait in normal mode, but laziness.Can someone explain to me what the point is of a crafting meter when you are in a pause window?
Was there even one Russian NPC ?Is it just me, or are there a lot of Russians in games these days?
Finishing without leveling would be somewhat of a feat. I'm guessing that, for example, final run sequence will be pretty damn hard without that extra stamina and extra speed, so you'll be spending lots of time farming boosters. And on hard mode ? Special zombies dont show on the map, so you will be mauled by runners over, and over, and over.Finished it.
The game never allows you to fight the main villain. Never. He even captures you 3 times but he never kills you.
The thing is: you can basically finish this game without leveling up at all.
Well, in Crysis 2 you get knocked out 4 times for purposes. Still one of the best damn shooters i've ever played.Finished it.
The game never allows you to fight the main villain. Never. He even captures you 3 times but he never kills you.
"In the end" ? They are very much killable even at the start, if only they didnt spawn all over the place every 5 seconds.In the end, you will be able to kill even the Night Hunters.
Did DXHR have a grappling hook ? I dont think so.Game itself is okay, sort of like DXHR in that regard.
... stuff ...
Eh ? Survivor sense doesnt do anything whatsoever in hard mode, no ?Hard Mode is good for this game, especially the No Specials in radar. Unfortunately, it means you start spamming your survivor sense which is retarded
When you have limited tool slots, just not having the game pause while you shuffle them around adds enough troubles.the game is easy even on hard unless hp bloat is your definition of difficulty.
I'll do what i fucking like, and like i said, it is probably the best shooter i've ever played. I know no better. And if you're into multiplayer shit like Battlefield - i dont care, i dont play multiplayer, so your opinion would be 100% invalid for me.don't talk about Crysis 2 as being a competent shooter. It's not.
Eh ? Survivor sense doesnt do anything whatsoever in hard mode, no ?Hard Mode is good for this game, especially the No Specials in radar. Unfortunately, it means you start spamming your survivor sense which is retarded
Meh, I'm enjoying Dead Rising 3 more. Dying Light is the type of game you have to make challenging on your own by going out at night and aggroing a bunch of hunters and such. Otherwise it's piss easy. The itemization is shit as is the character system. Quests are generic MMO fodder so much so I didn't even bother with most of the side stuff in the final area. The boss fights are laughable bad.
Game is not worth it, even at some $10 or less price.
During the Digital Dragons 2016 conference in Kraków, Poland, the CEO and founder of Techland has announced that the company is currently making two AAA games. A sequel to Dying Light is quite possible.