Azalin
Arcane
- Joined
- Mar 16, 2011
- Messages
- 7,643
Well after HR which surprised me positively I can say:
I asked for this
Well after HR which surprised me positively I can say:
I asked for this
JC Denton "Getting gangraped by a bunch of elderly Japanese businessmen... What a rotten way to die."
I can't wait for the constant nudgings to buy some other shit while playing what I presumed a whole product when I bought it. I never asked for shit.
Maybe they should try getting a job (after they release this).JC denton: Some gangbanger. Maybe the devs should go back to skooll.
Wow, that concept art embodies absolutely nothing about the cyberpunk genre in which Deus Ex resides. I'm actually far more disappointed in that than I am the social-media-twitter-app-iphone-tablet-myspace-whateverthefuck. It looks like the hanger of the Galactica. I WANT BACK ALLEYS, HIGHRISE RESIDENTAL FORTRESSES, AND DESOLATE CORPORATE OFFICES, AT NIGHT!I want to leave you with a piece of concept art from our next-gen Deus Ex game that shows trans-humanism segregation, which is a backdrop to our vision for the next Deus Ex.
The painting is showing you a dark alley, right next to a high rise building that literally has a gilded interior. It's a little obvious but captures the dichotomy of life in cyberpunk quite well.Wow, that concept art embodies absolutely nothing about the cyberpunk genre in which Deus Ex resides. I'm actually far more disappointed in that than I am the social-media-twitter-app-iphone-tablet-myspace-whateverthefuck. It looks like the hanger of the Galactica. I WANT BACK ALLEYS, HIGHRISE RESIDENTAL FORTRESSES, AND DESOLATE CORPORATE OFFICES, AT NIGHT!
And the conspiracy needs to be ripped straight outta Alex Jones' douchebaggery.
Though I can't see it, I will accept your assessment and try to remain optimistic. I'm trying to reverse my typically negative outlook before it gives me cancer.The painting is showing you a dark alley, right next to a high rise building that literally has a gilded interior. It's a little obvious but captures the dichotomy of life in cyberpunk quite well.Wow, that concept art embodies absolutely nothing about the cyberpunk genre in which Deus Ex resides. I'm actually far more disappointed in that than I am the social-media-twitter-app-iphone-tablet-myspace-whateverthefuck. It looks like the hanger of the Galactica. I WANT BACK ALLEYS, HIGHRISE RESIDENTAL FORTRESSES, AND DESOLATE CORPORATE OFFICES, AT NIGHT!
And the conspiracy needs to be ripped straight outta Alex Jones' douchebaggery.
Move this vomit outta here and ban the OP for shitposting
inb4 some dumbass says 'cyberpunk is alla 'bout cyborgs 'n shit'.Wow, that concept art embodies absolutely nothing about the cyberpunk genre in which Deus Ex resides. I'm actually far more disappointed in that than I am the social-media-twitter-app-iphone-tablet-myspace-whateverthefuck. It looks like the hanger of the Galactica. I WANT BACK ALLEYS, HIGHRISE RESIDENTAL FORTRESSES, AND DESOLATE CORPORATE OFFICES, AT NIGHT!I want to leave you with a piece of concept art from our next-gen Deus Ex game that shows trans-humanism segregation, which is a backdrop to our vision for the next Deus Ex.
And the conspiracy needs to be ripped straight outta Alex Jones' douchebaggery.
So pretty much present-day Hong Kong (or a number of other cities), then.I WANT BACK ALLEYS, HIGHRISE RESIDENTAL FORTRESSES, AND DESOLATE CORPORATE OFFICES, AT NIGHT
With this edition, we forced the team the awkward task of pushing the boundaries of faggotry and popamolism to explore something we believe will become a big part of the future of the franchise, the second dick experience.
Tags: Deus Ex: Human Revolution; Eidos Montreal
David Anfossi, producer of good-for-what-it-was Deus Ex: Human Revolution, and general manager of Eidos Montreal ever since the bosses back in Japan kicked out his predecessor due to the controversy surrounding the Thief reboot, has made an announcement about the future of the Deus Ex franchise. Here's what the man has to say:
Deus Ex Universe? Sounds kind of popamole. Considering the fortunes of Square Enix these days, I hope they aren't forced to milk the franchise to death. No word yet on whether that Human Revolution Director's Cut will cost any money on PC for people who already own the original game.
Deus Ex: Human Revolution was a critical and commercial success, and from this game an amazing franchise has been revived. We are fully committed to Deus Ex here at Eidos-Montreal, we’ve already learnt so much and we have many new ideas for the future that we are actively working to develop.
So first up, I am delighted to announce that we have confirmed a ship date for Deus Ex: Human Revolution - Director's Cut. We will be releasing the game on October 22 (25 in PAL regions) on the Wii U, PS3, Xbox 360 and PC. Over the last 18 months, the team has been working very hard on the development of the Director’s Cut. With this edition, we gave the team the envious task of pushing the boundaries of innovation and creativity to explore something we believe will become a big part of the future of the franchise, the second screen experience. When the game launches, players will have the opportunity to experience Human Revolution in a new and unique way through SmartGlass, the PSVita and the Wii U GamePad. I look forward to hearing your feedback on the Deus Ex forums.
And we are taking things further.
I’m really excited to let you know that we are working on an ambitious idea which we’re calling Deus Ex Universe.
The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games. It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before. Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc... You might have seen the name pop up recently in the press – well this is what it’s all about.
I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles. We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise.
I want to leave you with a piece of concept art from our next-gen Deus Ex game that shows trans-humanism segregation, which is a backdrop to our vision for the next Deus Ex. It represents a "ghetto-city' voluntarily built in order to separate the classes. The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex.
For now, I hope you are excited about the future of this game that we love so much. Deus Ex is coming to next-gen, it’s early so don’t expect to hear much more from us just yet, but I wanted you to know.
Tags: Deus Ex: Human Revolution; Eidos Montreal
David Anfossi, producer of good-for-what-it-was Deus Ex: Human Revolution, and general manager of Eidos Montreal ever since the bosses back in Japan kicked out his predecessor due to the controversy surrounding the Thief reboot, has made an announcement about the future of the Deus Ex franchise. Here's what the man has to say:
Deus Ex Universe? Sounds kind of popamole. Considering the fortunes of Square Enix these days, I hope they aren't forced to milk the franchise to death. No word yet on whether that Human Revolution Director's Cut will cost any money on PC for people who already own the original game.
Deus Ex: Human Revolution was a critical and commercial success, and from this game an amazing franchise has been revived. We are fully committed to Deus Ex here at Eidos-Montreal, we’ve already learnt so much and we have many new ideas for the future that we are actively working to develop.
So first up, I am delighted to announce that we have confirmed a ship date for Deus Ex: Human Revolution - Director's Cut. We will be releasing the game on October 22 (25 in PAL regions) on the Wii U, PS3, Xbox 360 and PC. Over the last 18 months, the team has been working very hard on the development of the Director’s Cut. With this edition, we gave the team the envious task of pushing the boundaries of innovation and creativity to explore something we believe will become a big part of the future of the franchise, the second screen experience. When the game launches, players will have the opportunity to experience Human Revolution in a new and unique way through SmartGlass, the PSVita and the Wii U GamePad. I look forward to hearing your feedback on the Deus Ex forums.
And we are taking things further.
I’m really excited to let you know that we are working on an ambitious idea which we’re calling Deus Ex Universe.
The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games. It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before. Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc... You might have seen the name pop up recently in the press – well this is what it’s all about.
I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles. We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise.
I want to leave you with a piece of concept art from our next-gen Deus Ex game that shows trans-humanism segregation, which is a backdrop to our vision for the next Deus Ex. It represents a "ghetto-city' voluntarily built in order to separate the classes. The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex.
For now, I hope you are excited about the future of this game that we love so much. Deus Ex is coming to next-gen, it’s early so don’t expect to hear much more from us just yet, but I wanted you to know.
... well, I have a feeling this will be fun if you don't expect too much.