littleboy
Liturgist
I have 64mb GeForce 2 MX. The water was blue. Whatever.
yea well my graphics card hates me so it made the water brown AND put the water level over my head so i had to swim around town.
I have 64mb GeForce 2 MX. The water was blue. Whatever.
Morrowind, if anything, needed scaling down. There were just too many areas (which were about a minute's run away from each other - funny that.) with very little actual content. It needed to be more focused and concise.I'm looking forward to this a lot, but the whole idea of scaling back the world to appease the braindead 'oh my god there are more than 2 directions to go in' people pisses me off.
fnordcircle said:I'm looking forward to this a lot, but the whole idea of scaling back the world to appease the braindead 'oh my god there are more than 2 directions to go in' people pisses me off.
Put in some simpleton Fable-esque teleport system that can optionally be employed by people who buy games with the hopes that they can finish them in 2 hours and get all that out of the way.
Exitium said:Morrowind, if anything, needed scaling down. There were just too many areas (which were about a minute's run away from each other - funny that.) with very little actual content. It needed to be more focused and concise.
fnordcircle said:Put in some simpleton Fable-esque teleport system that can optionally be employed by people who buy games with the hopes that they can finish them in 2 hours and get all that out of the way.
fnordcircle said:See, my way everybody wins. People are fucking polarized as shit over Morrowind and I can accept that. So make the 'omg the silt flyers and too much land ngah ngah' people happy with teleporters and make the 'omg don't scale it back kotor kotor' people happy by leaving it the way it is.
fnordcircle said:Put in some simpleton Fable-esque teleport system that can optionally be employed by people who buy games with the hopes that they can finish them in 2 hours and get all that out of the way.
fnordcircle said:Exitium said:Morrowind, if anything, needed scaling down. There were just too many areas (which were about a minute's run away from each other - funny that.) with very little actual content. It needed to be more focused and concise.
fnordcircle said:Put in some simpleton Fable-esque teleport system that can optionally be employed by people who buy games with the hopes that they can finish them in 2 hours and get all that out of the way.
See, my way everybody wins. People are fucking polarized as shit over Morrowind and I can accept that. So make the 'omg the silt flyers and too much land ngah ngah' people happy with teleporters and make the 'omg don't scale it back kotor kotor' people happy by leaving it the way it is.
People who complain that they had to grind to increase skills in Morrowind were playing the game wrong. The most enjoyable way to play Morrowind is to role-play it!
Why are people so polarized about Morrowind, anyway? (Myself included.)
geminito said:People who complain that they had to grind to increase skills in Morrowind were playing the game wrong. The most enjoyable way to play Morrowind is to role-play it!
Role-Player said:Since when does roleplaying prohibit people from minding their characters' levels and complaining about how the character system is implemented? If I want to roleplay a character that uses X skill, I have to be mindful of the skill's level. Hoping it will one day improve doesn't cut it.
Stark said:There're some here who complained about how easy to exploit the skill system but I've always think if the player exploits it and spoils the immersion factor then it's their fault, not the developer's fault.
More that you have to "exploit" the system in order to gain any decent skills. Ever tried attacking someone with a weapon you suck at, only to be killed because you can't hit them, because you suck at that skill? Yet the only way to improve that skill is to use that skill, which you can't do because you end up dead. So what do you do, you find a way to increase that skill. Catch 22.Stark said:and then there are those who strap a rubber band to their controller to let pc to continually run/sneak while they go off to sleep. People who play like this, then complain about the skill system being "broken", have no one to blame but themselves, since they conciously chose to exploit the system.
Volourn said:In the toilet hopefully where the game belongs.
It wasn't really a science to predict that.Nutcracker said:I think we can un-dumbfuck Voulourn for this superb prophecy.