Jason
chasing a bee
<strong>[ Update ]</strong>
The launch for <a href="http://www.elementalgame.com/" target="_blank"><strong>Elemental: War of Magic</strong></a> probably could've gone smoother. The gold version, released online a day early due to retailers breaking the street date, left some people a bit confused. From Tom Chick at <a href="http://fidgit.com/archives/2010/08/elemental_in_a_world_of_dragon.php" target="_blank">Fidgit</a>:<blockquote>I don't mean to harp on this, but it's not an isolated instance of some weird under-the-hood bug. In its current state, Elemental is packed with these kinds of headscratchers. And my suspicion is that for every one of them I can see, there are even more lurking under the hood. There's no small amount of trust involved in playing a strategy game and letting the computer handle so many of the numbers. And when that trust is violated, it's incredibly discouraging. If I can't trust the game to do what it's saying it will do, I might as well go play Victoria 2.
</blockquote>And Tom Francis at <a href="http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/" target="_blank">PC Gamer</a>:<blockquote>I’m certain Stardock will fix Elemental. They may even keep working on it until it’s as good as their last game, Galactic Civilizations 2. But putting junk like this in a box and charging money for it is not okay, however rapidly you try and patch it afterwards. It punishes you for being a fan, it punishes you for buying on day one, it punishes you for pre-ordering, and it punishes you for having faith that a great company like Stardock wouldn’t ask you to pay for a game until it’s fit to be played.
</blockquote>
Then there's been the forum complaints, primarily to do with the lack of random maps and seemingly unfinished state of the game, <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=27491&postdays=0&postorder=asc&start=150" target="_blank">here</a>, at the <a href="http://forums.elementalgame.com/391353" target="_blank">official forums</a>, and in a <a href="http://www.quartertothree.com/game-talk/showthread.php?t=48528&page=82" target="_blank">Quarter To Three thread</a> that led to another entertaining Brad Wardell hissy-fit:
<blockquote>Also, to anyone, like you Ben, saying the game is like an "early beta" then well, please stay away from our games in the future. I consider it ready for release and if others disagree, don't buy our games.
</blockquote>Wardell later <a href="http://frogboy.joeuser.com/article/392474" target="_blank">apologized for this</a> and promised continued post-release support for Elemental.
<blockquote>I anticipate us putting out regular updates for Elemental for months or years to come based on player feedback, suggestions, and yes, bug reports.
I hope this offers some explanation as to the events that have come up. I sincerely apologize and feel terrible for the effect my forum posting on Qt3 may have had not just on our fans but also my team that has worked incredibly hard over the past 3 years to produce what we hope, is a game that you will enjoy for years to come.</blockquote>So where does that leave the game now? I have no idea as I haven't had a chance to pick it up yet, but I'm looking forward to hearing opinions around here after the first round of patching.
The launch for <a href="http://www.elementalgame.com/" target="_blank"><strong>Elemental: War of Magic</strong></a> probably could've gone smoother. The gold version, released online a day early due to retailers breaking the street date, left some people a bit confused. From Tom Chick at <a href="http://fidgit.com/archives/2010/08/elemental_in_a_world_of_dragon.php" target="_blank">Fidgit</a>:<blockquote>I don't mean to harp on this, but it's not an isolated instance of some weird under-the-hood bug. In its current state, Elemental is packed with these kinds of headscratchers. And my suspicion is that for every one of them I can see, there are even more lurking under the hood. There's no small amount of trust involved in playing a strategy game and letting the computer handle so many of the numbers. And when that trust is violated, it's incredibly discouraging. If I can't trust the game to do what it's saying it will do, I might as well go play Victoria 2.
</blockquote>And Tom Francis at <a href="http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/" target="_blank">PC Gamer</a>:<blockquote>I’m certain Stardock will fix Elemental. They may even keep working on it until it’s as good as their last game, Galactic Civilizations 2. But putting junk like this in a box and charging money for it is not okay, however rapidly you try and patch it afterwards. It punishes you for being a fan, it punishes you for buying on day one, it punishes you for pre-ordering, and it punishes you for having faith that a great company like Stardock wouldn’t ask you to pay for a game until it’s fit to be played.
</blockquote>
Then there's been the forum complaints, primarily to do with the lack of random maps and seemingly unfinished state of the game, <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=27491&postdays=0&postorder=asc&start=150" target="_blank">here</a>, at the <a href="http://forums.elementalgame.com/391353" target="_blank">official forums</a>, and in a <a href="http://www.quartertothree.com/game-talk/showthread.php?t=48528&page=82" target="_blank">Quarter To Three thread</a> that led to another entertaining Brad Wardell hissy-fit:
<blockquote>Also, to anyone, like you Ben, saying the game is like an "early beta" then well, please stay away from our games in the future. I consider it ready for release and if others disagree, don't buy our games.
</blockquote>Wardell later <a href="http://frogboy.joeuser.com/article/392474" target="_blank">apologized for this</a> and promised continued post-release support for Elemental.
<blockquote>I anticipate us putting out regular updates for Elemental for months or years to come based on player feedback, suggestions, and yes, bug reports.
I hope this offers some explanation as to the events that have come up. I sincerely apologize and feel terrible for the effect my forum posting on Qt3 may have had not just on our fans but also my team that has worked incredibly hard over the past 3 years to produce what we hope, is a game that you will enjoy for years to come.</blockquote>So where does that leave the game now? I have no idea as I haven't had a chance to pick it up yet, but I'm looking forward to hearing opinions around here after the first round of patching.