vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
- 13,465
That's probably the least flashy and most German game development documentary (which should basically serve as an ad) I have seen. Even "down to earth" seems to be an mild description.
What do you mean by using the adjective "German"?
i want to believe
actually no i dont want to believe
if i believe i'll end up disappointed
so uh
yeah i'll just continue sitting here
i want to believe
actually no i dont want to believe
if i believe i'll end up disappointed
so uh
yeah i'll just continue sitting here
Come on, you know you are going to play through the whole game, even if only so you can review it.
I salute you, especially since no one reads your reviews, particularly the Risen ones.i want to believe
actually no i dont want to believe
if i believe i'll end up disappointed
so uh
yeah i'll just continue sitting here
Come on, you know you are going to play through the whole game, even if only so you can review it.
yes
What do you mean by using the adjective "German"?
Just a collection of things - there is no "drama" in the presentation, he starts the video rambling not totally coherent about what cannot be done and about the limitations. They describe their office as "Einfamilienhaus" (single family home) and it actually looks like one. They sit in plastic garden chairs. They awkwardly introduce themselves (if kwans do something like that, they are for more self-assured in general) and so on.
Besides Bjorn Pankratz, who at PB is actually part of the original team?By this point it's fairly clear that they don't have the skills to wear the mantle of the original PB.
Besides Bjorn Pankratz, who at PB is actually part of the original team?By this point it's fairly clear that they don't have the skills to wear the mantle of the original PB.
Ah I see. A bit worryingAt least another tester. He was in the interview.
He's pollack. Hes gonna get annexed.You gonna get xenial.
Besides Bjorn Pankratz, who at PB is actually part of the original team?By this point it's fairly clear that they don't have the skills to wear the mantle of the original PB.
What do you mean by using the adjective "German"?
Just a collection of things - there is no "drama" in the presentation, he starts the video rambling not totally coherent about what cannot be done and about the limitations. They describe their office as "Einfamilienhaus" (single family home) and it actually looks like one. They sit in plastic garden chairs. They awkwardly introduce themselves (if kwans do something like that, they are for more self-assured in general) and so on.
Whatever you say. I have no problem with the presentation.
On the other hand, there are a few things which stood out for me:
1) There is no unique vision behind the game. It's design by committee. He even admits that they are mixing different things without a clue: medieval gothic with a little bit of sci-fi and a little bit of post-apocalyptic and a little bit of something else. This is not a proper design philosophy.
Bottom line: nobody in that company knows what they are trying to achieve. Wiki cannot replace a unique vision.
2) He manages to link the game vision to a dead-line (!?). He sounds like he doesn't give a fuck about the end product as long as they create something within the original budget. The dead-line thing is parroted by almost all guys from his team.
It seems like their main concern is not to lose funding instead of making a great game.
3) All the bullshit about great communication looks like amateurs hour. In fact, a developer/animator/scripter should not decide for themselves what they have to do. Usually craftsmen tend to go berserk with perfection but that's not the problem in this case.
Craftsmen should only be concerned with their craft. Not thinking about dead-lines or making decision about what should be in the game or not. Those decisions should be ultimately made by the project manager (with the help of assigned creative directors).
4) They are outsourcing animations. Well, this at least explains the garbage animations from their games.
5) No gameplay. I know the documentary was about Piranha Bytes but ffs please show some gameplay about your new game that you will release in the next months. It's not like they are producing something special anymore.
Yeah, I admit I'm biased. I want to see these imbeciles burn. I don't hate them for being German or for producing sub-par games.
I hate them because they are leeches feeding on the reputation of Gothic and Gothic 2 games. By this point it's fairly clear that they don't have the skills to wear the mantle of the original PB.
The fair thing to do for them would be to change their company name and go straight to the recycle bin of game development. Nothing of value would be lost.
I wonder if they'll bring back this great voice actor.
Ah, the joys of ragdolling.i like how he dance before death