Combat system is the weakest point of Elex and I have no idea why are you defending it so valiantly.
Some of them defend it because they won't tolerate any criticism of a game they enjoy; others do it because they genuinely don't know any better (i.e. they've never played an excellent and proper hard action game with tight and fluid movement and controls); still others want to score Kool Kredits by high-fiving each other about perceived incline and teaming up to bully anyone who disagrees. The latter is futile, since
I have a monopoly on Kool Kredits.
The incline-signaling is amusing, because this game has quest markers and a quest compass, a clear symptom of decline. A certain someone claimed in the Shoutbox that they're unnecessary and that the player always receives sufficient information to do without them, so I'm keeping an eye on this as I continue to play the game in order to determine whether or not he's full of shit. ELEX also has fairly ubiquitous instant fast travel that can be used freely.
Still, the combat isn't in-your-face terrible from what I've experienced of it so far. It's just mediocre and janky. At least it's not an endless journey of despair and suffering (the bad kind, not the good kind) as was the case with Arcanum.