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ELEX ELEX RELEASE THREAD

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
There's a difference between exploiting glitches or cheating using the console and using a legitimate method of trading.

2e3y70x.jpg


tbh i have no idea why anyone would need to use a money exploit in this gaem

i always run around with at least 10k geld and i probably have over ten times that in liquid assets (aka 1000 claws and teeth, 10000 cigarettes, etc)
Well if you don't know about animal trophies you'll be short money, if you want to use potions. You're looking at 12 levels of stat gains just to go from 61 to 85 in a stat, which you need to learn lvl 3 abilities. I'm at lvl 30 in my current game and have only used some Elex potions I've found. My stats are around 50-55.

You don't have to learn those top abilities to beat the game. I mean the game is piss easy even in melee. I could beat an Ice Troll with a tier 2 melee weapon, and I'm pretty sure they have the highest defense and health in the game. Takes longer to kill them than the final boss.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Playing around with difficulty I found that combining player damage of easy to medium difficulty, damage taken from normal to hardest (depends on monster really) and enemy behaviour cranked to most agressive, would give me personally dem desired Gothic feels. Sadly on Easy enemies deal just too little damage, unless they highly overlevel you. So a doggie in beginning would 2 shot you even on Normal which is good, but you can only do reasonable damage to it on Easy. I wish you could tweak damage dealt and damage taken separetely, like aggressiveness and combo difficulty.

The way character development works though, you'd have to tweak damage dealt eventually as you become just too powerful later in game and it won't keep up with you.

I also feel that enemies of your own level are just too weak on anything but hard to ultimate, even if you are not wearing anything at all and use shittiest weapon, which feels wrong.

Elex could use a de-bloat of everything, while actually increasing monster damage on all difficultues but the highest or maybe hard to highest.
 
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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
The irony is that compared to R1, Elex actually features a lot less reloading because (1) monster damage proportionate to your HP/armour is lower, and (2) you possess more means for getting away quickly. The mathematical balance of damage & HP is somewhere between true PB and other open-worlds. Combine w/ jetpack and the very generous character development system (esp w/ Elex potions), and Elex is actually very un-punishing for a PB game - it only feels otherwise because of the power balance & monster placement early game.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I feel that haphazard monster placement takes away from the game for everyone. It turns off newbs while turning even late game into constant grind, since enemies are incredibly numerous and respawn, and you can never truly appreciate the detail that went into world building without stumbling into four more ice turkeys. Magalan feels a lot better to explore calmly on foot, as taking shortcuts and actually using jetpack takes away from the experience - for me jetpack is more of a crutch used instead of good world design, instead of effort put into it. You even miss some NPCs placed in sensible locations by designer's hand to meet.

The world always feels better when these things have explanation behind them. Take Eden for example, the lake with derp roots. You find a root near some green dogs spawn which you can kill with you rusty ax. Good. You find some mystical supah creature which is impervious to your rusty axe, yet it guards ancient flaming sword. Good - you understand that you can't kill it now, but if you hit those stat requirements for the sword, you can probably come back later armed with same thing monster guarded and take revenge.
And then you also find some supah dogs that are so overleved that they 1-2 shot you and you can't scratch them. Wouldn't it be better if they 2-3 shot you in some starting gear instead and you could scratch them at least with some other weapon and maybe a skill point in Melee? Easy monster. Very strong monster. Impervious mystical winged thing of doom but there is that sword...

That's the design I expect from Gothic-like game.

I really like some of the Eden/Valley of Exiles design compared to Tavar/Ignadon and even Abessa "hey lez farm some derp roots near a moloch and 5 mutant abominations".
 
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CreamyBlood

Arcane
Joined
Feb 10, 2005
Messages
1,392
KRAL quest i need to know! i talked to him and he attacked me but i’m certain sure that there is another solution!

I just finished that one last night, finally.
I had Falk with me. I didn't notice the mutant so hopefully you didn't kill him. I talked my way through it then lied to the Mana Shrine guy. I probably lost out on exp and/or elexit but I was in a good mood. In the basement there was a nice weapon but you have to go through some green gas. I had a poison ring plus there's a potion on the way down.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Mind changer + grenades = ridiculous.
I even killed myself by accident a few times.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
finished the game after 107 hours.
I Explored all the map, explored some place twice because i forgot about it.

level 51 and 90k+ elex and endless stuff to sell ,tons of natural elex and 5k+ laser rifle ammo and other stuf like potions that "i will eventually need later TM"

RIP RAY!

I realized that the game have tons of possible option, at the end, each companion for example have different outcome.

The "end game decision" ridiculize certain interaction with the faction leader (only the final decision matter for them in the end)

cold/emotional really matter, i was neutral for half game and emotional for the second half and that generated a "mixed ending"
one of the clerics leaders is dead but the other is happy for the ending with a complete emotional jax things are different

i am a little confused about separatis and Xacor albs (apparently both are happy with my actions).

i'm not sure but i think jax brother can still be alive with a full cold jax

i wonder how many combination of cold/emotional key decision are possibile.

rasing coldness is easy: consuming natural elex (the +50 frost resistance item) increase cold, the reverse is not possibile.

Clearly based on the lore mana is supposed to decrease cold, but for some reason is not working.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
finished the game after 107 hours.
I Explored all the map, explored some place twice because i forgot about it.

level 51 and 90k+ elex and endless stuff to sell ,tons of natural elex and 5k+ laser rifle ammo and other stuf like potions that "i will eventually need later TM"

RIP RAY!

I realized that the game have tons of possible option, at the end, each companion for example have different outcome.

The "end game decision" ridiculize certain interaction with the faction leader (only the final decision matter for them in the end)

cold/emotional really matter, i was neutral for half game and emotional for the second half and that generated a "mixed ending"
one of the clerics leaders is dead but the other is happy for the ending with a complete emotional jax things are different

i am a little confused about separatis and Xacor albs (apparently both are happy with my actions).

i'm not sure but i think jax brother can still be alive with a full cold jax

i wonder how many combination of cold/emotional key decision are possibile.

rasing coldness is easy: consuming natural elex (the +50 frost resistance item) increase cold, the reverse is not possibile.

Clearly based on the lore mana is supposed to decrease cold, but for some reason is not working.
That's interesting.
Maybe I screwed up the dialogue, but I had to kill the Separatists in both the neutral and cold ending. It seems they won't settle for anything less than the death of the Hybrid. I don't think there was an option to tell them that you would feed the Hybrid mana to change him.

Kallax just gets stunned in your fight if you're going Cold ending.

The Xacor albs don't seem to acknowledge the change with the Hybrid or with you leading the Hybrid in cold ending. The First Elexator still calls you a traitor after you finish his dialogue. The Alb troops still attack you on sight. In Edan on the Cold ending there were Alb troops and a Mech outside of Goliet. No way to interact with them or lead them to conquer Goliet which would have been cool.
 

Pizzashoes

Scholar
Joined
Oct 31, 2017
Messages
444
Just finished Big Bang fight at level 18. I died the first time almost immediately, and then on the second time I just gamed the mechanics to beat the fight easily. My main gripe with the game is, even on normal, it seems to want to create an artificial level of difficulty separate from the story's version. Case in point, Jax overpowers Ray regardless of his level in a cutscene but in-game Jax is a weak little shit who can't deal with anything. The clerics' storyline is ludicrous in terms of anything remotely resembling proper story and character development.
But folks here seem to love that their character is piss weak. Even though it's totally incongruent with coherency with the story. Now why is that good gameplay in a supposedly roleplaying game? Why don't you want to play the Jax character the story suggests?
 
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Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
finished the game after 107 hours.
I Explored all the map, explored some place twice because i forgot about it.

level 51 and 90k+ elex and endless stuff to sell ,tons of natural elex and 5k+ laser rifle ammo and other stuf like potions that "i will eventually need later TM"

RIP RAY!

I realized that the game have tons of possible option, at the end, each companion for example have different outcome.

The "end game decision" ridiculize certain interaction with the faction leader (only the final decision matter for them in the end)

cold/emotional really matter, i was neutral for half game and emotional for the second half and that generated a "mixed ending"
one of the clerics leaders is dead but the other is happy for the ending with a complete emotional jax things are different

i am a little confused about separatis and Xacor albs (apparently both are happy with my actions).

i'm not sure but i think jax brother can still be alive with a full cold jax

i wonder how many combination of cold/emotional key decision are possibile.

rasing coldness is easy: consuming natural elex (the +50 frost resistance item) increase cold, the reverse is not possibile.

Clearly based on the lore mana is supposed to decrease cold, but for some reason is not working.
That's interesting.
Maybe I screwed up the dialogue, but I had to kill the Separatists in both the neutral and cold ending. It seems they won't settle for anything less than the death of the Hybrid. I don't think there was an option to tell them that you would feed the Hybrid mana to change him.

Kallax just gets stunned in your fight if you're going Cold ending.

The Xacor albs don't seem to acknowledge the change with the Hybrid or with you leading the Hybrid in cold ending. The First Elexator still calls you a traitor after you finish his dialogue. The Alb troops still attack you on sight. In Edan on the Cold ending there were Alb troops and a Mech outside of Goliet. No way to interact with them or lead them to conquer Goliet which would have been cool.
yes the idle dialogue is “you are a traitor” but other dislogue are not they are all about “for the alb people” and he give me the quest of killing not-xardax (i killed him but in the ending screens his body is not found....)

jax converted the hybrid and the elextor are hybrid slave (now the hybrid have a quest in rebuild the albs for fight the aliens)

the separatist accepted that new mission “in the name of the alb people” but still vigil on the hybrid, in addition of showing some emotion “albs need to change” or something like that.

the aggressive albs are the one that still want to gather elex.

i suspect the separatist leader have a “trustmeter” if low he only accept a cold jax, if he learn to trust jax and the free people he start to accept them
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Finally got to 48 STR and DEX and am able to use the upgraded Regent Sword. It actually does damage. A fucking weapon that can actually harm enemies after 15+ hours of playing. I'm weeping tears of joy.

44d57ca6e17e3570c8edede4b3c8a411.jpg


Also, the Flamethrower is pretty good because of its guaranteed knockdown. Works wonders against one or two non-ranged enemies, regardless of how strong they are. Kinda feels like cheating sometimes, though. Next stop: 55 STR and DEX for the next tier Regent Sword and ~40 INT for the third tier Animal Trophies, PSI powers, laser rifles etc.
 

Gepeu

Savant
Patron
Joined
Oct 16, 2016
Messages
986
The basic flamethrower isn't balanced, though. It's extremely powerful with its damage over time and a guaranteed knockdown. It also requires hilariously little attribute's values, making it the cheese. It should be either randomized with its knockdown chance, or it should require higher attributes/skill behind an attribute lock.

Because I know where I will go first during my next playthrough.

The critter tier enemies have too much health. For the little to none experience they give, there's really no pay off to fighting them. I mean, a green critter gives 5 exp only, while a giant rat (that deals approximately the same damage and has the same health pool) gives 25? The early game encounters should be redone a bit.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
I ran around searching for Gemstones today. Managed to make two +3 damage gems. I put both on my weapon and didn't notice any significant change in damage, which is a bit disappointing considering the effort you have to put into to look for the gems. I really wish PB would add more gems because right now there is exactly enough to make one +10 gem of each color if you collect them all, which is highly unlikely to happen unless you have the item sunglasses and a guide.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
this fucking game

i just wanted to check one place

just one place

west of the fort

next thing i know i'm jumping all over the cliffs between edan and tavar like some fucking mountain goat
 

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