story spoilers for the intro?
lol
lol
I think that you misunderstood. The area around Hort isn't very fleshed out, but is a part of the main game, it's not an island or anything. Had they cut it out, you wouldn't miss it, but it in no way ruins the game.Question: from what I was said there is a location that feels incomplete and void of content that could just be cut and could be made into the main land. I never played Elex, so I can't be clearer, but I'm wondering if there is a mod that just cut that location and added it into the main land or whatever
ehueheu
How is it less "fleshed out" than the rest of the game? Most of the map is pretty sparse all over, hence all the retards complaining about MUH GAEM TOO BIGZ!!!! 1!1!11!I think that you misunderstood. The area around Hort isn't very fleshed out, but is a part of the main game, it's not an island or anything. Had they cut it out, you wouldn't miss it, but it in no way ruins the game.
I disagree. It isn't very fleshed out, but it doesn't have to be. It is a unique area with some interesting stuff as well as creatures and that is fine.The area around Hort isn't very fleshed out, but is a part of the main game, it's not an island or anything. Had they cut it out, you wouldn't miss it, but it in no way ruins the game.
It is fleshed out enough to spend over 100 hours in.How is it less "fleshed out" than the rest of the game? Most of the map is pretty sparse all over, hence all the retards complaining about MUH GAEM TOO BIGZ!!!! 1!1!11!
That is an illusion,the area have a lot of outside quests,maybe even the second place in outside quests. It is just that most player reach it later on and it feels like just another biome. All areas do have a lot of non quest places for exploration. The only thing that is meh in the game is the loot/items you found in those places. They are pointless and illogical,still i do like the toilet paper stack in my inventory . The problem is when you find a scrap part next to a fucking tank. Why the fuck they didn't use/scrap those fucking thing?! Or collecting fucking knifes and forks......Are around Hort feels underdeveloped because there really isn't much to do. Compared to other places, it has few quests. Only real difference is that there is lava and the place of the meteor.
That is an illusion
What do you mean by developed? If you mean quests then the dessert have the least. It looks meh and player does want to get past it faster sure,but honestly don't see how it is under developed.That is an illusion
nope
hort is objectively underdeveloped compared to all the other areas barring xacor
claiming otherwise is reality warping
Same could be said about the desert,kill scrappers ans save the good old immortal Jack from cannibals. Also the training fort in Ignadon is part of Ignadon,it is not fair just to exclude it. A lot of Hortquests end up in Hort. To be honest quantity of quests in Hort was a little bit of downer.Ignadon (not counting Hort itself, which is cool) has almost no quests whatsoever, and the ones it has are shit like "tag 5 shrines" or "kill 5 bots". It also has the least (none?) of those secluded quest setpieces like the dam overrun by bandits or the farm harassed by clerics (both in Abessa). As I mentioned multiple times before (including in revio) you could axe all of Ignadon, leave only the Hort, the mountain pass leading to it and the cleric forward outpost in the old castle, and you'd lose nothing of value.
Guess those Ignadon structures that you can't enter because of yuge poison/radiation are just for trolling purposes.
Like that little shack across the lake.
There's also an entire area across the mountains in the desert that gets you instakilled.
Ignadon (not counting Hort itself, which is cool) has almost no quests whatsoever, and the ones it has are shit like "tag 5 shrines" or "kill 5 bots". It also has the least (none?) of those secluded quest setpieces like the dam overrun by bandits or the farm harassed by clerics (both in Abessa). As I mentioned multiple times before (including in revio) you could axe all of Ignadon, leave only the Hort, the mountain pass leading to it and the cleric forward outpost in the old castle, and you'd lose nothing of value.
I did explore them with cheatengine's help and must say that there is nothing there. I found a few worthless loot items placed by mistake. A big disappointing to me was that Calan was just a texture that you could pass trough .Guess those Ignadon structures that you can't enter because of yuge poison/radiation are just for trolling purposes.
Like that little shack across the lake.
There's also an entire area across the mountains in the desert that gets you instakilled.
Just finished the game as a synthetic cleric after 50 hours. Good C&C and exploration, though I wish the quests weren't mostly follow the yellow dot on the GPS.
Good ending too. The ayyliens are coming.