razvedchiki
Magister
Where can I buy shotguns from the outlaws?or do I have to join them for them to appear?
I saw one like 40 hours in. I also stole one in the Outlaw camp.I only heard about these mythological shotguns in my playthrough. I found ammo, but never actually saw one.
Did you try the merchant downstairs from the Duke?The weapons dealer doesn't sell shotguns and I haven't found any other place,the unique ones have much higher attribute prerequisites to use than a regural-upgraded one.
Did you try the merchant downstairs from the Duke?The weapons dealer doesn't sell shotguns and I haven't found any other place,the unique ones have much higher attribute prerequisites to use than a regural-upgraded one.
The only other place I can think of is Abessa. Maybe the merchants, but I know there is one behind the bar in there. Not sure you can steal it without the barkeeper seeing you.
As far as I'm aware they won't sell shotguns unless you join them first. Actually I don't think there is any trader in the entire game that sells shotguns if you didn't join a faction yet.Where can I buy shotguns from the outlaws?or do I have to join them for them to appear?
As far as I'm aware they won't sell shotguns unless you join them first. Actually I don't think there is any trader in the entire game that sells shotguns if you didn't join a faction yet.Where can I buy shotguns from the outlaws?or do I have to join them for them to appear?
I'm aware of 3 shotguns that can be found in the world:
1. A scrap shotgun somewhere in the valley of the damned, don't remember exact location. Hardly worth the hassle, tt deals less damage than an unupgraded cultivator bow.
2. The barkeeper in Abessa has a double barrel shotgun lying under the counter, you can steal it. This one is decent and has relatively low requirements.
3. The Duke in the Fort has an unique shotgun called Thunderclap, it's in his room upstairs. Probably the best shotgun in the game with really high requirements.
That said shotguns are underwhelming. There is something seriously wrong with their projectile, it tends to pass through enemies, especially at long range.
Some of the directions are vague, but it works if you're willing to look at the map and observe that there are shapes/structures strewn about it.
For example, the cleric Acolyte quest to go to the 4 shrines. You get "start here, go west, then south, then east" directions. They're all along major roads. You could argue that there's a metric ton of places the shrines could be, but... you know, it's a game, so more likely the things are in the more obvious than less obvious places.
Conversely, the one to recruit more people for the clerics is a bit more... vague. You get "one is in abessa" and "the other is in edan" but there's no clear implication to guide you, you would kind of just have to stumble around. I don't mind the latter, to be honest, but that's one that could have used more polish.
Really it should have been "go talk to X for more info about it" where-in X is some scout who then details landmarks around the areas or reported where-abouts.
Have you tried roleplaying and not activating quest markers? It works substantially better than sperging or having a debate of principles, i.e. "I don't like quest markers so nobody should have the option to use them".the point is that that the fact that quest markers almost always point you towards the objective, even if said objective is meant to be hidden
I am so sick to death of that specific kind of "find the person to talk to part of a quest, by first going to talk to X and found out where Z is".
Better Quest design:
Give general area of where person is (vague).
Based on what you know about the character (such as what clan they are with or whatever profession they are), place them in the area that would make sense for that character.
I am so sick to death of that specific kind of "find the person to talk to part of a quest, by first going to talk to X and found out where Z is".
Better Quest design:
Give general area of where person is (vague).
Based on what you know about the character (such as what clan they are with or whatever profession they are), place them in the area that would make sense for that character.
Yeah, there's ways to get it done, I just threw out something at the moment based on the dialog in game. That specific quest has 3 people spread throughout the world and is given under the auspices of "the scouts have found" -- so giving you a scout report or something would work. The game does have the cheap fall back of "let me upload the coordinates to yourpip boyadjutor" but it's exactly that, a cheap fall back.
Looks like a German Youtuber answered my question from p24. https://www.youtube.com/watch?time_continue=693&v=gg93p29axXA
The English localisation seems to be of higher quality regarding content in 1:1 comparison. They seem to have gotten a lot of freedom to change content while translating, which was a very good decision.
The voice acting is another story though.
unique weapons have different requirement (but extremely hight) so a character with a different build can use them.As far as I'm aware they won't sell shotguns unless you join them first. Actually I don't think there is any trader in the entire game that sells shotguns if you didn't join a faction yet.Where can I buy shotguns from the outlaws?or do I have to join them for them to appear?
I'm aware of 3 shotguns that can be found in the world:
1. A scrap shotgun somewhere in the valley of the damned, don't remember exact location. Hardly worth the hassle, tt deals less damage than an unupgraded cultivator bow.
2. The barkeeper in Abessa has a double barrel shotgun lying under the counter, you can steal it. This one is decent and has relatively low requirements.
3. The Duke in the Fort has an unique shotgun called Thunderclap, it's in his room upstairs. Probably the best shotgun in the game with really high requirements.
That said shotguns are underwhelming. There is something seriously wrong with their projectile, it tends to pass through enemies, especially at long range.
There's one more than can be looted:
farm north east of the damn between Ignidon and Abessa
TBH the duke's unique shotgun is actually p good for it's stat reqs (most uniques aren't though, I agree.)
I dunno wtf is the deal with uniques since they can't be upgraded anyway.
It works substantially better than sperging or having a debate of principles, i.e. "I don't like quest markers so nobody should have the option to use them".
the game would be better if this was fixed either by providing proper direction for quests that luck it or hiding quest markers for quests which are meant to be "mysteries".
Have you tried roleplaying and not activating quest markers?
unique weapons have different requirement (but extremely hight) so a character with a different build can use them.
some have unique stuff like extra skills
i guess in certain cases they have hidden stuff the unique shotgun look like deal extra damage to troll vs a similar damage plasmagun
Also, I think the regular plasma shots actually do more damage than the exploding orb (though not by a huge chunk). Testing it on large enemies seems to show that the exploding shot does very minor damage where-as the regular one does more and is more spammable.
each unique weapon is well unique, but for example many unique ranged weapon require a lot STR and some Dex(int) instead of a lot of DEX and some str(int).I thought they followed conventional reqs? Like the Ignis Artifex requires STR and DEX, but if you have enough of the stats to use it, you could just use a different and better 2handed sword. Same thing with the Executer (Laser Rifle is better). I guess one perk is they're usually equal to or better than a +1 weapon so you can test the weapon type out without having to upgrade it.
Ones like the Phantom String do give you the 2 skills for the special arrow shots, so there is definitely that.
The shotgun itself is pretty strong, like the Redeemer, potentially better than getting a standard weapon and upgrading it to III (Redeemer is better than Plasma Blaster III anyway).
Also, I think the regular plasma shots actually do more damage than the exploding orb (though not by a huge chunk). Testing it on large enemies seems to show that the exploding shot does very minor damage where-as the regular one does more and is more spammable.
Unrelated but the Redeemer has a weird bug where it's EMP and plasma orb shots have their icons mixed, and for some reason it will often fail to be taken out loaded. That is, if you swap from one gun to it, you will be at 0/7 ammo loaded and will have to manually reload it.
unique weapons have different requirement (but extremely hight) so a character with a different build can use them.
some have unique stuff like extra skills
i guess in certain cases they have hidden stuff the unique shotgun look like deal extra damage to troll vs a similar damage plasmagun
I thought they followed conventional reqs? Like the Ignis Artifex requires STR and DEX, but if you have enough of the stats to use it, you could just use a different and better 2handed sword. Same thing with the Executer (Laser Rifle is better). I guess one perk is they're usually equal to or better than a +1 weapon so you can test the weapon type out without having to upgrade it.
Ones like the Phantom String do give you the 2 skills for the special arrow shots, so there is definitely that.
The shotgun itself is pretty strong, like the Redeemer, potentially better than getting a standard weapon and upgrading it to III (Redeemer is better than Plasma Blaster III anyway).
Also, I think the regular plasma shots actually do more damage than the exploding orb (though not by a huge chunk). Testing it on large enemies seems to show that the exploding shot does very minor damage where-as the regular one does more and is more spammable.
Unrelated but the Redeemer has a weird bug where it's EMP and plasma orb shots have their icons mixed, and for some reason it will often fail to be taken out loaded. That is, if you swap from one gun to it, you will be at 0/7 ammo loaded and will have to manually reload it.
Also, I think the regular plasma shots actually do more damage than the exploding orb (though not by a huge chunk). Testing it on large enemies seems to show that the exploding shot does very minor damage where-as the regular one does more and is more spammable.
That was my impression when using it first against a chimera, but then I did the same against a stoneclaw (one normal shot, take pic, reload, explosive, take pic, compare), and they were the same on a direct hit. Also, being more spammable doesn't do much when the hitboxes for ranged in this game are so tarded that half your normal shots will go right through the target.