thesheeep
Arcane
@ tardtastic:
How much time did that actually take?
How much time did that actually take?
Emil said:Believe me or not, but here's the reality of dialogue in Fallout 3: it does matter. It matters more than dialogue in one of our games has ever mattered.
Emil said:I feel really comfortable saying that, because one of my responsibilities is editing and directing all the dialogue that gets written, and one of my personal crusades is pushing the NPC interactions to be more meaningful.
Emil said:So yes, you do get to roleplay through dialogue: sometimes, how you say something is just as important (and enjoyable) as what you say. Yes, you can ask different NPCs different things, in different ways. Yes, a lot of times your skills and attributes (besides just Speech) will open up new dialogue options. And yes, what you say in dialogue will matter.
Emil said:Act like a wiseguy, and an NPC may attack you, or refuse to deal with you. Treat an NPC with respect, and maybe he'll be more willing to talk to you.
Emil said:Of course, in the true spirit of Fallout -- in which the NPCs themselves have personalities -- it really depends on who you're dealing with. NPCs, like people, have their own quirks and preferences. Take a bold approach with the right NPC, and she may like you even more. Play the weakling with the wrong guy, and you may just tick him off. So, indirectly, dialogue affects the ending of the game in the sense that it can open or close quest paths, which in turn can lead the player to perform good or bad actions, which in turn determines the player's karma rating... which does factor into the endgame. I hope that clears things up a bit.
Emil said:Overall, our goal with dialogue is to craft unique, meaningful interactions with the NPCs. We want the player to feel like he or she is having a conversation with a person -- not clicking on an information kiosk. Our designers have fully embraced that philosophy, and the game's dialogue reflects that. I really do think you'll be happily surprised when you play the game.
Bradylama said:No, not really.
He's saying that dialogues don't reward or penalize the player directly. That they indirectly affect the karma rating eventually. Having an NPC attack you may not actually be a penalization, since that NPC could be non-vital, therefore the player isn't penalized since he's only pissed off a space filler.
It isn't dialog which impacts the endgame, but karma, so you could hypothetically do anything to affect your karma in a way that wouldn't impact what you've actually done. Let's say for example, killing innocents. As long as you kill filler npcs, the actions won't carry over into towns, and you could do a lot of good things for wasteland communities, yet still get the "bad" ending because you killed so many "good" npcs in the non-city areas. None of it will matter, because the endgame is determined by your karma, and not the actions you've taken. But it is indirectly, 'cause you know, actions determine karma.
Very intereshtink. But schtupid.
Zomg said:Buh, there was a context for the original line? Wacky stuff.
Yeah, that's another thing? Why does my "karma" determing the ending? The ending should follow logically from my specific actions, not materialize out of the blue based on some fuzzy principles.
What's all this then? pip pip and tally hoWow, I didn't realize the comments I made in that 1Up interview -- you know, about dialogue -- would cause such a stir!
Question :
How many PR betesdha people were needed to write the answer for this guy?
max said:That's what was nice about Avellone....
Paranoid Jack said:Rat Keeng said:You know the kind of guy that does nothing but bad things, and then wonders why his ending sucks?
KARMA, BITCH!
Wow... deep. You should apply at Bethesda. They need good writers/thinkers/game-designers. :wink:
Anyone have a link to that Pete Hines photo from a few months back? You know the one where he looks like an escaped mental patient? I want to use it as my avatar.... it reminds me of that line in Even Flow. "He can't help it that when he's happy he looks insane."
Edward_R_Murrow said:
Emil said:Ugh.
skyway said:Todd Howard!
Pete Hines!
Emil with-a-hard-to-pronounce surname!
Some more fanboys and journalist whores!
COMING FALL 2008
Dumb & Dumber 2
in immersive 3D!*
*only on selected platforms
suleo said:skyway said:Todd Howard!
Pete Hines!
Emil with-a-hard-to-pronounce surname!
Some more fanboys and journalist whores!
COMING FALL 2008
Dumb & Dumber 2
in immersive 3D!*
*only on selected platforms
Rated "R" for RETARDED.