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Empire of Ember: A fantasy Mount and Blade(?)

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,679
Location
Core City
I put it on my wishlist. I've been burned too many times by EA games that appeared to have potential but ended up never becoming what they appeared to be when they were finally released. So far, the game looks interesting. I'll keep an eye on it.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Joined
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Messages
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Dev Blog #10 - Sharing cities
Players can share their cities for other users to complete quests and rate the experience afterwards

Greetings Lightbringers!

Here we are one more week! In today’s dev blog we bring you more information about a unique feature in
Empire of Ember
: sharing and rating cities.

Empire of Ember
features asynchronous multiplayer by which players can share their cities for other players to fight and complete missions and then rate their experience with the map they’ve downloaded.

During the game, you will have the option to visit other villages and cities when travelling through the hexagonal map.

Some
villages
are occupied by enemies and you will need to engage in battle and free them from the invasion before being able to interact with them. Once recovered, you will unlock trade and be able to help with tasks, make improvements to the settlement and borrow men for your army. Helping your subjects with their quests will grant you points of loyalty, which is required to access certain missions and will unlock new types of buildings that provide additional benefits. Also, the only effective way to get more population is by recruiting through villages, so make sure their loyalty is high enough!

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Besides villages, there are also
cities
on the map. All of these will start with a neutral relationship towards you, which will change depending on your choices in the game. If you go to these cities, you can speak to the ruler and either ask if they need help with any tasks or access more advanced missions, for which you may need to meet specific requirements, such as having a certain amount of gold or having attained some level of respect with that city, for instance.

Once you get to a city to complete a task given by other city ruler, you will be given the option to choose the map’s difficulty and the server will automatically download one of the cities from the entire pool of users for you to play.
Some of these missions will have you enter enemy cities. Where that is the case you can either download that city from the server or if you are playing offline, it will use your current city.

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You will find different kinds of city missions. Some will just have you walk around, such as talk to a spy; some others will require your involvement in some kind of vendetta between two enemy cities, forcing you to choose a side. Most city missions increase your reputation with the city that gave the mission while decreasing your reputation with some other city.
Cities that don't like you will send armies to attack your base, so be careful who you come into conflict with!

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After completing the quest that has taken you to another player's city, you will be able to rate the map. The server considers prior ratings: which city that player has been to before, how new the map is, and other factors, so as to deliver high-quality replayability. The rating system is also a way of making sure that the server only delivers the best maps.

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And this all about sharing and rating cities for today! If you’ve liked what you’ve read, and are curious about any of the other varied and unique features in Empire of Ember, give the game a go and give us feedback by leaving us a
review on Steam
!
steamthumbsup


Your suggestions are very much appreciated at this stage, as we’re working really hard to deliver the best version of the game we possibly can after its release on Early Access. You can make a huge difference and have an impact in shaping
Empire of Ember
to help it reach its full potential!

Also, please
rate other reviews
that you think are useful to help other players in the community
steamthis


As usual, we welcome you to join our community on Discord, Steam, and our Social Media channels: Twitter, Facebook and Reddit. If you want to help with the development, please try the game,
leave a review
on the Steam page,
rate helpful reviews
,
wishlist
and
follow
it, and help the community grow by telling all your friends about it!
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
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Messages
19,296
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Dev Blog #13 – A quick catch up… 6 months later
In this week’s dev blog, we take a look back to the major improvements since the Early Access release of the game

Greetings, Lightbringers!

Time flies, it’s been almost six months since
Empire of Ember
hit Early Access! This week we would like to run a retrospective to see how much the game has improved in this time.

Having
Empire of Ember
released on Early Access has allowed the community to try the game as it develops and has also provided us an opportunity to take stock of all the feedback provided- both positive and negative-, allowing us to continue working and improving the game.

The full release of
Empire of Ember
is initially intended within Q1 2022, but of course, this is not written in stone. Any game development cannot be 100% accurately planned, as this is subject to balancing all the feedback and improvements we want to make to deliver the best and most enjoyable gaming experience we possibly can to our players.

Since the Early Access release, there has been a considerable restructuring of the initial build. Here are some of the most relevant changes compared to six months ago:


GENERAL
  • Framerate has been doubled on most missions and even in the most complex battles should stay above 40 FPS.
  • Load times have been cut roughly in half, including startup and shutdown.
  • The game now runs better on very low-end systems, including the ability to use forward instead of deferred rendering.
  • Sounds for the entire game have been redone.
  • The visuals for most levels have been improved, with better textures for player buildings.
  • Difficulty levels have been implemented. Per user request, medium difficulty no longer increases game difficulty based on time.
  • Better-looking terrain with a new terrain rendering system.
  • Gamepad should now work consistently.
  • Enemies should no longer move through walls when getting up.
  • The female avatar has an all-new cloth system, for better visuals when her sleeves move.


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COMBAT
  • The player has all-new combat animations.
  • Player's melee combat has been reworked, allowing for attacks from multiple directions that enemies attempt to parry. Blocking feels more consistent and responsive. The player also has a new shove ability, to push enemies into spikes or get around shielded enemies.
  • Units now fall into archetypes, adding a strategy element to your army composition. For example, one teleporting ghost may be able to defeat an entire army of melee units by himself, while presenting no challenge to even a single archer.
  • Commander mode was greatly improved, allowing better unit selection while avoiding unintended orders.
  • Players having trouble with certain missions can now take advantage of the new alchemy system, allowing the player to spend spellbooks in order to give big bonuses to combat, including regenerating health, a much-requested feature.
  • Troops can be directly given commands using the function keys, instead of the radial wheel, allowing for faster and more accurate commands without having to leave combat. Gamepad users have a radial wheel alternative.
  • Catapults now use stone to shoot, preventing exploiting this otherwise too powerful unit.


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ENEMIES
  • Enemies now drop gems of varying rarity after combat, which can be sold at a high price.
  • Enemies should seem much smarter now. They follow formations and commands better while being less likely to be stuck or confused.
  • Enemy aggro has been improved, such that enemies will attack the player when he is a threat, but not overwhelm the player and deaggro when attacked by the player's allies. A new spell 'Harmless' was also added to allow users to directly deaggro or even charm enemies when upgraded.
  • Enemy armies on the campaign map now present a broad range of challenges rather than being consistently difficulty. This gives the player an opportunity to recover from previous losses.


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SPELLS
  • Telekinesis now shows a path indicator, so players can target distant enemies consistently.
  • New spell 'magelight' used to lead the player through the darkness.
  • The 'entropy' and 'loot magnet' spells were added, to help players that like to destroy everything.


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MANAGEMENT & ATTRIBUTES
  • The economy has been rebalanced, where players now get raw resources from villages which they process in their own city. Steel is used for units, spellbooks for research, and wood for buildings.
  • Each of the player's attributes now plays a big role in the game, allowing for different play styles. For example, athletics allows for faster running, more dodging, and faster bow firing allowing the player to kite enemies more easily. Meanwhile, weaponry increases damage overall and melee attack speed in particular, suitable for a DPS-focused player.


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CONTENT
  • Cities have been added. Cities have their own missions, which pay well and also increase the player's reputation with that city. However, most missions reduce reputation with some other cities, leading them to attack you. This has been tied into the online city sharing feature, meaning every city siege is different.
  • A dynamic day/night system was added, with a new spell 'magelight' used to lead the player through the darkness.
  • The game has been made more accessible for new players, with a better tutorial that makes clear the early game mechanics.
  • A whole new research system has been added, a dice-roll minigame that gives increasing rewards at higher levels, including unlocking units or discovering equipment.
  • Most dialogues have been reviewed and improved by a new writer, Scott Hamm, who also worked on the Age of Decadence and Battle Brothers series of games.


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The current roadmap will now focus on tracking and fixing bugs and improving combat, performance, and other technical aspects. We continue to work hard on adding to the above to provide a top-notch game experience to all our players!

In these past few months, the dev team has been working day and night to address all the issues spotted by the community. A huge thanks to all of you, your feedback has been crucial for the game to feel as it is now, and will continue to help it grow in the right direction!

If you haven’t already, please try the game and
leave us a review on Steam
, update your old review to include all the new updates in the game, and
rate any other reviews
that you think players will find helpful!
steamthumbsup
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
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Dev Blog #14 - Marriage System
In this week’s Dev Blog we talk about the new challenge and marriage systems

Greetings Lightbringers! It’s another glorious Tuesday and that means it’s time for another dev blog of Empire of Ember. This week, we will be sharing
some information about a couple of the new mechanics added to the game: the marriage system,
as well as
challenge missions.


The challenge missions have been added to the cities in general that feature
3 different types of challenges- Magic, Archery and Melee.
The missions have a random chance to trigger- each time you visit the cities and speak to the leaders you have a percent chance of a challenge mission encounter, so make sure you visit the cities regularly!

The Magic Challenge requires the player to
shoot targets in rapid succession
without missing, the archery challenge requires the player to accurately shoot targets that are
set at different ranges,
and finally the melee challenge has the player
fight through multiple rounds
that increase in difficulty.

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Both the mage and archery challenges have a time window in which you must hit all the targets with absolute accuracy,
missing them will fail the challenge and you will have to start from the beginning.
In the melee challenge, any damage you take is healed upon each successful wave completion. There are 10 rounds in total for all three challenges with increasing difficulty for you to master.

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Completing these difficult challenges offers the player a small gold reward if you complete them, however there is a twist: if the players are feeling particularly skillful,
they can bet on themselves.
Successfully completing the challenges while betting on yourself will net the player a 10x gold payout.

f733566f91b61e25470ae6fe92c0df9d051b37f8.jpg


There is a second part of these challenges -- taking part and winning these challenges results in an opportunity to
meet with the princesses of each city, allowing you to start building on a relationship
with her which eventually leads to marriage.

f983036453884f531392f9492445b4e08742b8d8.jpg

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The full portrait is unlocked once you marry the princess.
There are currently three different princesses, with the elf princess being shown today.
There is also the ghost and mage princess that the players can unlock for themselves.

With the current iteration of the marriage system, you are able to
reduce the reputation penalty when you recruit units from the city,
with more features and mechanics being potentially added in the future.

That’s it for today’s dev post. If you haven’t already, please
try out the game and leave us a review on Steam,
update your old review to include all the new updates in the game, and rate any other reviews that you think players will find helpful!
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
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Messages
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Dev Blog #15 – Army management
On the occasion of the new army unit redesign patch, we take a look into the army management system

Hi there, Lightbringers!

A few days ago, we launched a new army unit patch in which the recruitable army units have been redesigned into new categories. Taking this opportunity, in this week’s dev blog we will talk about the new changes and refresh how to build your army as well as train and manage your troops.

If you want to develop an empire, you'll need a strong army to conquer new lands and defend your domain. As you know, in
Empire of Ember
you will be able to command and lead your troops in battles of up to a hundred units... but first things first! You will need to train new soldiers before you get there.

The first step in order to grow your population, and therefore having enough units to join your army, is building farms. These produce vegetables to feed the lower classes and the extra food grants you an extra unit in your army (level II farms will produce +2, and level III, +3 units). With the recent patch, farms are now more powerful and produce population, but cost gold to maintain. This has been changed to support the undead unit playstyle, which we will explain later.

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You can manage and build your army in the chest of your mage tower. Your militia both serves as garrisons to defend your city from enemy attacks or to accompany you on missions. Besides needing them to attack other cities or to free occupied villages from enemy control, the roads of Domus are dangerous and you never know when you can find an enemy camp or roaming hordes in your travels.

Before the last patch, there used to be 3 types of units (melee, ranged and mages), which have now been updated to heroes, siege, magical and undead.

Heroes
mostly cost gold and steel to train and upkeep, and you can make the most of them by keeping them alive and upgrading them. The basic units are Farmers and Leather Warriors. Some other units in this category such as Archers, Rangers and Warriors (all of them divided into male and female types), will be available when you level up, upgrade specific buildings, and have enough resources to unlock, train and maintain their upkeep.

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The main
siege
unit is the catapult, a powerful device you will only be able to unlock once you make advances in the game, and that is quite costly to train and upkeep.

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c7c38eee9c87366841799360fb0faed8cc49aab4.jpg


Magical units
fill special roles and tend to be more powerful but cost spellbooks to recruit. The ranged Spear Goblins are the basic units of this type.

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Finally,
undead
units use population as a resource, where units killed by zombies have a chance to rise up as new zombies, a stat that is based upon your leadership skill level. Undead units fit the playstyle of having large numbers of disposable units. Plague bearers are the basic type.

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For some of these units, you will be able to choose their weapons, changing the units’ attack speed, protection, or their damage type between blunt or slash for example.

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All units require having enough resources (gold, steel, population, spellbooks, etc.) to be able to unlock, train and maintain their upkeep, except for the most basic ones which may not have unlock or upkeep costs.

Trained units will automatically join your garrison; you can move them to your army by dragging them into the army panel and sorting them into ranks. When units win fights, you will be given the option to upgrade them to higher units at a certain cost.

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There are other types of units that you’ll unlock when completing certain missions. If you roll a high result in the research dice mini-game, you will be given a list of quests to complete. Each quest leads to a dungeon or overland combat mission and if you are successful you discover a new type of unit.

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There is a limit to the number of units you can upkeep that basically depends on the number of points you allocate to the leadership attribute, and the farms you have built in your city.

Also, if you are running low on units, there is an option to hire new recruits in the villages and cities, but you’ll need to have a good relationship and loyalty points in order to do this.

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And this will be all for today!
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,067
How on earth is this anything like Mount & Blade? name-dropping like that, so cheap.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
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Dev Blog #19 - Last content update before full release!
The Lightbringer's quest is coming to an end...
Hi there, Lightbringers!

It’s been some time since the last dev blog, but we haven’t been idle at Poleaxe Games, and, as the end of the last milestone approached, we’ve been working tirelessly to finish the last level of the game.

And finally... after almost four years in development and eight months on Early Access, we’re proud to announce that we’ve implemented the LAST UPDATE that completes the main storyline of
Empire of Ember
! HURRAAAY!!!

In this last level, our Lightbringer hero will at last confront the forces that endanger the world in a final battle... but we don’t want major spoilers, so we’re only leaving you this image

cc0104da414808fad9c289d815edf508dcb3f2da.jpg


So these are the exciting news we wanted to share with you!!!

Now that the game is content complete, we will focus on testing and polishing ahead of the final release of the game. You can follow up our progress with the final touches on our
Discord
server, and our Social Media channels,
Twitter
,
Facebook
and
Reddit
.

As always, thank you all for your feedback on the game! If you haven’t already, please remember to leave us a
review
on Steam, update your old review, or
rate
existing reviews that you think would be useful for other users.

Also,
wishlist and follow

Empire of Ember
on Steam, and spread the news

Have a great week!
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
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Messages
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Empire Of Ember Will Leave Early Access In January 20th, 2022!!!
The game prepares to get full release on Steam with new features and several major improvements
Lightbringers!

Get both steel and magic ready, for it is time to decide the fate of an Empire!!! We're so happy to announce that Empire of Ember will be fully released on Steam on January 20th, 2022!

It's been a long way since Kevin started the development four years ago. During the Early Access phase, which will soon come to an end, the game has received many major updates aimed at implementing new content and features, as well as improving its performance.

Now Kevin is focusing on the last touches and polish ahead of the final launch.

We just can't wait for all of you to see the final result!!!
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
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Messages
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
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Empire of Ember goes to FULL RELEASE TODAY!!!
The game is finally transitioning to full release after 10 months in Early Access
Lightbringers!

The wait is finally over!!! We're thrilled to announce that
Empire of Ember has left Early Access today and is now fully released on Steam!


Since the game went into Early Access on March 30th 2021, we've been working tirelessly on new features and content, revamped graphics and dialogues, localizations, and a long list of other gameplay improvements – as well as completing the main storyline and single-player campaign.

During all this time, and thoughout the whole development process, the game has grown and evolved thanks to all your support and feedback, and we would never be able to thank you enough!

To celebrate this important day, Empire of Ember is releasing with a special launch discount of 25%, which will last until Jan 27th. Also, we've created this amazing release trailer you can check out in our YouTube channel!

Become a battlemage and wield magic and sword in this epic tale.

The destiny of an empire lies in your hands!

 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,468
Location
Lair of Despair
Is this that one game that was supposed to be RPG about being a Mage, allowing for customizing your mini-kingdom and use any magic specialization, even marry? Because I recall reading something like that on Codex, but I don't remember it being 3D at all.
 

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