Unfortunately, unlike the rising water levels of this apocalyptic setting, the depth to Empyre: Lords of the Sea Gate is barely knee-deep. In a hollow world where decisions, interactions, and allegiances do not matter, I found myself counting down the hours, minutes, and seconds until I could take no more. If you read my
preview of Empyre, you’ll know that my concerns have been lingering for a month now. Off the bat, I was off-put by the lack of design, story, and audio, and I’m sad to say all of those factors remain in the full release. ... There’s only one thing I can say; Empyre: Lords of the Sea Gates is not a finished product. It’s not even close. Things are hollow, broken, and un-freakin-readable.