Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Endless Space

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
I've got to say, this game is shit. Once you get past the fancy UI, all you have got is a souless MOO1 clone. The combat system, the only thing that feels original, is probably the shittiest part off the whole game. Think galciv2 with slightly bit more interaction and cards and you've got it.
Other than that, it feels incredibly uninspired and unoriginal, everything else has been before and in most cases better. No intel, diplomacy is shit, combat is shit, the ai is shit, etc... A real disappointment and waste of my money.

It's a shame devs try to make the MOO2 killer by cloning MOO2. We've been playing the same game for 15 years, yet they insist on feeding us the same thing. The day they realize that's not the way to go, then yes, we'll have the definite 4x in our hands.
This one is definitely not it, nowhere close. Even sots2 in it's broken state showed more potential and soul.

So which is it? Is it like GalCiv2 or like MoO2?
 

Marobug

Newbie
Joined
Sep 2, 2010
Messages
565
I've got to say, this game is shit. Once you get past the fancy UI, all you have got is a souless MOO1 clone. The combat system, the only thing that feels original, is probably the shittiest part off the whole game. Think galciv2 with slightly bit more interaction and cards and you've got it.
Other than that, it feels incredibly uninspired and unoriginal, everything else has been before and in most cases better. No intel, diplomacy is shit, combat is shit, the ai is shit, etc... A real disappointment and waste of my money.

It's a shame devs try to make the MOO2 killer by cloning MOO2. We've been playing the same game for 15 years, yet they insist on feeding us the same thing. The day they realize that's not the way to go, then yes, we'll have the definite 4x in our hands.
This one is definitely not it, nowhere close. Even sots2 in it's broken state showed more potential and soul.

So which is it? Is it like GalCiv2 or like MoO2?


I was comparing the combat system in both games, not saying endless space was galciv2 clone.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Marobug
hats_off.gif
 

Marobug

Newbie
Joined
Sep 2, 2010
Messages
565
Don't 4x games take like 1 year of post release patches before hitting their stride?
I guess that's true about most 4x games but honestly I don't think that's the case with this one, I don't think they will change the core gameplay drastically, improve every aspect and ditch the idiotic combat with patches. Perhaps after half a dozen expansions like sots it will turn out decent, but that will take years, if it ever happens.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,257
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Well I liked the Gal Civ 2 combat because I saw the game as managing at a higher level, like the guy in charge of the overall setup with the focus on putting in place a proper system for winning the entire war and not be bothered with the minor tactical battles. WW2 wasn't won by tactical decisions on the battlefield so much as it was won by the system of gearing up entire nations for war with the nations most able to keep churning out military forces in ever increasing numbers having the edge. It's this that I see a game like Gal Civ emulating. MOO games operate at a different level, more on a tactical scale. SOTS(first one, haven't played the second) went even further with the focus on the fleet combat. All are fine in my view and different enough for me to be fan of all these games depending on how the mood takes me.

A shame that Endless Space doesn't have the AI or the options to pull off the macro side of the game at the moment, as the combat doesn't bother me at all. I'll go further and say that I like it as it still has that 'I am just the guy in overall charge and my subordinates are the ones in command of actual combat' like Churchill, with a little bit of the Hitler style interference with the cards. I see I'm not alone with many on that forum having similar views:
I like the combat because it keeps the focus on the strategic game while still allowing you to have some direct influence on the tactical outcome.
For those that like tactical battles there's still SOTS2(eventually after another 100 patches). I'd prefer this game to branch out more in the strategic realm instead.

I think though that it will take a Sins of Solar Empire/Gal Civ 2/SOTS/Distant Worlds etc. style of re-releases with extra options and refinement for this game to make it though. Hope it does as I really like the ship art style and the presentation.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,257
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
raw is just being a typical codexer..."all views are relevant and to be respected except those that conflict with what I know is to be the absolute truth..."....
To be fair, modeling all those ships for shits and giggles is up there with AoD and Amalur in wasting resources on stupid shit.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,257
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
raw is just being a typical codexer..."all views are relevant and to be respected except those that conflict with what I know is to be the absolute truth..."....
To be fair, modeling all those ships for shits and giggles is up there with AoD and Amalur in wasting resources on stupid shit.

Yes and no. While I prefer the much simpler Gal Civ style of doing the same basic thing for speed of resolution if nothing else, I also understand that they were going for the next gen crowd here so yeah, maybe it wasn't wasted resources if it sells, right?
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,475
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
Yes and no. While I prefer the much simpler Gal Civ style of doing the same basic thing for speed of resolution if nothing else, I also understand that they were going for the next gen crowd here so yeah, maybe it wasn't wasted resources if it sells, right?

The main reason for the cinematics is speeding up MP. As one of the developers wrote on steam, this game is managing an empire, not battles.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,257
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Yes and no. While I prefer the much simpler Gal Civ style of doing the same basic thing for speed of resolution if nothing else, I also understand that they were going for the next gen crowd here so yeah, maybe it wasn't wasted resources if it sells, right?

The main reason for the cinematics is speeding up MP. As one of the developers wrote on steam, this game is managing an empire, not battles.

Well while I acknowledge that that may be the focus and I don't mind it, I don't see how cinematics actually speed up multi when a GalCiv style of combat is faster. It's the equivalent of a Total War game ditching autoresolve in favor of rendering a mostly non-interactive battle scene.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Why are you so judgmental and defensive, bro? Chill the fuck out!

What are you referring to? Some of the comments in that thread? I simply didn't want to discuss the advantages of super HD cinematic combat when I ask for TBS combat.
Notice the troll, bro.

To be fair, modeling all those ships for shits and giggles is up there with AoD and Amalur in wasting resources on stupid shit.

Yes and no. While I prefer the much simpler Gal Civ style of doing the same basic thing for speed of resolution if nothing else, I also understand that they were going for the next gen crowd here so yeah, maybe it wasn't wasted resources if it sells, right?
Sure, but it's still unnecessary eye candy, designed to draw in filthy casuals. Look at Civilization franchise and sorry state it has been in since that console game. Spending resources on graphics in a 4x game, while your AI is fubar, is catering to the wrong market and doesn't deserve support of any kind.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Pretty game, but it's like nothing happens in it aside from pushing End Turn button.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Well it's a nice 4X for children that never played space strategies and want to learn how to press End Turn button.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,650
Location
Poland
Thats untrue, while in early game there isnt much to do other than passing the turn and scouting the universe later when you have more systems it can get microintensive. And at war? Managing lots of fleets and building queues takes a lot of time.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom