Trash
Pointing and laughing.
After giving Endless Space a few playthroughs I must say that my conclusion is that while it's a promising game it really needs more patches and content to even come close to the big names in the genre.
Let's start with the good tho. The UI is really nice. Which is a big positive in this genre. Sound is more than adequate and the music is more than good. Graphics are very crisp and well done as well. Not to mention atmospheric. The system view and the battles are really something and they very well get across that the universe is old and lived in. I read that they took inspiration from Brin's Uplift novels and it shows. I like it. Research trees are large and have species specific parts, which lends some uniqueness to them. Building up your empire is done in the time old honored tradition and works nicely. Game really has that 'one more turn' thing going for it as well.
While all the bare bones are there for a great 4x game however it falls flat for me due to the lack of content. Invasions for instance are just a button and a timer. Nothing else to it. No defenses, no strategy, nothing. Just a timer. Planetary bombardments are also not in the game. Which I find a shame since it lends more options to an attack and gives you a chance to raid and weaken your foes. I loved the games in which you can do all sorts of nasty by deciding to drop down asteroids, bioweapons or even mass drivers to hurt the enemy. Endless Space does use pirates as a kind of 'space monster' but apart from blockading a system and provide fodder they don't do much else. No raiding of space lanes, no hit on commerce, no pirate bases to destroy and no option to hire them and send to the neighbours.
Speaking of commerce. It is in the game but I really miss seeing space lanes and civillian freighter traffic for me to look at and toy around with. While pirates are the games 'space monsters' I really do miss dangerous critters and hulks as well. Perhaps I missed them but there as far as I could see there are no nano swarms, space eels and automated ancient battlestations around to run into and liven the place up. No wierd anomalies either. While I'm at it, the universe is old and lived in and full of stuff but no minor alien races are to be found. Even if these would only give some bonus or penalty they would be nice for fluff.
Space stations, listening posts, space docks and other structures in space or even orbit also seem to be missing. Interacting through diplomacy with the other races is also very restricted. I loved games that have some kind of galactic council which you could play in to mess stuff up but Endless Space has the usual 'trade, make peace, declare war' options. Do like the cold war status you can have though. Very good and fresh mechanic that one and I hope to see it more often. In your own empire meanwhile the interactions also are limited. It seems rebellions, civil wars and factions or even parts of the empire splitting off are not in. Shame.
I also dislike that while the different races/factions all have their own character there cannot be a change in leadership and thus in attitude. Think MoOII was the only game in which the leaders had their own character like expansionist, researcher or warlike and that they could be replaced with others with different attitudes. Miss that. The research tree meanwhile is done quite nice as I said before but I would like to see a little randomness in it. Right now it's always the same for every faction. Even adding a small chance of other stuff being discovered would make things more interesting. Battles could also use a bit more work. A battle report alone would make a big difference in showing what is actually going on. It looks nice and all but choosing which tactic when and finding out why all your missiles miss or projectiles bounce off would be nice.
The game has potential and they do seem to add a lot through patching. Right now however it stays stuck in promising but not there. It needs way more patching and quite some extra content to become a contender. Perhaps a few expansions later I'll give it another try but right now it felt kinda pointless. Do hope they'll make a few or start on a more ambitious sequel one day because this game is promising and the genre could use a little more attention. As it is however, I'll pass and go back to the ancient yet still superior MoOII.
Let's start with the good tho. The UI is really nice. Which is a big positive in this genre. Sound is more than adequate and the music is more than good. Graphics are very crisp and well done as well. Not to mention atmospheric. The system view and the battles are really something and they very well get across that the universe is old and lived in. I read that they took inspiration from Brin's Uplift novels and it shows. I like it. Research trees are large and have species specific parts, which lends some uniqueness to them. Building up your empire is done in the time old honored tradition and works nicely. Game really has that 'one more turn' thing going for it as well.
While all the bare bones are there for a great 4x game however it falls flat for me due to the lack of content. Invasions for instance are just a button and a timer. Nothing else to it. No defenses, no strategy, nothing. Just a timer. Planetary bombardments are also not in the game. Which I find a shame since it lends more options to an attack and gives you a chance to raid and weaken your foes. I loved the games in which you can do all sorts of nasty by deciding to drop down asteroids, bioweapons or even mass drivers to hurt the enemy. Endless Space does use pirates as a kind of 'space monster' but apart from blockading a system and provide fodder they don't do much else. No raiding of space lanes, no hit on commerce, no pirate bases to destroy and no option to hire them and send to the neighbours.
Speaking of commerce. It is in the game but I really miss seeing space lanes and civillian freighter traffic for me to look at and toy around with. While pirates are the games 'space monsters' I really do miss dangerous critters and hulks as well. Perhaps I missed them but there as far as I could see there are no nano swarms, space eels and automated ancient battlestations around to run into and liven the place up. No wierd anomalies either. While I'm at it, the universe is old and lived in and full of stuff but no minor alien races are to be found. Even if these would only give some bonus or penalty they would be nice for fluff.
Space stations, listening posts, space docks and other structures in space or even orbit also seem to be missing. Interacting through diplomacy with the other races is also very restricted. I loved games that have some kind of galactic council which you could play in to mess stuff up but Endless Space has the usual 'trade, make peace, declare war' options. Do like the cold war status you can have though. Very good and fresh mechanic that one and I hope to see it more often. In your own empire meanwhile the interactions also are limited. It seems rebellions, civil wars and factions or even parts of the empire splitting off are not in. Shame.
I also dislike that while the different races/factions all have their own character there cannot be a change in leadership and thus in attitude. Think MoOII was the only game in which the leaders had their own character like expansionist, researcher or warlike and that they could be replaced with others with different attitudes. Miss that. The research tree meanwhile is done quite nice as I said before but I would like to see a little randomness in it. Right now it's always the same for every faction. Even adding a small chance of other stuff being discovered would make things more interesting. Battles could also use a bit more work. A battle report alone would make a big difference in showing what is actually going on. It looks nice and all but choosing which tactic when and finding out why all your missiles miss or projectiles bounce off would be nice.
The game has potential and they do seem to add a lot through patching. Right now however it stays stuck in promising but not there. It needs way more patching and quite some extra content to become a contender. Perhaps a few expansions later I'll give it another try but right now it felt kinda pointless. Do hope they'll make a few or start on a more ambitious sequel one day because this game is promising and the genre could use a little more attention. As it is however, I'll pass and go back to the ancient yet still superior MoOII.