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- Jan 28, 2011
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Anthony Davis I think the engagement mechanic is so fundamental to the way melee combat works, that in order to really do it justice you guys needed to design the entire character animation system around it.
We should be seeing character movement animations shift as they close in on each other, smoothly sliding in and out of a "melee engagement stance", in which movement is slower and more controlled. Also, characters should be able to make micro-adjustments to their positions while in the engaged stance.
Lots of 3D games have a system where when you click on a location far away from your character, he runs there, but if you click close to him, he walks in tiny controlled steps, so this should be familiar to you.
We should be seeing character movement animations shift as they close in on each other, smoothly sliding in and out of a "melee engagement stance", in which movement is slower and more controlled. Also, characters should be able to make micro-adjustments to their positions while in the engaged stance.
Lots of 3D games have a system where when you click on a location far away from your character, he runs there, but if you click close to him, he walks in tiny controlled steps, so this should be familiar to you.
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