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Is anyone else reading this?
Yeah, he's so poisonous he's been wasting hundreds of hours beta-testing the game.
But someone going down isn't losing them, that's the whole point of the health system.You have to admit this is a bit extreme.Why? I consider it a personal failure.
It's not. I want to beat all of the encounters without losing anyone.
Couldn't give a fig.
Anthony Davis said:That's fucking extreme man and I'm not gonna be held hostage to this ridiculous standard.
What the fuck? This is my personal standard for me. I don't require anyone else to play like I do and it has nothing to do with anything in this thread. Don't understand why you guys are getting mad about it.
You're starting to get a little bit defensive.
I am mad! You go EVERYWHERE, to numerous forums across the internet, pouring poison into anyone who will listen, many of those listeners haven't even PLAYED the game, about this one issue, over and over again. That's so not cool. I'm not defensive at all, I'm pissed off. All this time I thought it was because there were issues with it - now it sounds like the only issue is that you can't beat the fights without casualties?
I apologize for getting mad at you, I should be better about it, because you are cool, but man. Tell me I misunderstood you! Please!
Anthony Davis said:Tell me I misunderstood you! Please!
Anthony Davis said:Tell me I misunderstood you! Please!
I think you need to go back and actually read what I was replying to. The discussion went off-topic. I replied to Hobo Elf who said that he was having trouble with shades. He said that he either wiped encounters or he lost, agreeing with my statement earlier in the thread that the game revolves around good initial positioning and he said that if he got that right - he won. I agreed. You quoted me saying that was an unreasonable response (Why, I'm not sure - because it didn't have anything to do with our back and forth).
I then explained to you that I get enjoyment from winning encounters as clearly as I can. If one of my party members goes down in a fight, I will reload because I consider that a mistake. Yes, I play like this. This has nothing to do with engagement, this is just how I enjoy playing. I am a power gamer. I've played competitive games. I enjoy system mastery. I like improving at things, figuring things out. In my opinion this entirely reasonable. I know how to play with engagement. I know how to use it to my advantage. I know how to abuse it. I don't struggle playing with it. I understand how it works, I know exactly how to use it. I take it you haven't watched any of my recent videos on youtube either.
And then you cracked it at me for explaining that I get enjoyment from doing this, but probably not for that reason - I think you did misunderstand. It obviously grates on you, but I'm not sure how that reflects on the position of the company. To be honest I'm a little bit disappointed, thoguh. I don't enjoy engagement. I never will. I vocally state that I think it's a bad system. I think that the others here will speak for me that it's a small drop in the pond compared to the other positive things I say about the game and I do for the game.
Eh, to be fair, the engagement issue isn't entirely unrelated to your preferred mode of playing. If you were willing to suffer knockouts, you'd be less concerned about eating the occasional disengagement attack.
Eh, to be fair, the engagement issue isn't entirely unrelated to your preferred mode of playing. If you were willing to suffer knockouts, you'd be less concerned about eating the occasional disengagement attack.
Not really? I don't understand Sensuki's point here - I am perfectly willing to accept knockouts all over the place, yet I have by and large the same problems he has.
Eh, to be fair, the engagement issue isn't entirely unrelated to your preferred mode of playing. If you were willing to suffer knockouts, you'd be less concerned about eating the occasional disengagement attack.
Not really? I don't understand Sensuki's point here - I am perfectly willing to accept knockouts all over the place, yet I have by and large the same problems he has.
I don't say that was the only reason not to like engagement.
You're fucking kidding right?
You tell me why I should suffer disengagement attacks when I don't need to? I see no reason to give the enemy a free attack against me at all, if I can avoid it.
To be honest I'm a little bit disappointed, thoguh. I don't enjoy engagement. I never will. I vocally state that I think it's a bad system. I think that the others here will speak for me that it's a small drop in the pond compared to the other positive things I say about the game and I do for the game.
Sensuki
Then break engagement before you move.
I'm not, I'm saying that the fact that your prefered playstyle isn't supported isn't an argument against a system. That you have a harder time doing perfect runs is not a reason the system is problematic.
You tell me why I should suffer disengagement attacks when I don't need to? I see no reason to give the enemy a free attack against me at all, if I can avoid it.
Have you tried slow motion mode? I really like it a lot.b) there was a slower combat pace
The engagement system nullifies movement and puts pressure on the poor pathfinding which has trouble enough already. That's the short story, and it's brought to you by a guy who thinks IE-pathfinding is more than good enough. As long as the game's pathfinding can take the shortest route when I click 3- or 4 centimeters away, I'm good. PoE's can't even handle that. Furthermore, the mechanic is loose. You don't kinaesthetically feel the tether between characters, and with so many units in each fight, engangement quickly becomes a web of randomness. Sure, with some concentration I can work it out, but does 'fun' to you imply pausing and going "Okay, that engagement tether goes from there to there, that one goes from there to there, okay here I can move, no wait, I can't" and then unpause, tell your character to move an inch after which the character goes in opposite direction, taking three engagement attacks (or at least you think that's what happened since the feedback is so loose you're not sure) and still not ending up where you wanted?
The result is that any sensible player will make sure that all positioning is done in the first few seconds of combat, so that he won't have to move again. Ever. A player does that, he can ignore all the bullshit. Thus, the system frontloads initial decision-making to the detriment of on-the-fly fighting. My main beef with PoE so far is that I find myself quickly reloading fights if the first 4 or 5 seconds of it don't go as planned - because I know that all decisions I make subsequent to that opening space are much, much less essential as long as the beginning is right.