Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Epic Alpha Protocol Review Extravaganza

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
hm... sega was kinda the obsidian to nintendo's bioware back in the first, second, third, and handheld generation days, wasn't it?
 

hoochimama

Liturgist
Joined
Jul 11, 2004
Messages
665
Jaesun said:
Because Mass Effect IS the new RPG model. Just like Diablo was before it.

Well the sony guy didn't say that at all, he said alpha protocol barely felt like an rpg and mass effect felt more like an rpg(implying he considered ME to be the bottom bar for rpgs) and having played both games now I agree.

If the "extra polish delay" that happened right after that juicy bit got out was used to make AP more "rpg" I wonder what it was like before. I really doubt they were just trying to make it more like mass effect as the features they share: engine, combat system, dialog stance system etc have been in AP from the start.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
hoochimama said:
If the "extra polish delay" that happened right after that juicy bit got out was used to make AP more "rpg" I wonder what it was like before. I really doubt they were just trying to make it more like mass effect as the features they share: engine, combat system, dialog stance system etc have been in AP from the start.

What I would love to know, is what was Mitsoda's Alpha Protocol, before they gutted it (and him sadly. They should have fucking kept Brian).

I have a feeling it was not more Mass Effectish but different (and possibly even really cool).

But that is something we will never know.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Lothers said:
So, it's a decent game that needs patch?

basically, yes. i'd call it "good with some great moments" which is still more than i can say for most games.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
I love it. Yeah it has it's faults, the way the AI will freeze in places I actually like as it allows non-lethal kills easily. I like that it is possible to go through much of the game so far without killing anyone. Maybe it's a short game if you blast your way through, as all games with a stealth element tend to be when you shoot your way through(such as Hitman, Splinter Cell, Thief, Deus Ex, Death to Spies) assuming of course that not raising alarms is not a requirement.

For me I always try to play with a non-lethal/stealth approach though and it makes the game a lot tougher and interesting. Hell the 4 'boss' firefights I've had so far have been really taxing when trying to finish them without killing anyone but it can be done.

Where the game really shines though is the dialogue and action cause and effect system. Ok it's not perfect, and some of the mission debrief doesn't reflect what you did or didn't do accurately, but it's a big step forward in RPG interaction for the most part.

As a Splinter Cell fan, this is what SC should have been moving towards instead of the Max Payne like turd of Conviction.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom