Morgoth
Ph.D. in World Saving
Subnautica is for free on the Epic Store. Well here's an excuse to install another installer.
It wouldn't happen to be DRM-free in the Epic Store, would it?
Who gives a shit when it's free?
Subnautica is for free on the Epic Store. Well here's an excuse to install another installer.
It wouldn't happen to be DRM-free in the Epic Store, would it?
I'd rather pirate it than install tencent spywareSubnautica is for free on the Epic Store. Well here's an excuse to install another installer.
Is not discord just some voice and text chat sotftware?After seeing Epic, Discord realized them doing 70/30 was a mistake. Now they do 90/10: https://blog.discordapp.com/why-not-90-10-3761ebef4eab
It looks like it.Subnautica is for free on the Epic Store. Well here's an excuse to install another installer.
It wouldn't happen to be DRM-free in the Epic Store, would it?
There are benefits to the consumer in a competitive marketplace
Its closest competitors Uplay and Origin just aren't on its level in terms of support & features.
but if Epic Games provide a better service and Steam refuse to adapt, who knows? They could be a threat within a few years.
Indeed. I use both, Uplay and Origins, but I never bought a single thing in the attached stores. I took the freebies and entered keys I got elsewhere (bundles, other stores). That said, I don't really buy that much on Steam itself, either. With this Epic store, it's a different issue. They want to force you to buy your games there. It's like the Microsoft store with its exclusives. I won't buy any exclusives (or anything at all) on either store, because I won't support such practices.There are benefits to the consumer in a competitive marketplace
Yes as long said competition actually benefits the consumer.
Its closest competitors Uplay and Origin just aren't on its level in terms of support & features.
Actually uPlay is required for Ubisoft games but Ubisoft doesnt restrict their titles to just the uPlay store, they are sold in not only Steam but Origin as well.
None challenged Steam because for the consumer there were no real benefits, they dont offer better deals and I dont think they even offer regional pricing (that Steam did and does because its competing with local stores), Origin was hilarious as they made their games exclusive to Origin and I suspect one of the reasons why sales are down on their titles in PC is because the lack of exposure to a wider audience since they just related to their own store.
Gabe: "If your game is on the Epic store, you can't have your game on Steam"Next up, Gabe goes to 91/9 split.
These are very weak advantages. Developers will gladly sell their wares on any platform that has at least 5% of the market, because 70% of something is always better than 100% of nothing. They don't need special relationships and better deals, although better deals are always nice. It's all about the players, but it would take more than stability (as that's what players expect by default) and exclusives (they can play your exclusive if they absolutely have to and then go back to Steam) to lure even 15-20% of players away from Steam and I can't guess what it might possibly be. Judging by the quote below, Epic doesn't know either:It's certainly an interesting development but anyone can launch a digital store. Steam charges 30% for access to a bajillion paying customers, not for the store itself. While 12% is certainly very enticing for developers, but what's in it for the players? If they can't attract and keep millions of daily players, Steam has nothing to worry about.
Yeah, I guess, even with Epic's major advantages (the owner of Unreal Engine, existing relationships with game developers, Fortnite) over other contenders, building a viable platform would require a long-term dedication (client and community features, stability, exclusives).
From the gamer's perspective, why should they shop at the Epic store as opposed to the marketplaces they already buy from?
It’s a lightweight storefront that’s convenient to use, and gives developers a better deal.
fixedI'd rather pirate it thEn install tencent spywareSubnautica is for free on the Epic Store. Well here's an excuse to install another installer.
'than' was the correct word.fixedI'd rather pirate it thEn install tencent spywareSubnautica is for free on the Epic Store. Well here's an excuse to install another installer.
But "then" is much better option.'than' was the correct word.fixedI'd rather pirate it thEn install tencent spywareSubnautica is for free on the Epic Store. Well here's an excuse to install another installer.
Resource hog? Maybe if you're running a ten year old system.These are very weak advantages. Developers will gladly sell their wares on any platform that has at least 5% of the market, because 70% of something is always better than 100% of nothing. They don't need special relationships and better deals, although better deals are always nice. It's all about the players, but it would take more than stability (as that's what players expect by default) and exclusives (they can play your exclusive if they absolutely have to and then go back to Steam) to lure even 15-20% of players away from Steam and I can't guess what it might possibly be. Judging by the quote below, Epic doesn't know either:It's certainly an interesting development but anyone can launch a digital store. Steam charges 30% for access to a bajillion paying customers, not for the store itself. While 12% is certainly very enticing for developers, but what's in it for the players? If they can't attract and keep millions of daily players, Steam has nothing to worry about.
Yeah, I guess, even with Epic's major advantages (the owner of Unreal Engine, existing relationships with game developers, Fortnite) over other contenders, building a viable platform would require a long-term dedication (client and community features, stability, exclusives).
From the gamer's perspective, why should they shop at the Epic store as opposed to the marketplaces they already buy from?
It’s a lightweight storefront that’s convenient to use, and gives developers a better deal.
Lightweight storefront sounds pretty good to me. The Steam Client is an awful resource hog.
Note that half of those say "coming soon". I think you can only buy 5 or 6 games.Well here's some more information on this 'lightweight' storefront. I installed it the other day and there seems to be a grand total of 16 games all displayed on the front page (in that horrible mobile phone varying rectangle display).
It's a common misconception that to release on steam you need to tie the game to Steam's DRM and infrastructure. There's a few games on steam that can run without the steam client running. If a game launches only with the steam client it's because the dev wanted it, whether for the DRM or for the many frameworks Steam provides.Resource hoggin is resource hogging, no matter what system you use. Compare Steam to Gog, which has no need for a client or anything extra running with your game.
It's a common misconception that to release on steam you need to tie the game to Steam's DRM and infrastructure. There's a few games on steam that can run without the steam client running. If a game launches only with the steam client it's because the dev wanted it, whether for the DRM or for the many frameworks Steam provides.Resource hoggin is resource hogging, no matter what system you use. Compare Steam to Gog, which has no need for a client or anything extra running with your game.
And there are games on GOG that actually require galaxy, the gog client, if you want to play online.
The fact is, Steam brings a ton of value to the table for a dev. Controller management that supports everything under the sun (ds4, nintendo's pads etc besides just the standard 360) with advanced rebinds, multiplatform frameworks that runs on all three main desktop OSes and now proton that allows to squeeze a bit more money from the few linux gamers that can now buy your game with no real effort to port them, cloud saves etc etc. It's also not surprising how often games got their patches first on steam before gog.
Steam also doesn't pretend to be a curator of sorts, there's a decent amount of good games that didn't make it to gog despite dev interest like some of Digica's shmups because gog rejected them.
I really don't care for this epic chinesium garbage store. Some idiot indies are going to be seduced and sell nothing on this shit platform then go back crying to daddy.
No doubt this will be the outcome eventually given the fact this platform seems to cater mainly to snowflake devs. Bunch of suckers.Some idiot indies are going to be seduced and sell nothing on this shit platform then go back crying to daddy.