ryz
Novice
- Joined
- Dec 11, 2019
- Messages
- 15
Sure.
Cool, thanks a lot for the explanation. I'll make sure to, uh, avoid these (aka abuse the hell out of these)
Sure.
Should I start the series at 1 or jump into a "better" title? I just picked up all 9 titles for cheap.
Should I start the series at 1 or jump into a "better" title? I just picked up all 9 titles for cheap.
If you’re not a chronologyfag like me who must experience the evolution in game mechanics, i’d say you can safely skip EO1 as it’s missing a lot of the QoL features. The titles also have no real connection in terms of narrative (if you’re playing these games for the story you’re doing it wrong anyway).
I’d say EO4 is probably a good title to get into EO, or maybe EOU1 (just don’t play story mode please).
but if you have and are going to play all titles anyway (hope you have 1000h to spare) then start with EO1 and play them chronologically.
I'm playing through EO1 untold and the itemization is really boring. Collecting monster materials and making new gear is cool, but having only 4 item slots and generic progression (+5 more attack, +5 more attack) kills the excitement of exploring.
Are there any recent (last decade or so) dungeon crawlers in this style with good, varied itemization? Artifacts that actually feel worth exploring the dungeon for.
Nice, sounds interesting—I wonder why so few games have hand-placed, unique, interesting items. Crafting is an okay substitute, but the fun of dungeon crawlers for me is being compelled to keep exploring 1) for more levels/character development, 2) to acquire cool new items, and 3) to be challenged by combat and attrition. Taking away 2 removes a lot of motivation, especially once you’ve gotten a build mostly fleshed out.I'm playing through EO1 untold and the itemization is really boring. Collecting monster materials and making new gear is cool, but having only 4 item slots and generic progression (+5 more attack, +5 more attack) kills the excitement of exploring.
Are there any recent (last decade or so) dungeon crawlers in this style with good, varied itemization? Artifacts that actually feel worth exploring the dungeon for.
I like the mid-level to high level gear and crafting in the Elminage games (particularly Elminage Gothic) - generally has all kinds of cool effects and variations - eg. crafting rings / armor from ores that provides massive regeneration boosts per turn or weapons with poison etc. or find weapons that can be used to cast lightning / fireballs with unlimited uses etc.. Be warned though - this is more hardcore than Etrian Odyssey.
Nice, sounds interesting—I wonder why so few games have hand-placed, unique, interesting items. Crafting is an okay substitute, but the fun of dungeon crawlers for me is being compelled to keep exploring 1) for more levels/character development, 2) to acquire cool new items, and 3) to be challenged by combat and attrition. Taking away 2 removes a lot of motivation, especially once you’ve gotten a build mostly fleshed out.I'm playing through EO1 untold and the itemization is really boring. Collecting monster materials and making new gear is cool, but having only 4 item slots and generic progression (+5 more attack, +5 more attack) kills the excitement of exploring.
Are there any recent (last decade or so) dungeon crawlers in this style with good, varied itemization? Artifacts that actually feel worth exploring the dungeon for.
I like the mid-level to high level gear and crafting in the Elminage games (particularly Elminage Gothic) - generally has all kinds of cool effects and variations - eg. crafting rings / armor from ores that provides massive regeneration boosts per turn or weapons with poison etc. or find weapons that can be used to cast lightning / fireballs with unlimited uses etc.. Be warned though - this is more hardcore than Etrian Odyssey.
I’ll check out Elminage Gothic, though, thanks!
aweigh Any suggestions for dungeon crawlers with better itemization?
Oh yeah, Stranger of Sword City is good too, though it has problems (regarding itemization). You'll see when you play it, though (again, specifically in terms of itemization) it's a huge step up in design quality from their previous games.
Good news is that Exp Inc is releasing a new 'crawler next year, too, so we have that to look foward to. Hope it's good.
EDIT: Briefly the main reason I think SoSC's itemization is a huge upgrade in design quality from the previous game(s) of theirs that I played is because it's their first game without an crafting system. Normally I like crafting but Exp Inc never managed to figure out how to make a good system and their previous game(s) that I played had very clunky decisions like gated items and convoluted materials; the game lacked the enjoyment of finding useful items on the field and while exploring as instead you found materials that were not always immediately useful.
SoSC fixed all of that by... eliminating the crafting and just letting you find stuff that you can use while inside dungeons.
I posses a powerful mobile device and would like to play Etrian 5 on it. Any advice? Is it good in general? I thought 4 was disappointing - too easy, too rote. Yes I'm including the 6th stratum.
Are these extra dungeons post/endgame stuff that are really worth or just midgame tier? I'm about to start EOU1 and I'd only be inclined to give away customization if the payback would be top-tier.yeah EOU games are totally different compared to the originals. EOU1 there is a dungeon which can be only done with story mode so if you want more content go with the story. EOU2 story and classic have access to same content.
I did not mind story modes its your call both are good. Making own party vs more content + more dialogue (you can class change story classes if u feel like it). Story also has 2 exclusive classes gunner is probably the strongest class in the game
Are these extra dungeons post/endgame stuff that are really worth or just midgame tier? I'm about to start EOU1 and I'd only be inclined to give away customization if the payback would be top-tier.yeah EOU games are totally different compared to the originals. EOU1 there is a dungeon which can be only done with story mode so if you want more content go with the story. EOU2 story and classic have access to same content.
I did not mind story modes its your call both are good. Making own party vs more content + more dialogue (you can class change story classes if u feel like it). Story also has 2 exclusive classes gunner is probably the strongest class in the game