Krash
Arcane
PS:T is awesome you jerk. And weren't you supposed to stop shitposting boring one-liners (yes I know irony whatever), and instead grace us with insight and wit worthy of teh grorious Codex?
Challenging battles, new items... gay drow buttse....Maybe they took a good look at what all those Baldur's Gate mods were about.Shit article about brilliant games.
Too bad docs fucked up their priorities and changed nice addition (emotional engagement) into shitty main (/only) feature. KOTOR = the very definition of decline.
I never understood what was so hard about the mage assassin.
Yeah, and the funny thing is that the story elements of Baldur's Gate (plot dialogues and end of chapter scrolls) makes up a whopping 0.2% of the game! I hate Baldur's Gate fans in general precisely because most of them like the games for the wrong reasons.The interesting thing about Baldur's Gate, but especially BG2, is how critical reaction and fan reaction completely went apeshit for the storyline, writing, and other "emotional engagement" while ignoring a lot of the more "gamey" aspects, which is where the game really shined. It's like people played the games, enjoyed the fun interpretation of D&D, crawled around in some fun dungeons, fought some well-crafted encounters, and then when going to express their opinions they gushed praise for plot, setting, and characters that were pretty decent at times but cringe-worthy a little too often (MY WIIIIIIIIIINGS!). And the Bioware head honchos took this to heart, catering to those people. I mean, Neverwinter Nights didn't have time to design anything better than one of the shittiest campaigns ever (and yet NWN2 somehow managed to be even worse...uh, good job Obsidian?) but they sure had time to write in plenty of elvish waifu shit (Linu: I'M CLUMSY AND CRY A LOT!, Aribeth: I'M A CRYPTO LIZARD!), and I even recall a lot of praise being given for this. Then with KOTOR, Bioware fully embraced their Westernized dating sim and started headlong down the road to swooping, ass pirates, slutty witches, and gay guido buttfucking. The "public" got exactly what they clamored for, and everyone else got p. shafted.
Sometimes I wish I had a .txt file with my opinions on games and arguments backing up them that I could copy-paste with minimal effort.
Baldur's Gate being mentioned is one of these moments.
You are back.
I never understood what was so hard about the mage assassin.
No shit? You are saying that characters were cringe worthy a little too often because of one NPC you didnt even need to take with you? Tell me more doctor.The interesting thing about Baldur's Gate, but especially BG2, is how critical reaction and fan reaction completely went apeshit for the storyline, writing, and other "emotional engagement" while ignoring a lot of the more "gamey" aspects, which is where the game really shined. It's like people played the games, enjoyed the fun interpretation of D&D, crawled around in some fun dungeons, fought some well-crafted encounters, and then when going to express their opinions they gushed praise for plot, setting, and characters that were pretty decent at times but cringe-worthy a little too often (MY WIIIIIIIIIINGS!).
I dont give a shit.And the Bioware head honchos took this to heart, catering to those people.
Yeah, the "i don't give a fuck about your criticism, leave my game alone! ;_;" response.Y'all haters can say what you want, but
Yeah, the "Yeah, the "i don't give a fuck about your criticism, leave my game alone! ;_;" response." - response.Yeah, the "i don't give a fuck about your criticism, leave my game alone! ;_;" response.Y'all haters can say what you want, but
I believe Bioware already tried that and it didn't work. Yes, I'm talking about Carth Onasi. But then again, there was no 'franchise spirit' involved, so whatever.It makes you wonder if maybe the only way to avoid being overwhelmed by 'drone'-type fans and maintain your franchise's spirit, is to purposefully design thoroughly unlikable and unrelatable characters.
No shit? You are saying that characters were cringe worthy a little too often because of one NPC you didnt even need to take with you? Tell me more doctor.
It can't because I like criticising Fallout.Yeah, the "Yeah, the "i don't give a fuck about your criticism, leave my game alone! ;_;" response." - response.Yeah, the "i don't give a fuck about your criticism, leave my game alone! ;_;" response.Y'all haters can say what you want, but
which can be applied to other side too, in the same trolling, unsubstantiated manner.
I don't recall claiming that BG isn't tactical. Also, fighters are still fucking boring while they are fun to play in Fallout. And criticism of fighters in BG1/SoA is valid since they are a class just like Mages and Priests. In Fallout fighters get perks and many skills and a choice of attack type and precise positioning/AP management besides equipment and "magic items".Oh yeah. "Fallout has more combat options than Baldur's Gate II and is therefore more tactical. I'm not counting spells. And I'm not counting multiple party members. Yes, just a single fighter, but with no once-per-day items equipped.
There are no HLAs in BG1 and BG2:SoA.Yeah, and no HLAs either."
So, they also promote unhealthy gaming habits? How is it a good thing?They point is, those fucking games (Fallout 2 included, not only BG) made me and my brother lose some serious sleep in the late nineties, like no games of the 00s did afterwards. Because THERE ARE NONE TO LOSE YOUR SLEEP TO - unless you were sold by the timesink par excellence, Oblibians.
Who gives a damn if fighters are boring? It's a party-based game. Unless you plan on playing it through with six fighters I don't understand your complaints one bit.I don't recall claiming that BG isn't tactical. Also, fighters are still fucking boring while they are fun to play in Fallout. And criticism of fighters in BG1/SoA is valid since they are a class just like Mages and Priests. In Fallout fighters get perks and many skills and a choice of attack type and precise positioning/AP management besides equipment and "magic items".
Mages have "magic items" but also they have actual special attacks in form of spells, so Fighters are clearly made as a half-assed boring class. (On the other hand, Mages have sloppily coded spells where a person with mirror image may be paralysed by ghoul or poisoned where an image is hit. Not to mention mirror image actually protecting from fireballs and other area spells in BG1. It's the most common protective spell FFS).
Thieves with their half-assed implementation of stealth as a nonmagical invisibility are even worse.
Like 99% of the genre pre-Fallout? Do you dislike those games too?Also, fucking one solution linear story.
That was the first more difficult fight. It took me a while to figure out that you could interrupt spellcasting by shooting him with bows (when everyone in the party shot, one usually hit). As soon as the guy got one spell out, it was game over. Bows were very powerful in BG1.I never understood what was so hard about the mage assassin.
Bows being overpowered made those Nashkel mines hell. So many reloads...That was the first more difficult fight. It took me a while to figure out that you could interrupt spellcasting by shooting him with bows (when everyone in the party shot, one usually hit). As soon as the guy got one spell out, it was game over. Bows were very powerful in BG1.I never understood what was so hard about the mage assassin.
But that won't work, since I don't have some zealous nostalgia-driven feelings towards it.As for Black, why don't you goons troll him like calling Arcanum a piece of shit?
You remind me of Soggy.But that won't work, since I don't have some zealous nostalgia-driven feelings towards it.As for Black, why don't you goons troll him like calling Arcanum a piece of shit?
Ah, whatever, I can always use the "Y'all haters can say what you want, but" card. It seems to be quite popular nowadays. It very much reminds me of how many people view ME1 and DA1 now. Everything after that was crap, but they were so glorious, oh my gosh.
But that won't work, since I don't have some zealous nostalgia-driven feelings towards it.As for Black, why don't you goons troll him like calling Arcanum a piece of shit?
Ah, whatever, I can always use the "Y'all haters can say what you want, but" card. It seems to be quite popular nowadays. It very much reminds me of how many people view ME1 and DA1 now. Everything after that was crap, but they were so glorious, oh my gosh.
The interesting thing about Baldur's Gate, but especially BG2, is how critical reaction and fan reaction completely went apeshit for the storyline, writing, and other "emotional engagement" while ignoring a lot of the more "gamey" aspects, which is where the game really shined. It's like people played the games, enjoyed the fun interpretation of D&D, crawled around in some fun dungeons, fought some well-crafted encounters, and then when going to express their opinions they gushed praise for plot, setting, and characters that were pretty decent at times but cringe-worthy a little too often (MY WIIIIIIIIIINGS!). And the Bioware head honchos took this to heart, catering to those people. I mean, Neverwinter Nights didn't have time to design anything better than one of the shittiest campaigns ever (and yet NWN2 somehow managed to be even worse...uh, good job Obsidian?) but they sure had time to write in plenty of elvish waifu shit (Linu: I'M CLUMSY AND CRY A LOT!, Aribeth: I'M A CRYPTO LIZARD!), and I even recall a lot of praise being given for this. Then with KOTOR, Bioware fully embraced their Westernized dating sim and started headlong down the road to swooping, ass pirates, slutty witches, and gay guido buttfucking. The "public" got exactly what they clamored for, and everyone else got p. shafted.