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Every Day We Fight - resistance fighters battle against alien invaders

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,009
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1546080/view/510692079688483791
Dev Diary #1 - Breaking the Loop: Exploring a Run in Every Day We Fight
What would you do if every death brought you closer to victory?
Every Day We Fight throws you into the chaos with the Thorns, a resistance fighting to break free from a relentless time loop. Each failure is a lesson, each run a chance to adapt, and every moment teeters between survival and the thrill of discovery.

Starting Strong: Loadouts and Progression​

Your base is more than a starting point. Every loadout it hands you feels like a dish from a chaotic master chef: unexpected combinations that somehow work — or don’t. One moment, you’re armed to the teeth with your favorites. The next, you’re looking at a mismatched arsenal and thinking, “Well, this should be interesting.
  • Each loadout pulls from items you’ve unlocked in previous runs, ensuring your progress always means something.
  • XP carries over, letting the Thorns grow stronger with each attempt to break the loop.
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Every run starts out with a new arsenal of weapons and attachments. The common ones improve the weapon stats, while the epic attachments provide new abilities for you to master.

The City Awaits: Exploration and Choices​

Stepping out of your base is stepping into the unknown. The city sprawls before you, full of branching paths, hidden dangers, and opportunities waiting to be seized—or avoided. Every street corner asks: “Are you ready to risk it?”
  • Will you charge ahead to your mission, conserving resources for the bigger fights, or take a detour for the chance at rare upgrades?
  • The rewards are tempting, but danger doesn’t sit idly. The shadows often hide the toughest enemies.
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The Rifters don’t just challenge you—they force you to ask yourself, “Am I ready to take this risk?” Sometimes the answer is yes. Other times...well, you’ll learn fast.

Rifters and Rising Tension​

The Rifters don’t just sit back and wait—they’re out there, setting traps, holding ground, and daring you to take them on. They’re the heartbeat of the city, and each encounter raises the stakes.
  • Facing Rifters can net you loot, but it also boosts your Heat level, making every future fight even more dangerous.
  • No two encounters play out the same; the city shifts, adapts, and keeps you guessing.
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The Rifters don’t just challenge you—they force you to ask yourself, “Am I ready to take this risk?” Sometimes the answer is yes. Other times...well, you’ll learn fast.

Major Objectives: Big Fights, Bigger Rewards​

These aren’t just battles; they’re tests of everything you’ve learned so far. Big enemies, tougher decisions, and rewards worth every bit of the sweat and strategy you put in.
  • Success earns keys and supplies for powerful upgrades at Thorn Stashes.
  • Optional challenges add layers of risk and potential rewards, enticing resourceful players.
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Every fight at this scale is a gamble. Blow through your supplies now or hold out for a safehouse? The choice is yours, and the stakes couldn’t be higher.

Safehouses: A Strategic Lifeline​

Finding a safehouse isn’t just about catching your breath; it’s where decisions start to feel heavier. This is your moment to regroup, rethink, and plan for what’s next.
  • Use keys for upgrades now, or save them for future encounters that might demand even more from you.
  • Adjust your strategy as resources dwindle and risks mount.
  • Safehouses give you a chance, but they don’t promise survival—you’ve still got work to do.
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Safehouses make you pause, not relax. Every decision here will echo through the rest of your run, shaping whether you make it out alive or start over.

Building Momentum and Progression​

Momentum keeps the loop from feeling endless. Every step forward is a small rebellion against the cycle, making you sharper, tougher, and ready for whatever comes next.
  • Gain experience, unlock better gear, and gather supplies to strengthen the Thorns with every run.
  • Even defeats carry progress, ensuring no effort is wasted.
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Every loss teaches you something. Every win builds on that knowledge. You’re not just playing the game—you’re mastering it.

What’s Next?​

In the next dev diary, we’ll dig into the combat mechanics and introduce you to the Thorns—the characters who carry this fight on their shoulders. Their stories, their abilities, their grit—it’s all coming soon.

We want to hear from you! What’s your approach to exploration in roguelites? Share your thoughts, strategies, and ideas in the forums or connect with us on social media. And if you haven’t yet, wishlist Every Day We Fight—your support drives everything we do.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,076
Location
harsh circumstances
Pathfinder: Wrath
Presumably starring a Jewish kid-diddling writer, his Asian fling, and his negro housemaid.

Do we really want to stop the aliens?
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,510
Pathfinder: Wrath
Very unusual stats on the weapon example.
cUtlUG4.png

"Hold Breath: 3 AP" - is it some zoomer speak for aiming?
Shooting, even without aiming holding your breath, takes more time than reloading.

I also wonder how Accuracy, Reticle bloom and Recoil are different from each other.
The same goes for "fall off distance" and "fall off lenghts"

Maybe it's just placeholder stats, but still I get a feeling the game is going to be
fc6OBGo.png
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,009
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1546080/view/532087167537643673
Dev Diary #2 - Making the Most of Weapon and Skill Synergies
How Will You Customize the Thorns Loadouts and Skills?
Every Day We Fight is a game about combat and tactics; each Thorn has a skill tree that allows them to specialize in a variety of ways. Finding the right combination of skills and weapons can greatly increase the Thorns combat effectiveness. Here are some of the dev team's favorite pairings.

Vivienne: Deceptive and Deadly​

Progressing in Vivienne’s skill tree to the Virtual Motivation node grants bonus Action Points for each enemy that targets the Hologram. This skill has some interesting potential synergies, including equipping Vivienne with a sniper rifle. Typically, this weapon is quite expensive to fire and reload, but by focusing on the Action Point economy, Vivienne can overcome this and fire multiple rounds per turn from a safe range.

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Vivienne’s Active Ability is the Hologram, a deployable decoy that can be used to distract enemies.
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Vivienne’s Hologram can also be upgraded to leave a fire surface when it's defeated. An effective trap against melee enemies.

Dylan: Up Close and Personal​

Dylan will receive a prompt to use his Proximity Punch when enemies approach him. This allows him to walk up to an enemy and knock them out - disabling them for one turn. This is a powerful skill, but it leaves Dylan in an exposed position. Choosing when to use it can be tricky, but by selecting the Dust in the Wind upgrade, you can deploy a smokescreen to reduce the accuracy of enemy units' ranged attacks - greatly enhancing Dylan’s survivability at close range. Equipping him with a shotgun allows him to leave the smoke with a bang, dispatching enemies within a short range.

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Ending your turn near enemies or choke points can lead to opportunities to use Dylan’s Reflex Ability - Proximity Punch.
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Proximity Punch can be upgraded to restore health to allies to specialize Dylan into a support role.

Leo: Fire Superiority Expert​

Covering Fire is effective at suppressing enemies which can reduce the Action Points they can use on their turn. By investing in Dead Arm in the skill tree, we can apply the Paralyzed Arm status effect to any unit hit while using Covering Fire. This can be very effective at shutting down tanker armored units, but by equipping Leo with an Assault Rifle, we can use Covering Fire to spray bullets in the direction of a group of enemies, stopping them from using their weapons on their turn. Finding a rare weapon muzzle can enhance this further, decreasing the weapon bloom while Leo is firing in full-auto, greatly enhancing his accuracy.

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Leo’s Reflex Ability is Covering Fire, allowing him to come to the defense of allies under fire by returning fire on enemy units.

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Covering Fire can be specialized to ignite enemies on fire and have them take burn damage for multiple rounds.
Choosing which weapon to use with each Thorn is part of the tactical decision-making, which empowers you to customize your squad to overcome the Rifters. These enemy units pose various challenges for you to solve, each with strengths and weaknesses. Luckily, there are more than just skills and guns in your arsenal for you to customize. You can expect the next dev diary February 11th - we’ll dive into weapon customization, consumable items, and how to use the Rifter’s weapons against them.
 

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