Wirdschowerdn
Ph.D. in World Saving
Bounty Hunter in a Cinematic Sci-Fi Western Open World
*yawn*
Bounty Hunter in a Cinematic Sci-Fi Western Open World
Just wait until a game journalist gets their hands on a game and you'll see what true learning disabilities look like.Why do these gameplay trailers always look as though they're being controlled by a console gaymer with learning difficulties?
We offer:
Cooperation based on UOD or B2B,
Salary (6K-15K) net (depending on experience and skills)
% of profits on sales (to be determined)
100% remote work Very big impact on the final shape and appearance of the game
Flexible working hours (core hours 12:00-16:00),
I've never seen such a salary.
Edit: Shitty offer. I root for them but this doesn't look good.
Dev Diary #4 | Fashion, animations and more…
Even though this is the fourth Dev Diary, consider it a sort of a fresh start!
Howdy, partners!
Long time no hear, huh? It's high time to change that! As a token of our appreciation for sticking with us and continuously fueling our progress on Exekiller, we want to keep you in the loop about our progress at least once a month!
So, even though this is the fourth Dev Diary, consider it a sort of a fresh start! The first of many that will gradually bring us closer to the big day in 2025, when our game will finally debut.
Let's kick off right from the beginning! Here's what has been happening with us lately!
Fashion always matters!
First of all, we are constantly working on fashion. In the past few weeks we've been heavily focused on clothing items and essentials within the post-apocalyptic world.
Take a look at the leather coat that some of the outlaws will wear. It seems to resonate perfectly with their demeanor and brings a unique aura to their look. It's likely that foes will have second thoughts before venturing into their path, agreed?
And if the presentation alone doesn't convince them, we're more than willing to treat them to something stronger! As luck would have it, we've recently been working on a 3D model of a grenade - a truly explosive toy.
Moreover…
Certainly, visuals matter, but what would game graphics be without proper animations? In the past few weeks, we've also dedicated our efforts to this aspect, focusing heavily on grenade animations.
That’s not all!
Did you make it this far? Know that we greatly appreciate it! As a reward, we have a little surprise in the form of a Staten Island concept art. As you can see, it's very atmospheric.
And even though you'll often encounter many dangers there, we're striving to make the exploration itself a unique experience!
In the end...
As you can see, a lot is happening! And while the road to the release is undoubtedly long, we're continuously working on implementing various features, big and small, to bring Exekiller closer to perfection.
If you want to actively participate in the game's creation, we encourage you to join our Discord. That's where information surfaces first, and you can have direct conversations with us. Don’t hesitate - click here and join now!
See you soon
Paradark Studio
Is it meant to be Kitt from Knight Rider?
The inside of the car looks cool. Man, that's a lot of orange though.
Love a lot of what has been shown off so far, but I'll be shocked if this even reaches an early access state. It just screams vaporware.
Dev Diary #5 | Mocap session, combat animations, and more…
Howdy, Partners!
As promised, we're committed to keeping you in the loop with our ongoing development. We want you to witness the evolution of ExeKiller in real time, so today we have some truly exciting things to share! Let us show you…
Mocap Session
We've noticed your feedback regarding animations in the game and you can rest assured, we are not turning a blind eye to your comments - we're taking action!
In a recent motion capture session, we had the opportunity to document some movements that will be integrated into the game. Our main goal is to enhance immersion and bring the game world closer to reality! At least when it comes to motion!
Beat them up!
But that's not all! In our pursuit of realism, we're paying attention to every animation detail. Today, we're thrilled to showcase what we've been working on recently - combat animations. Check out how effectively you can take down Winston!
It would be safe to say that our opponents won't have an easy time with us… There will be more combat techniques, but we’ll tell you more about them another time!
Turrets
Furthermore, we're excited to announce that we've completed and textured some new 3D models. And let us introduce one of them - the turret. This dangerous tool will make your life harder in the game, and learning how to defend against it will be essential for survival.
Beware, it can be quite deadly! Take a look for yourselves:
There's more in store…
For those of you who have stuck with us until this point, we have a little surprise - a highly atmospheric concept art. We hope you enjoy it!
And we think it's a great idea to turn this into a tradition - a visual treat at the end of each dev diary. What would you say?
See ya!
Finally, we want to express our heartfelt gratitude for your continued presence and support throughout Exekiller's development. We are working hard to deliver the best possible project by 2025. We're confident that we'll achieve this goal together!
Dev Diary #09 | New milestones, Drones, Astron, and more…
Hope you're all doing great and are ready for another Dev Diary!
Howdy, Partners!
Hope you're all doing great and are ready for another Dev Diary! It's been a while since the last one, but we've had a lot on our plate lately.
The good news is that we’ve hit some major milestones, and to back it up - we've got some exciting stuff to share with you today!
Drones
First up, let's talk about drones! In ExeKiller they may occasionally catch your eye when flying above, but beware – they’re not just for show. Stay alert and be careful when drones are nearby!
We showed them in the previous Dev Diary, but this time let's take a better look!
We also have some outdoor footage of post-apocalyptic Staten Island to share with you! Although it’s just a work-in-progress, it definitely showcases the environments and atmosphere in ExeKiller.
Astron
Next, let's introduce you to Astron. This company plays a significant role in the universum of Exekiller, and you’ll see their ads and activities frequently.
Community Milestones
That’s not all, as we're excited to announce that we've surpassed 600 members on our Discord server and are nearing 5 300 followers on X. These milestones mean a lot to us, and we’re grateful for your support.
It’s amazing to see our community grow, and we can't wait to share more with you. Oh, and if you haven’t joined our Discord yet, don’t hesitate -
JUST CLICK HERE, PARTNERS!
Wrapping Up
Finally, thanks for sticking with us and reading this Dev Diary. Soon more updates are coming your way. We've got some big surprises lined up, so stay tuned – you definitely don't want to miss what's next!
Stay safe, follow us on Facebook, X, and Instagram, and keep gaming!
Cheers
Paradark Studio