Question: You have 2 coders. How in gods name will you manage to scrap together even a remotely functioning AI?
Our AI is already pretty far beyond just functioning. If you care to direct your attention at our
Let's Play combat demo videos, you'll see that it behaves pretty intelligently: it prioritises its targets, it uses cover, it uses the combat abilities of its characters, and it's capable of tactics such as flanking and avoiding attacks of opportunity (most of the time, it wouldn't be fun if you never got to make an AoO), etc. It's obviously going to be under continuous improvement, but it's already quite fun and challenging to play against. All of that AI was made by one of our programmers in about a week. It's not even all that technically impressive, it's just a complicated state machine, but it's a very
clever state machine.