Question: You have 2 coders. How in gods name will you manage to scrap together even a remotely functioning AI?
Our AI is already pretty far beyond just functioning. If you care to direct your attention at our
Let's Play combat demo videos, you'll see that it behaves pretty intelligently: it prioritises its targets, it uses cover, it uses the combat abilities of its characters, and it's capable of tactics such as flanking and avoiding attacks of opportunity (most of the time, it wouldn't be fun if you never got to make an AoO), etc. It's obviously going to be under continuous improvement, but it's already quite fun and challenging to play against. All of that AI was made by one of our programmers in about a week. It's not even all that technically impressive, it's just a complicated state machine, but it's a very
clever state machine.
Running Cocks is a known shitposter, don't bother reasoning with him.
Do me a favor and suck my dick, will ya.
Jonas
Gee, I hope you meant behavior trees when you said state machines...
Cause how many states do you need for handle this situation in context?
You will never be able to prioritize the actions before Skynet joins the server...
You'll need to either roleplay the enemy character and run, hide or whatever or game the situation to hurt the player the most, which is not trivial if the player is not a manchild (codex member).
And if you use behavior trees, I'd like a glimpse of the actual graph, I am sure, your awesome coders have it lying around, I wanna see ya prioritize the same problem... r00fles
Oh, and dont use JA2 as reference. Use chess. If your AI cant cope with a feature, dont implement it.
JA2 was absolute garbage at release (1.13 is still a larp simulator, mind ya). The enemy agents couldnt even climb roofs for Gods sake...
You could wipe out the AI in a half sleeping, drugged up state (me when posting on the dex).
- simply outrange by means of guns
- ourange by means of night vision
- grenades
- roofs
- camping on corners
- cross fire camping
Its not a game, its a retarded toy for children 5 to 10.
Fuck, the Tower of Hanoi is a harder analytical puzzle than most "games" that come out today.
And the Codex loves this garbage and calls people with a functioning brain "shitposters".
Along with the wide population of retarded fleshbags that cover this planet.
Thats why Oblivion along with Alpha Protocol and Fallout 3 New Vegas are such hits.
This larp simulator shit started infesting even strategy games, look at Paradox for examples... BLURGHGHGH
Wanna advice on how to make your banal toy into a decent puzzle?
(Let me evangelize proper thinking here a bit, definition as by Chris Crawford:
Computer game designer Chris Crawford attempted to define the term game[6] using a series of dichotomies:
- Creative expression is art if made for its own beauty, and entertainment if made for money.
- A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
- If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
- If a challenge has no "active agent against whom you compete," it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Video games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
- Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.)
)
Add a time limit. Time limits force the player to get creative and turn a banal shit boring exercise in patience into something worthwhile.
Wanna a recent example?
Unity of Command.
Brilliant victory require you to take Kerch (nice, place, i lived there for a year) on the 2nd! fucking turn.
Me, as a veteran armchair fieldmarshal with more than 15 years of hardcore warfare behind my back, was thinking the following: no way...
1st attempt:
Well, tanks have the classic Panzer General (earlier examples pls) overrun ability, so I weaken the first 2 in the row and overrun both, and maybe I could hurt the third with some infantry.
But fuck me, how am I supposed to kill 3 more units in a corridor in one fucking single turn?
2 attempt, (i am lying, more like the tenth and days later =P )
Now, in UoC zones of control steal your movement points like in PG but you can effectively move through your own divisions and force virtual bridgeheads! Also, weak units lose their zoc kinda like in PG.
I have 4 air attacks and I essentially weaken the first 2 ivans with my landsers and fall back, do some air damage and overrun (gotta get a bit lucky with 90% chance of overrun) with the panzer.
Now the situation looks like this with 2 zones of control that would stop my tank dead in its tracks.
Cant have that.
Anyways, it doesnt look like your wonderful game is gonna be funded anyway, a shame, really, hexes, tb, not bad art, a setting I cant remember seeing...
Its already miles above the usual crap.