There's just about twice the amount of combat abilities in the game compared to Conquistador.BTW Jonas , my biggest worry is that the abilities seem very small in number. Are we seeing only a fraction of the total?
Gets stabbed in the gut, instagib. Seems legit.
The icon gives an indication of what each option will do. The bubbles are your typical "pick this to branch the conversation" options. There's an ellipsis icon that shows you when you'll enter a loop, so it'll come back and you can try the other options as well. Then there's stat check icons, a combat icon, give resource icon, trade icon, end dialogue icon, etc.Combat looks interesting, though the dialogue window art is lacking. Why do we need comment bubbles next to each text response?
Leo was great for Conquistador being that he is Chilean so he was very much based in the culture we were dealing with then. On Viking we're using Knut Haugen, the multiple-award-winning composer behind eg. the Age of Conan soundtrack.anywya is the composter still the same?
Sorry but there will be no rape in Expeditions: Viking.
Yeah, I know.
No, we don't have bones as a crafting material.Can you use the bones of particularly powerful foes (or fallen allies) in crafting?
No, we don't have bones as a crafting material.Can you use the bones of particularly powerful foes (or fallen allies) in crafting?
We should be able to address that before releaseLooking good. Can't wait.
It's a minor thing, but I sort of agree with Bumvelcrow regarding the idle combat animations, though it's only when characters in close proximity are synchronized that it becomes distracting to me. See circa 1:33 in the video. I think they're fine otherwise.