LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
![The Year of Incline [2014] Codex 2014](/forums/smiles/campaign_tags/campaign_incline2014.png)
http://techraptor.net/content/expeditions-viking-delayed-2017
Logic Artists, creators of Expeditions: Conquistador and Clandestine, have announced that their upcoming entry in the Expedition series, Expeditions: Viking, is being delayed to Q1 2017. While there is no firm release date, they are hoping to release in February 2017. The reason for this delay is to allow them to further work on the game with various elements to improve upon Conquistador, as well as ensure that localization of English, French, German, Spanish, Russian, and Polish will be available at launch.
What they are hoping to do with the sequel is expand upon the successful and crowdfunded Expeditions: Conquistador by increasing the tactical choices, the world map, and the narrative. For the tactical area they will be adding new crafting and traps to Expeditions: Viking,building on the base system in Expeditions: Conquistador. Making their premiere in Expeditions: Viking will be environmental hazards, which can either be there at the start of combat, or can be put in the environment by actions either the player or enemy take. On the world map, they are hoping to add in more variety and random encounters to help create a better experience, and that ties in with the narrative focus of adding a lot more side quests to reward players who like to explore. There will also be a new home village hub that is added to the game, as was discussed when we previously interviewed Creative Director Jonas Wæver.
Logic Artists Producer Ali Emek offered the following comment on the delay: “There are so many things we’d like to get just right with Viking. We’re confident with the game’s narrative and high level of player choice, but want to spend additional time on some of the more exciting and challenging elements of the game’s development.”
Creative Director Jonas Wæver went over some of what they are hoping to create with the time in development and overall in the game: “We’re also populating the campaign maps with lots of random encounters and side quests to reward those players who love to explore with a variety of experiences they may not face if they exclusively follow the main story quests.”