hivemind
Guest
I only ever went second in situations where I was ambushed
Insane, Suicide then Hell.what would one call the difficulty mode above Insane? Hel perhaps?
Beta testing patches is not a problem, gamebreaking bugs are a problem.
I've seen almost no bugs, only a couple crashes, myself, but bugs are always a luck of the draw thing.
Do people use a lot of consumables? I loved them in COnquistador, I end up using them less here but a lot of them look interesting. And of course I've stumbled into enemy traps a fair few times then got coup de graced.
For some reason Hulda vanishes whenever you have her apprentice Röskva in your party. Just leave and reenter the village, and don't select Röskva. I don't know if its a bug. It seems awfully specific given their relationship.Is Hulda not available at night time? Need to give the flowers to her but she's not there.
Fuck that sounds baaaadWas enjoying it quite a lot, but the tendency for enemies to spawn in and immediately have a turn violates so many principles of good battle design and fun that I'm dropping it. I can't think of any other game where the enemies are regularly given a free punch that you can't plan for at all. Even the terrible pod system in new XCOM gives you a chance to avoid popping pods by not moving too far forward.
For some reason Hulda vanishes whenever you have her apprentice Röskva in your party.
For some reason Hulda vanishes whenever you have her apprentice Röskva in your party.
I had Roskva in the party when I gave Hulda the flowers. Seems like a day/night thing to me.
Initially I wondered what Sensuki was on about calling the game's visuals atmospheric and pretty, but I'm increasingly in agreement. I actually think snowy environs is often tough to do for video games - harsh white lighting, the colours and contrast, etc. I'm really enjoying how Pict and Brit and Viking villages look clearly different, and the work they've done to make springtime British forests look so much more temperate than Skjern in winter.
Surely it is possible to jsut extend the reach of the existing sliders? That said, I'm not sure if reducing ally damage and increasing enemy damage even further would just make it a slog, and make the "I have initiative for some random reason let me shoot you twice in the face" problem even bigger.
Actually, yeah, let me ask that - is there rhyme and reason to the initiative? Scripted? Random? Finesse-dependent? I can't work it out.
I was quite surprised in one of the earliest battles, where it says "defeat enemies, reinforcements arriving in 3 turns"... so I set up to try and kill everyone before reinforcements arrive, and then they arrive anyway instead of the battle ending.