I was wondering about that as well. One of the named companions I didn't even want to take(the fat old lady). Heck, why the hell would a viking expedition take a 40 something old fat single mother in anyway?
I maxed out her cooking and stole her unique item.
I don't even feel like this is being cheesy, the other npcs comment on how good her cooking is. I was going to ditch her because for reasons unknown her morale is just awful, but then realized that wouldn't interfere a bit with her main duties of cooking and cleaning.
If we are listing annoyances - going hungry is not indicated anywhere other than combat. I dont get indicator on travel map when someone will get hungry, I don't get a message about it and "Hungry" status is visible only in combat. Out of combat - you only have visible stat drop from no reason.
It should mention when somebody goes without food while on the travel map, it does for me at least. The status itself isn't mentioned, but it shouldn't be hard to infer from there.
I was a fan of Conquistador and having finished the Denmark campaign I'm pretty satisfied with Viking.
Good stuff, in no particular order:
-The setting makes good use of the source material and wonderfully illustrates the sort of drama that I think makes the Viking Age so darned interesting. Furthermore, I enjoy feeling smart when I see references to different sagas, the Havamal, and customs. My experience with the Denmark campaign has rewarded me time and time again for my extensive reading on the period.
-It refines and improves upon Conquistador's combat system in almost every way, and I only express the reservation of 'almost' because I can't help but wonder how many game breaking abilities are hidden in that huge talent tree.
-The inclusion of lose-states that don't result in a game over is super cool and I have been whining for years that it isn't more commonplace in video games. However, it's especially great that it's a part of this game because it's thematically fundamental to (at least, my interpretation of) the setting.
Complaints, in order of seriousness:
- Grabbing everything I see, definitely a step backward from the system Conquistador had, which I felt did a really good job of encouraging exploration without devolving into an obsessive compulsive hunt for loot.
- Bugs
- Voice acting is all over the place, and while I generally like the NPCs, I do find some of their sound bites to be overly campy and/or downright shrill.