Add Comic Sans to the poll
That was basically my pick, for the same reasons.
- DOF - it can be used sensibly either according to it's stated purpose, or "creatively" (Skyrim), but it usually isn't instead being used to create some parody of vision as understood by a blind person (or at least someone who's never been outside) based on sketchy descriptions. It's one of the things I tend to disable before starting the game for the first time.
- Motion Blur - Less disgusting than misused FOV but even less likely to be used sensibly (can it be used sensibly in the first place? - maybe some minimal one to avoid strobe effect).
- Low FOV - ok, why the fuck? What's the fucking point? Actually I think I get it - just like normal human peripheral vision (almost 180 degrees) would look weird mapped on a scree in front of your face, mapping the usual 90-120 degrees onto a distant TV screen would give similar fish-eye look. Yet another reason why consoletards and all the other trash who want to play games from their TV couch should be dragged out into the street and shot in the head.
If you don't follow the rules human senses follow, you're bound to quickly arrive inI like DoF
Video games aren't real life and dont have to follow the same rules. For example talking to a person in a 3d rpg and the camera focuses on the npc I talk to/blurs the rest of the enviroment, I like it. It's simply a nice visual effect that i like.
You fucked up the poll.You may select up to 3 choices.
DoF when talking to someone isn't entirely dissimilar to how an eye works, as talking to someone is usually done close up, the problem is that majority of DoF use falls into such peculiar applications as making everything past several meters blurry for some reason, which doesn't make fucking sense as depth of field increases when you focus on objects further out, so unless you're looking at something right in your face you'll see sharply up to infinity.
Well, pretty much everything besides lens flares and low FoV (unless you're a camera) can have legitimate use (ok, also 30FPS cap, but it's rather unintrusive, it merely means the game won't run as fluently as it potentially could, but 30FPS is already quite fluent).That was basically my pick, for the same reasons.
- DOF - it can be used sensibly either according to it's stated purpose, or "creatively" (Skyrim), but it usually isn't instead being used to create some parody of vision as understood by a blind person (or at least someone who's never been outside) based on sketchy descriptions. It's one of the things I tend to disable before starting the game for the first time.
- Motion Blur - Less disgusting than misused FOV but even less likely to be used sensibly (can it be used sensibly in the first place? - maybe some minimal one to avoid strobe effect).
- Low FOV - ok, why the fuck? What's the fucking point? Actually I think I get it - just like normal human peripheral vision (almost 180 degrees) would look weird mapped on a scree in front of your face, mapping the usual 90-120 degrees onto a distant TV screen would give similar fish-eye look. Yet another reason why consoletards and all the other trash who want to play games from their TV couch should be dragged out into the street and shot in the head.
Things like Bloom or HDR can be done right or wrong, so it depends. The same is true for color filters. Lens flares are mostly stupid, but not always. I'm usually fine if the framerate stays above 15. In order to notice film grain, I probably have to use my reading glasses, and it may look good. Which leaves those three offenders up there.
Wots poop-in rendering?pop-in rendering
I don't have a holographic screen.DoF when talking to someone isn't entirely dissimilar to how an eye works, as talking to someone is usually done close up, the problem is that majority of DoF use falls into such peculiar applications as making everything past several meters blurry for some reason, which doesn't make fucking sense as depth of field increases when you focus on objects further out, so unless you're looking at something right in your face you'll see sharply up to infinity.
But you already have that effect. Why do you want to double it?
like when you fuck around in an open world and you see shit popping into vision in the distanceWots poop-in rendering?pop-in rendering
I hath clarified my intention in an edit.I don't have a holographic screen.
I like DoF
I thought of one more:
pop-in rendering
instant eye cancer
just look at the latest twitcher 3 video