CGC::startCombat - combat started successfully.
Test: Tar'zok (1) begins his turn.
Test: Molerat (271) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 1, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-38.50;24.55;-1.82)
Test: Chance of a bad miss = 85, roll = 70
Test: --- Attack 1, hit attempt (70/49) ---
Test: Chars: Molerat (271) -> Roxana (16)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;128) -> (61;124)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 31301.
Test: Roxana (16) begins his turn.
Test: Molerat (273) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 2, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-39.49;22.54;-1.82)
Test: --- Attack 2, hit attempt (13/32) ---
Test: Chars: Molerat (273) -> Ismail (17)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;116) -> (60;122)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc17.
Test: Projectile::onCollision - hit object ID: 31393.
Test: --- Attack 2, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 3, roll = 50
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 34, roll = 16
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 13]).
Test: Final damage = 8.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
Test: Chance to damage armour = 0, roll = 56
Test: Ismail is hit, 32 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Molerat (272) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 3, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-39.49;22.54;-1.82)
Test: Chance of a bad miss = 86, roll = 85
Test: --- Attack 3, hit attempt (85/47) ---
Test: Chars: Molerat (272) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (60;122)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc10.
Test: Projectile::onCollision - hit object ID: 31414.
Test: --- Attack 3, hit attempt (8/44) ---
Test: Chars: Molerat (272) -> Marcus (10)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (60;123)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 3, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Standard Crossbow (161)
Test: Chance to score a critical effect = 3, roll = 27
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 30, roll = 98
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 11]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 30 + 0 = 0
Test: Chance to damage armour = 0, roll = 60
Test: Marcus is hit, 45 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Molerat (270) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 4, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-39.46;23.51;-1.82)
Test: Chance of a bad miss = 76, roll = 23
Test: --- Attack 4, hit attempt (23/13) ---
Test: Chars: Molerat (270) -> Marcus (10)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;130) -> (60;123)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 4, hit attempt (79/35) ---
Test: Chars: Molerat (270) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;130) -> (60;122)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 31301.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Ismail (17) begins his turn.
Test: Ismail (17) is AP penalized.
Test: Marcus (10) begins his turn.
Test: Molerat (274) begins his turn.
Test: CombatTurn::start - combat turn #2 has started, because:
Test: Tar'zok (1) has an enemy Molerat (270).
Test: Tar'zok (1) has an enemy Molerat (271).
Test: Tar'zok (1) has an enemy Molerat (272).
Test: Tar'zok (1) has an enemy Molerat (273).
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 271
Test: 16
Test: 273
Test: 272
Test: 1
Test: 270
Test: 17
Test: 10
Test: 274
Test: Molerat (271) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Roxana (16) begins his turn.
Test: Attack 5, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-39.52;23.46;-1.83)
Test: --- Attack 5, hit attempt (44/50) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (67;124) -> (60;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 31456.
Test: --- Attack 5, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 4, roll = 55
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 57, roll = 23
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 8]).
Test: Final damage = 2.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 83
Test: Molerat is hit, 58 HP left.
Test: Attack 6, attacker's data:dam_rng = 5-7, ammo = piercing
Test: Initial target is (-39.52;23.46;-1.83)
Test: --- Attack 6, hit attempt (65/47) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Hand Crossbow (160)
Test: Attack: REGULAR
Test: Pos: (67;124) -> (60;123)
Test: Defense: block.
Test: Hit hit shield.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 31456.
Test: --- Attack 6, hit impact ---
Test: Victim's DR: 12.
Test: Attack is blocked.
Test: Weapon: Hand Crossbow (160)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (12 victimDR) -> [0; 6]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 90
Test: Molerat is hit, 58 HP left.
Test: Attack 7, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-39.51;23.46;-1.82)
Test: --- Attack 7, hit attempt (17/47) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (67;124) -> (60;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 31456.
Test: --- Attack 7, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 4, roll = 77
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 53, roll = 10
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 10]).
Test: Final damage = 4.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 68
Test: Molerat is hit, 54 HP left.
Test: Molerat (273) begins his turn.
Test: Molerat (272) begins his turn.
Test: Tar'zok (1) begins his turn.
Test: Molerat (270) begins his turn.
Test: Ismail (17) begins his turn.
Test: Marcus (10) begins his turn.
Test: Molerat (274) begins his turn.
Test: Molerat (274) is AP penalized.
Test: Attack 8, attacker's data:dam_rng = 6-9, ammo = piercing
Test: Initial target is (-38.51;23.46;-1.82)
Test: --- Attack 8, hit attempt (82/57) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: FAST
Test: Pos: (68;123) -> (61;123)
Test: Defense: block.
Test: Hit hit shield.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 31456.
Test: --- Attack 8, hit impact ---
Test: Victim's DR: 12.
Test: Attack is blocked.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 9 (12 victimDR) -> [0; 9]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 4
Test: Molerat is hit, 54 HP left.
Test: CombatTurn::start - combat turn #3 has started, because:
Test: Tar'zok (1) has an enemy Molerat (270).
Test: Tar'zok (1) has an enemy Molerat (271).
Test: Tar'zok (1) has an enemy Molerat (272).
Test: Tar'zok (1) has an enemy Molerat (273).
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 271
Test: 16
Test: 273
Test: 272
Test: 1
Test: 270
Test: 17
Test: 10
Test: 274
Test: Molerat (271) begins his turn.
Test: Selected attack by available AP: AIMED: HEAD
Test: Attack 9, attacker's data:dam_rng = 14-17, ammo = regular
Test: Initial target is (-31.51;22.44;-1.79)
Test: --- Attack 9, hit attempt (38/75) ---
Test: Chars: Molerat (271) -> Tar'zok (1)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: AIMED: HEAD
Test: Pos: (58;126) -> (68;122)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: CC1.
Test: Projectile::onCollision - hit object ID: 31407.
Test: --- Attack 9, hit impact ---
Test: Victim's DR: 2.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 3, roll = 49
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 34, roll = 91
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 2 (2 victimDR) -> [0; 16]).
Test: Final damage = 14.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 14 + 0 = 0
Test: Chance to damage armour = 0, roll = 13
Test: Tar'zok is hit, 13 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 10, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-31.52;22.45;-1.78)
Test: --- Attack 10, hit attempt (17/97) ---
Test: Chars: Molerat (271) -> Tar'zok (1)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (58;126) -> (68;122)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: CC1.
Test: Projectile::onCollision - hit object ID: 31407.
Test: --- Attack 10, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 3, roll = 23
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 34, roll = 83
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 13]).
Test: Final damage = 8.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
Test: Chance to damage armour = 0, roll = 46
Test: Tar'zok is hit, 5 HP left.
Test: Selected attack by available AP: REGULAR
Test: Roxana (16) begins his turn.
Test: Attack 11, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-38.51;23.46;-1.82)
Test: --- Attack 11, hit attempt (20/50) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (68;123) -> (61;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 31456.
Test: --- Attack 11, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 4, roll = 83
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 53, roll = 38
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 10]).
Test: Final damage = 4.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 51
Test: Molerat is hit, 50 HP left.
Test: Main menu toggled on.
DirectInput deactivated.
Activating DirectInput...
Test: Main menu toggled off.
Disconnecting from a previous game...
*** ENDING MISSION
onMissionEnded()
Test: Music stop.
Unloaded 2 level-specific datablocks.
onServerDestroyed()
GameConnection::onClientLeaveGame()
Info: CGC::endGame
Test: --- ItsRegistry::printStats ---
Test: Type name: class CharMarker, registered count: 0
Test: Type name: class CombatSettings, registered count: 0
Test: Type name: class GameBuilding, registered count: 0
Test: Type name: class ItemContainer, registered count: 0
Test: Type name: class MapDoor, registered count: 0
Test: Type name: class RTSUnit, registered count: 0
Test: Type name: class TeleportMarker, registered count: 0
Test: Type name: class TrapObject, registered count: 0
Test: Type name: class VirtualObjectCollision, registered count: 0
Test: Music stop.
CDROP: 30756 IP:0.0.0.0:0
onServerDestroyed()
onServerCreated()
*** LOADING MISSION: levels/Mine Shafts.mis
*** Stage 1 load
*** Stage 2 load
Loading level-specific datablocks - Mine Shafts.cs
Loaded 2 level-specific datablocks.
[MaterialList::mapMaterials] Unable to find material for texture: rocky_cliff_01_base
[MaterialList::mapMaterials] Unable to find material for texture: rock_01
[MaterialList::mapMaterials] Unable to find material for texture: dirt_03
[MaterialList::mapMaterials] Unable to find material for texture: dirt_to_grass_01
TSShape::removeImposter: No imposter detail level found in shape
TSShape::setDetailSize: Cannot find detail with size 2
TSShape::removeImposter: No imposter detail level found in shape
*** Mission loaded
onMissionLoaded()
Connect request from: IP:0.0.0.0:0
Connection established 33848
CADD: 33849 local
*** Sending mission load to client: levels/Mine Shafts.mis
*** New Mission: levels/Mine Shafts.mis
*** Phase 1: Download Datablocks & Targets
<<<< skip datablocks >>>>
Checking postFX preset: levels/Mine Shafts.postfxpreset.cs
Checking postFX preset: found.
% - PostFX Manager - Executing levels/Mine Shafts.postfxpreset.cs
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
% - PostFX Manager - SSAOPostFx enabled
% - PostFX Manager - HDRPostFX enabled
% - PostFX Manager - LightRayPostFX disabled
% - PostFX Manager - DOFPostEffect enabled
% - PostFX Manager - VignettePostEffect disabled
<<<< skipping datablock transmission >>>>
<<<< Skipping Datablocks
<<<< Finished Skipping Datablocks >>>>
*** Phase 2: Download Ghost Objects
Ghost Always objects received.
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Mission lighting done
GameConnection::onClientEnterGame()
GameConnection::spawnCamera - Switching to usual camera.
GameConnection::onClientEnterGame - Switching to RTS camera.
TIME TEST: Torque mission load = 3904
Test: CGC::startGame - begin.
Test: Music stop.
Deactivating event package: LevelEvents
Deactivating event package: LevelEvents
Activating event package: LevelEvents
Info: CGC::readSaveGame - file path: C:\Users\Will\Documents\My Games\Dungeon Rats\Tar'zok1478455430_auto_combat.sav
Test: Music stop.
Test: Music play: art/sounds/music/gangs_ambient.ogg
Test: CGC::startGame - end.
Test: --- ItsRegistry::printStats ---
Test: Type name: class CharMarker, registered count: 72
Test: Type name: class CombatSettings, registered count: 14
Test: Type name: class GameBuilding, registered count: 0
Test: Type name: class ItemContainer, registered count: 10
Test: Type name: class MapDoor, registered count: 10
Test: Type name: class RTSUnit, registered count: 24
Test: Type name: class TeleportMarker, registered count: 44
Test: Type name: class TrapObject, registered count: 0
Test: Type name: class VirtualObjectCollision, registered count: 54
TIME TEST: ITS mission load = 64
Test: CGC::checkCharactersReady
Test: CGC::checkCharactersReady
Info: CGC::startGameplay
Test: Combat settigs found.
Test: Combat settigs object found.
Test: Tar'zok is at 59 123
Test: Marcus is at 58 123
Test: Roxana is at 61 123
Test: Ismail is at 63 123
Test: Ismail is outside of CS tiles
Test: Ismail has found a CS tile to move to: 60 123
Test: CGC::startCombat - combat initiator: 1
Test: CombatTurn::start - combat turn #1 has started, because:
Test: Tar'zok (1) has an enemy Molerat (270).
Test: Tar'zok (1) has an enemy Molerat (271).
Test: Tar'zok (1) has an enemy Molerat (272).
Test: Tar'zok (1) has an enemy Molerat (273).
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 1
Test: 271
Test: 16
Test: 273
Test: 272
Test: 270
Test: 17
Test: 10
Test: 274
Test: Music stop.
Test: Music play: art/sounds/music/gangs_combat.ogg
Test: CGC::startCombat - combat started successfully.
Test: Tar'zok (1) begins his turn.
Test: Attack 1, attacker's data:dam_rng = 8-13, ammo = regular
Test: Initial target is (-43.52;23.46;-1.83)
Test: --- Attack 1, hit attempt (31/63) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: FAST
Test: Pos: (61;123) -> (56;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 1, hit impact ---
Test: Victim's DR: 11.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 3, roll = 55
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 58, roll = 51
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 10 (11 victimDR) -> [0; 10]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 22
Test: Molerat is hit, 60 HP left.
Test: Molerat (271) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 2, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-40.46;25.51;-1.82)
Test: Chance of a bad miss = 79, roll = 26
Test: --- Attack 2, hit attempt (26/25) ---
Test: Chars: Molerat (271) -> Marcus (10)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;130) -> (59;125)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Roxana (16) begins his turn.
Test: Attack 3, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-43.52;23.46;-1.83)
Test: --- Attack 3, hit attempt (35/53) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (61;124) -> (56;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 3, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 4, roll = 36
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 53, roll = 69
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 9]).
Test: Final damage = 3.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 39
Test: Molerat is hit, 57 HP left.
Test: Molerat (273) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 4, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-40.53;21.53;-1.83)
Test: Chance of a bad miss = 82, roll = 68
Test: --- Attack 4, hit attempt (68/28) ---
Test: Chars: Molerat (273) -> Ismail (17)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;116) -> (59;121)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Molerat (272) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 5, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-40.53;21.53;-1.83)
Test: Chance of a bad miss = 85, roll = 56
Test: --- Attack 5, hit attempt (56/43) ---
Test: Chars: Molerat (272) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (59;121)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 5, hit attempt (92/45) ---
Test: Chars: Molerat (272) -> Marcus (10)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (59;125)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Molerat (270) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 6, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-40.46;25.49;-1.83)
Test: Chance of a bad miss = 80, roll = 71
Test: --- Attack 6, hit attempt (71/26) ---
Test: Chars: Molerat (270) -> Marcus (10)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;130) -> (59;125)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 6, hit attempt (47/50) ---
Test: Chars: Molerat (270) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;130) -> (59;121)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc17.
Test: Projectile::onCollision - hit object ID: 34486.
Test: --- Attack 6, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Standard Crossbow (161)
Test: Chance to score a critical effect = 3, roll = 8
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 30, roll = 75
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 12]).
Test: Final damage = 7.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
Test: Chance to damage armour = 0, roll = 79
Test: Ismail is hit, 33 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Ismail (17) begins his turn.
Test: Marcus (10) begins his turn.
Test: Molerat (274) begins his turn.
Test: Molerat (274) is crippled.
Test: Attack 7, attacker's data:dam_rng = 5-7, ammo = piercing
Test: Initial target is (-41.51;23.46;-1.82)
Test: Chance of a bad miss = 86, roll = 64
Test: --- Attack 7, hit attempt (64/53) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Hand Crossbow (160)
Test: Attack: REGULAR
Test: Pos: (63;124) -> (58;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: CombatTurn::start - combat turn #2 has started, because:
Test: Tar'zok (1) has an enemy Molerat (270).
Test: Tar'zok (1) has an enemy Molerat (271).
Test: Tar'zok (1) has an enemy Molerat (272).
Test: Tar'zok (1) has an enemy Molerat (273).
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 271
Test: 16
Test: 273
Test: 272
Test: 1
Test: 270
Test: 17
Test: 10
Test: 274
Test: Molerat (271) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 8, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-40.46;28.48;-1.83)
Test: --- Attack 8, hit attempt (6/44) ---
Test: Chars: Molerat (271) -> Marcus (10)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;130) -> (59;128)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc10.
Test: Projectile::onCollision - hit object ID: 34507.
Test: --- Attack 8, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 3, roll = 63
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 34, roll = 8
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 13]).
Test: Final damage = 7.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 30 + 0 = 0
Test: Chance to damage armour = 0, roll = 99
Test: Marcus is hit, 43 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 9, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-40.46;28.48;-1.82)
Test: Chance of a bad miss = 86, roll = 83
Test: --- Attack 9, hit attempt (83/44) ---
Test: Chars: Molerat (271) -> Marcus (10)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;130) -> (59;128)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: Selected attack by available AP: REGULAR
Test: Roxana (16) begins his turn.
Test: Molerat (273) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 10, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-41.54;17.49;-1.83)
Test: --- Attack 10, hit attempt (9/53) ---
Test: Chars: Molerat (273) -> Ismail (17)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;116) -> (58;117)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc17.
Test: Projectile::onCollision - hit object ID: 34486.
Test: --- Attack 10, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 3, roll = 18
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 34, roll = 53
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 15]).
Test: Final damage = 10.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
Test: Chance to damage armour = 0, roll = 93
Test: Ismail is hit, 23 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 11, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-41.54;17.47;-1.82)
Test: Chance of a bad miss = 86, roll = 99
Test: Angle mistake as a result of a bad roll = -13.928571
Test: --- Attack 11, hit attempt (99/53) ---
Test: Chars: Molerat (273) -> Ismail (17)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;116) -> (58;117)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: Selected attack by available AP: REGULAR
Test: Molerat (272) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 12, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-41.54;17.49;-1.83)
Test: --- Attack 12, hit attempt (45/47) ---
Test: Chars: Molerat (272) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (58;117)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc17.
Test: Projectile::onCollision - hit object ID: 34486.
Test: --- Attack 12, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Standard Crossbow (161)
Test: Chance to score a critical effect = 3, roll = 90
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 30, roll = 29
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 10]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
Test: Chance to damage armour = 0, roll = 77
Test: Ismail is hit, 18 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 13, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-41.54;17.48;-1.82)
Test: Chance of a bad miss = 86, roll = 68
Test: --- Attack 13, hit attempt (68/47) ---
Test: Chars: Molerat (272) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (58;117)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: Selected attack by available AP: REGULAR
Test: Tar'zok (1) begins his turn.
Test: Attack 14, attacker's data:dam_rng = 8-13, ammo = regular
Test: Initial target is (-41.51;23.46;-1.82)
Test: Chance of a bad miss = 90, roll = 79
Test: --- Attack 14, hit attempt (79/60) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: FAST
Test: Pos: (64;123) -> (58;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: Attack 15, attacker's data:dam_rng = 8-13, ammo = regular
Test: Initial target is (-41.52;23.46;-1.83)
Test: --- Attack 15, hit attempt (8/60) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: FAST
Test: Pos: (64;123) -> (58;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 15, hit impact ---
Test: Victim's DR: 11.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 3, roll = 77
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 58, roll = 19
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 11 (11 victimDR) -> [0; 13]).
Test: Final damage = 2.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 85
Test: Molerat is hit, 55 HP left.
Test: Molerat (270) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 16, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-40.47;28.47;-1.83)
Test: Chance of a bad miss = 83, roll = 53
Test: --- Attack 16, hit attempt (53/32) ---
Test: Chars: Molerat (270) -> Marcus (10)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;130) -> (59;128)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 17, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-40.47;28.47;-1.83)
Test: --- Attack 17, hit attempt (11/32) ---
Test: Chars: Molerat (270) -> Marcus (10)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;130) -> (59;128)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc10.
Test: Projectile::onCollision - hit object ID: 34507.
Test: --- Attack 17, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Standard Crossbow (161)
Test: Chance to score a critical effect = 3, roll = 86
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 30, roll = 19
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 11]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 30 + 0 = 0
Test: Chance to damage armour = 0, roll = 39
Test: Marcus is hit, 38 HP left.
Test: Selected attack by available AP: REGULAR
Test: Ismail (17) begins his turn.
Test: Ismail (17) is AP penalized.
Test: Attack 18, attacker's data:dam_rng = 7-10, ammo = regular
Test: --- Attack 18, hit attempt (44/100) ---
Test: Chars: Ismail (17) -> Molerat (273)
Test: Weapon: Shamshir (113)
Test: Attack: FAST
Test: Pos: (57;117) -> (57;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 18, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Shamshir (113)
Test: Chance to score a critical effect = 7, roll = 30
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 2
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 9]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 0 = 10
Test: Chance to damage armour = 10, roll = 62
Test: Molerat is hit, 35 HP left.
Test: Attack 19, attacker's data:dam_rng = 0-0, ammo = regular
Test: --- Attack 19, hit attempt (86/58) ---
Test: Chars: Ismail (17) -> Molerat (273)
Test: Weapon: Cavalry shield (1701)
Test: Attack: SHIELD BASH
Test: Pos: (57;117) -> (57;116)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Marcus (10) begins his turn.
Test: Marcus (10) is AP penalized.
Test: Molerat (274) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 21
Test: Molerat is hit, 52 HP left.
Test: Molerat (274) is poisoned.
Test: Molerat (274) is crippled.
Test: Attack 20, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-39.51;23.46;-1.82)
Test: --- Attack 20, hit attempt (57/59) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (63;124) -> (60;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 20, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 4, roll = 13
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 53, roll = 57
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 9]).
Test: Final damage = 3.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 10
Test: Molerat is hit, 49 HP left.
Test: Attack 21, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-39.51;23.46;-1.83)
Test: --- Attack 21, hit attempt (92/59) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (63;124) -> (60;123)
Test: Defense: block.
Test: Hit hit shield.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 21, hit impact ---
Test: Victim's DR: 12.
Test: Attack is blocked.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 10 (12 victimDR) -> [0; 10]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 59
Test: Molerat is hit, 49 HP left.
Test: CombatTurn::start - combat turn #3 has started, because:
Test: Tar'zok (1) has an enemy Molerat (270).
Test: Tar'zok (1) has an enemy Molerat (271).
Test: Tar'zok (1) has an enemy Molerat (272).
Test: Tar'zok (1) has an enemy Molerat (273).
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 271
Test: 16
Test: 273
Test: 272
Test: 1
Test: 270
Test: 17
Test: 10
Test: 274
Test: Molerat (271) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 22, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-40.46;29.49;-1.82)
Test: --- Attack 22, hit attempt (41/49) ---
Test: Chars: Molerat (271) -> Marcus (10)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;130) -> (59;129)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc10.
Test: Projectile::onCollision - hit object ID: 34507.
Test: --- Attack 22, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 3, roll = 10
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 34, roll = 98
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 13]).
Test: Final damage = 7.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 30 + 0 = 0
Test: Chance to damage armour = 0, roll = 23
Test: Marcus is hit, 31 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Roxana (16) begins his turn.
Test: Attack 23, attacker's data:dam_rng = 5-7, ammo = piercing
Test: Initial target is (-39.51;23.46;-1.82)
Test: Chance of a bad miss = 89, roll = 99
Test: Angle mistake as a result of a bad roll = -13.636363
Test: --- Attack 23, hit attempt (99/56) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Hand Crossbow (160)
Test: Attack: REGULAR
Test: Pos: (64;124) -> (60;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: Molerat (273) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 20 + 0 = 0
Test: Chance to damage armour = 0, roll = 44
Test: Molerat is hit, 33 HP left.
Test: Molerat (273) is bleeding.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 20 + 0 = 0
Test: Chance to damage armour = 0, roll = 1
Test: Molerat is hit, 26 HP left.
Test: Molerat (273) is poisoned.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Ismail has opportunity attack odds: roll=3, chance=50
Test: Ismail should do an attack of opportunity to Molerat at (57;116)
Test: Ismail (17) opportunity-attacks Molerat (273).
Test: Attack 24, attacker's data:dam_rng = 7-10, ammo = regular
Test: --- Attack 24, hit attempt (35/100) ---
Test: Chars: Ismail (17) -> Molerat (273)
Test: Weapon: Shamshir (113)
Test: Attack: FAST
Test: Pos: (57;117) -> (57;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 24, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Shamshir (113)
Test: Chance to score a critical effect = 7, roll = 35
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 22
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 9]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 0 = 10
Test: Chance to damage armour = 10, roll = 50
Test: Molerat is hit, 21 HP left.
Test: Ismail has opportunity attack odds: roll=80, chance=0
Test: Molerat (272) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 25, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-42.54;17.51;-1.82)
Test: Chance of a bad miss = 88, roll = 80
Test: --- Attack 25, hit attempt (80/61) ---
Test: Chars: Molerat (272) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (57;117)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Tar'zok (1) begins his turn.
Test: Attack 26, attacker's data:dam_rng = 8-13, ammo = regular
Test: Initial target is (-39.51;23.46;-1.82)
Test: --- Attack 26, hit attempt (28/41) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: AIMED: LEGS
Test: Pos: (64;123) -> (60;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 26, hit impact ---
Test: Victim's DR: 11.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 3, roll = 78
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 58, roll = 41
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 10 (11 victimDR) -> [0; 10]).
Test: Final damage = 1.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -50 = -50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -50 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 78
Test: Molerat is hit, 48 HP left.
Test: Attack 27, attacker's data:dam_rng = 8-13, ammo = regular
Test: Initial target is (-39.51;23.46;-1.82)
Test: Chance of a bad miss = 90, roll = 67
Test: --- Attack 27, hit attempt (67/66) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: FAST
Test: Pos: (64;123) -> (60;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: Molerat (270) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Marcus has opportunity attack odds: roll=89, chance=50
Test: Selected attack by available AP: REGULAR
Test: Attack 28, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-40.46;29.49;-1.82)
Test: Chance of a bad miss = 86, roll = 84
Test: --- Attack 28, hit attempt (84/44) ---
Test: Chars: Molerat (270) -> Marcus (10)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (58;130) -> (59;129)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: Ismail (17) begins his turn.
Test: Attack 29, attacker's data:dam_rng = 7-10, ammo = regular
Test: --- Attack 29, hit attempt (77/100) ---
Test: Chars: Ismail (17) -> Molerat (273)
Test: Weapon: Shamshir (113)
Test: Attack: FAST
Test: Pos: (57;116) -> (58;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 29, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Shamshir (113)
Test: Chance to score a critical effect = 7, roll = 62
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 70
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 8]).
Test: Final damage = 4.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 0 = 10
Test: Chance to damage armour = 10, roll = 26
Test: Molerat is hit, 17 HP left.
Test: Attack 30, attacker's data:dam_rng = 8-11, ammo = regular
Test: --- Attack 30, hit attempt (11/100) ---
Test: Chars: Ismail (17) -> Molerat (273)
Test: Weapon: Shamshir (113)
Test: Attack: REGULAR
Test: Pos: (57;116) -> (58;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 30, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Shamshir (113)
Test: Chance to score a critical effect = 20, roll = 99
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 84
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 8]).
Test: Final damage = 4.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + 0 = 35
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 10 - 20 + 0 = 25
Test: Chance to damage armour = 25, roll = 37
Test: Molerat is hit, 13 HP left.
Test: Marcus (10) begins his turn.
Test: Attack 31, attacker's data:dam_rng = 9-13, ammo = regular
Test: --- Attack 31, hit attempt (54/100) ---
Test: Chars: Marcus (10) -> Molerat (270)
Test: Weapon: Spiked club (132)
Test: Attack: FAST
Test: Pos: (59;130) -> (58;130)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 31, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Spiked club (132)
Test: Chance to score a critical effect = 1, roll = 59
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 37
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 10]).
Test: Final damage = 6.
Test: -----------------
Test: Armour damage from passive effect: Success. Damage to <armour> = 1
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 14 = 24
Test: Chance to damage armour = 24, roll = 86
Test: Molerat is hit, 39 HP left.
Test: Attack 32, attacker's data:dam_rng = 9-13, ammo = regular
Test: --- Attack 32, hit attempt (14/100) ---
Test: Chars: Marcus (10) -> Molerat (270)
Test: Weapon: Spiked club (132)
Test: Attack: FAST
Test: Pos: (59;130) -> (58;130)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 32, hit impact ---
Test: Victim's DR: 3.
Test: Weapon: Spiked club (132)
Test: Chance to score a critical effect = 1, roll = 49
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 71
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 3 (3 victimDR) -> [0; 9]).
Test: Final damage = 6.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 14 = 24
Test: Chance to damage armour = 24, roll = 99
Test: Molerat is hit, 33 HP left.
Test: Molerat (274) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 54
Test: Molerat is hit, 45 HP left.
Test: Molerat (274) is poisoned.
Test: Molerat (274) is crippled.
Test: Attack 33, attacker's data:dam_rng = 9-11, ammo = piercing
Test: Initial target is (-37.52;23.46;-1.83)
Test: Chance of a bad miss = 85, roll = 46
Test: --- Attack 33, hit attempt (46/40) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: AIMED: HEAD
Test: Pos: (64;124) -> (62;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: CombatTurn::start - combat turn #4 has started, because:
Test: Tar'zok (1) has an enemy Molerat (270).
Test: Tar'zok (1) has an enemy Molerat (271).
Test: Tar'zok (1) has an enemy Molerat (272).
Test: Tar'zok (1) has an enemy Molerat (273).
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 271
Test: 16
Test: 273
Test: 272
Test: 1
Test: 270
Test: 17
Test: 10
Test: 274
Test: Molerat (271) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 34, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-40.49;30.54;-1.82)
Test: --- Attack 34, hit attempt (21/39) ---
Test: Chars: Molerat (271) -> Marcus (10)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;129) -> (59;130)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc10.
Test: Projectile::onCollision - hit object ID: 34507.
Test: --- Attack 34, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 3, roll = 82
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 34, roll = 91
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 12]).
Test: Final damage = 6.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 30 + 0 = 0
Test: Chance to damage armour = 0, roll = 65
Test: Marcus is hit, 25 HP left.
Test: Roxana (16) begins his turn.
Test: Attack 35, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-37.51;23.46;-1.82)
Test: --- Attack 35, hit attempt (83/62) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (65;124) -> (62;123)
Test: Defense: block.
Test: Hit hit shield.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 35, hit impact ---
Test: Victim's DR: 12.
Test: Attack is blocked.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 10 (12 victimDR) -> [0; 10]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 13
Test: Molerat is hit, 45 HP left.
Test: Molerat (273) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 20 + 0 = 0
Test: Chance to damage armour = 0, roll = 41
Test: Molerat is hit, 9 HP left.
Test: Molerat (273) is bleeding.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 20 + 0 = 0
Test: Chance to damage armour = 0, roll = 96
Test: Molerat is hit, 2 HP left.
Test: Molerat (273) is poisoned.
Test: Ismail has opportunity attack odds: roll=48, chance=50
Test: Ismail should do an attack of opportunity to Molerat at (58;116)
Test: Ismail (17) opportunity-attacks Molerat (273).
Test: Attack 36, attacker's data:dam_rng = 7-10, ammo = regular
Test: --- Attack 36, hit attempt (69/100) ---
Test: Chars: Ismail (17) -> Molerat (273)
Test: Weapon: Shamshir (113)
Test: Attack: FAST
Test: Pos: (57;116) -> (58;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 36, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Shamshir (113)
Test: Chance to score a critical effect = 7, roll = 33
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 69
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 8]).
Test: Final damage = 4.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 0 = 10
Test: Chance to damage armour = 10, roll = 82
Test: Molerat is hit, -2 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Molerat dies.
Test: Molerat (272) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 37, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-42.51;16.46;-1.82)
Test: --- Attack 37, hit attempt (18/53) ---
Test: Chars: Molerat (272) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (57;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc17.
Test: Projectile::onCollision - hit object ID: 34486.
Test: --- Attack 37, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Standard Crossbow (161)
Test: Chance to score a critical effect = 3, roll = 22
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 30, roll = 76
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 11]).
Test: Final damage = 6.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
Test: Chance to damage armour = 0, roll = 28
Test: Ismail is hit, 12 HP left.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 38, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-42.51;16.46;-1.82)
Test: Chance of a bad miss = 86, roll = 98
Test: Angle mistake as a result of a bad roll = 12.857143
Test: Target after alngle mistake is (-42.53;16.69;-1.82)
Test: --- Attack 38, hit attempt (98/53) ---
Test: Chars: Molerat (272) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;116) -> (57;116)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: Selected attack by available AP: REGULAR
Test: Tar'zok (1) begins his turn.
Test: Attack 39, attacker's data:dam_rng = 8-13, ammo = regular
Test: Initial target is (-37.51;23.46;-1.82)
Test: Chance of a bad miss = 86, roll = 59
Test: --- Attack 39, hit attempt (59/44) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: AIMED: LEGS
Test: Pos: (64;123) -> (62;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: Molerat (270) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 20 + 0 = 0
Test: Chance to damage armour = 0, roll = 57
Test: Molerat is hit, 29 HP left.
Test: Molerat (270) is poisoned.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Marcus has opportunity attack odds: roll=39, chance=50
Test: Marcus should do an attack of opportunity to Molerat at (58;130)
Test: Marcus (10) opportunity-attacks Molerat (270).
Test: Attack 40, attacker's data:dam_rng = 9-13, ammo = regular
Test: --- Attack 40, hit attempt (77/100) ---
Test: Chars: Marcus (10) -> Molerat (270)
Test: Weapon: Spiked club (132)
Test: Attack: FAST
Test: Pos: (59;130) -> (58;130)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 40, hit impact ---
Test: Victim's DR: 3.
Test: Weapon: Spiked club (132)
Test: Chance to score a critical effect = 1, roll = 63
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 86
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 3 (3 victimDR) -> [0; 13]).
Test: Final damage = 10.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 14 = 24
Test: Chance to damage armour = 24, roll = 79
Test: Molerat is hit, 19 HP left.
Test: Marcus has opportunity attack odds: roll=70, chance=0
Test: Ismail (17) begins his turn.
Test: Attack 41, attacker's data:dam_rng = 7-10, ammo = regular
Test: --- Attack 41, hit attempt (47/100) ---
Test: Chars: Ismail (17) -> Molerat (272)
Test: Weapon: Shamshir (113)
Test: Attack: FAST
Test: Pos: (58;116) -> (59;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 41, hit impact ---
Test: Victim's DR: 3.
Test: Weapon: Shamshir (113)
Test: Chance to score a critical effect = 7, roll = 44
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 58
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 3 (3 victimDR) -> [0; 7]).
Test: Final damage = 4.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 15 + 0 = 15
Test: Chance to damage armour = 15, roll = 19
Test: Molerat is hit, 36 HP left.
Test: Attack 42, attacker's data:dam_rng = 8-11, ammo = regular
Test: --- Attack 42, hit attempt (95/100) ---
Test: Chars: Ismail (17) -> Molerat (272)
Test: Weapon: Shamshir (113)
Test: Attack: REGULAR
Test: Pos: (58;116) -> (59;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 42, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Shamshir (113)
Test: Chance to score a critical effect = 20, roll = 12
Test: Critical effects scored: yes.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 11]).
Test: Final damage = 13.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + 0 = 35
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 10 - 15 + 0 = 30
Test: Chance to damage armour = 30, roll = 64
Test: Molerat is hit, 23 HP left.
Test: Marcus (10) begins his turn.
Test: Attack 43, attacker's data:dam_rng = 9-13, ammo = regular
Test: --- Attack 43, hit attempt (34/100) ---
Test: Chars: Marcus (10) -> Molerat (270)
Test: Weapon: Spiked club (132)
Test: Attack: FAST
Test: Pos: (59;129) -> (58;129)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 43, hit impact ---
Test: Victim's DR: 3.
Test: Weapon: Spiked club (132)
Test: Chance to score a critical effect = 1, roll = 8
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 36
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 3 (3 victimDR) -> [0; 12]).
Test: Final damage = 9.
Test: -----------------
Test: Armour damage from passive effect: Success. Damage to <armour> = 1
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 14 = 24
Test: Chance to damage armour = 24, roll = 47
Test: Molerat is hit, 10 HP left.
Test: Attack 44, attacker's data:dam_rng = 9-13, ammo = regular
Test: --- Attack 44, hit attempt (81/100) ---
Test: Chars: Marcus (10) -> Molerat (270)
Test: Weapon: Spiked club (132)
Test: Attack: FAST
Test: Pos: (59;129) -> (58;129)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 44, hit impact ---
Test: Victim's DR: 2.
Test: Weapon: Spiked club (132)
Test: Chance to score a critical effect = 1, roll = 77
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 51
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 2 (2 victimDR) -> [0; 9]).
Test: Final damage = 7.
Test: -----------------
Test: Armour damage from passive effect: Success. Damage to <armour> = 1
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 20 + 14 = 24
Test: Chance to damage armour = 24, roll = 2
Test: Armour damage: Success. Damage to <armour> = 1
Test: Molerat is hit, 3 HP left.
Test: Molerat (274) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 63
Test: Molerat is hit, 42 HP left.
Test: Molerat (274) is poisoned.
Test: Molerat (274) is crippled.
Test: CombatTurn::start - combat turn #5 has started, because:
Test: Tar'zok (1) has an enemy Molerat (270).
Test: Tar'zok (1) has an enemy Molerat (271).
Test: Tar'zok (1) has an enemy Molerat (272).
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 271
Test: 16
Test: 272
Test: 1
Test: 270
Test: 17
Test: 10
Test: 274
Test: Molerat (271) begins his turn.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Selected attack by available AP: REGULAR
Test: Attack 45, attacker's data:dam_rng = 12-15, ammo = regular
Test: Initial target is (-40.49;29.54;-1.82)
Test: Chance of a bad miss = 84, roll = 89
Test: Angle mistake as a result of a bad roll = -4.687500
Test: --- Attack 45, hit attempt (89/39) ---
Test: Chars: Molerat (271) -> Marcus (10)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (57;130) -> (59;129)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: TerrainBlock.
Test: Projectile::onCollision - hit object name: (null).
Test: Projectile::onCollision - hit object ID: 34394.
Test: Roxana (16) begins his turn.
Test: Molerat has opportunity attack odds: roll=13, chance=35
Test: Molerat should do an attack of opportunity to Roxana at (65;124)
Test: Molerat (274) opportunity-attacks Roxana (16).
Test: Attack 46, attacker's data:dam_rng = 11-14, ammo = regular
Test: --- Attack 46, hit attempt (76/48) ---
Test: Chars: Molerat (274) -> Roxana (16)
Test: Weapon: Mallet (131)
Test: Attack: FAST
Test: Pos: (65;123) -> (65;124)
Test: Defense: dodge.
Test: Hit dodge.
Test: Passive defensive effect: no.
Test: -----------------
Test: Molerat (272) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 15 + 0 = 0
Test: Chance to damage armour = 0, roll = 81
Test: Molerat is hit, 21 HP left.
Test: Molerat (272) is bleeding.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 15 + 0 = 0
Test: Chance to damage armour = 0, roll = 51
Test: Molerat is hit, 14 HP left.
Test: Molerat (272) is poisoned.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Ismail has opportunity attack odds: roll=60, chance=50
Test: Selected attack by available AP: REGULAR
Test: Attack 47, attacker's data:dam_rng = 10-13, ammo = regular
Test: Initial target is (-41.51;16.46;-1.82)
Test: --- Attack 47, hit attempt (31/61) ---
Test: Chars: Molerat (272) -> Ismail (17)
Test: Weapon: Standard Crossbow (161)
Test: Attack: REGULAR
Test: Pos: (59;117) -> (58;116)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc17.
Test: Projectile::onCollision - hit object ID: 34486.
Test: --- Attack 47, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Standard Crossbow (161)
Test: Chance to score a critical effect = 3, roll = 57
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 30, roll = 3
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 10]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 25 + 0 = 0
Test: Chance to damage armour = 0, roll = 80
Test: Ismail is hit, 7 HP left.
Test: Tar'zok (1) begins his turn.
Test: Molerat has opportunity attack odds: roll=27, chance=70
Test: Molerat should do an attack of opportunity to Tar'zok at (66;123)
Test: Molerat (274) opportunity-attacks Tar'zok (1).
Test: Attack 48, attacker's data:dam_rng = 11-14, ammo = regular
Test: --- Attack 48, hit attempt (34/97) ---
Test: Chars: Molerat (274) -> Tar'zok (1)
Test: Weapon: Mallet (131)
Test: Attack: FAST
Test: Pos: (65;123) -> (66;123)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 48, hit impact ---
Test: Victim's DR: 5.
Test: Weapon: Mallet (131)
Test: Chance to score a critical effect = 3, roll = 98
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 49, roll = 22
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 5 (5 victimDR) -> [0; 13]).
Test: Final damage = 8.
Test: -----------------
Test: Armour damage from passive effect: Success. Damage to <armour> = 1
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 25 + 0 = 5
Test: Chance to damage armour = 5, roll = 21
Test: Tar'zok is hit, 19 HP left.
Test: Molerat has opportunity attack odds: roll=81, chance=0
Test: Molerat (270) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 20 + 0 = 0
Test: Chance to damage armour = 0, roll = 39
Test: Molerat is hit, -1 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Molerat dies.
Test: Molerat (270) is poisoned.
Test: Ismail (17) begins his turn.
Test: Ismail (17) is AP penalized.
Test: Attack 49, attacker's data:dam_rng = 10-13, ammo = regular
Test: --- Attack 49, hit attempt (20/94) ---
Test: Chars: Ismail (17) -> Molerat (272)
Test: Weapon: Shamshir (113)
Test: Attack: AIMED: HEAD
Test: Pos: (58;117) -> (59;117)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 49, hit impact ---
Test: Victim's DR: 2.
Test: Weapon: Shamshir (113)
Test: Chance to score a critical effect = 25, roll = 97
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 14
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 2 (2 victimDR) -> [0; 11]).
Test: Final damage = 9.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + 0 = 35
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 35 + 10 - 0 + 0 = 45
Test: Chance to damage armour = 45, roll = 2
Test: Armour damage: Success. Damage to <helmet> = 1
Test: Molerat is hit, 5 HP left.
Test: Marcus (10) begins his turn.
Test: Attack 50, attacker's data:dam_rng = 13-17, ammo = regular
Test: --- Attack 50, hit attempt (25/77) ---
Test: Chars: Marcus (10) -> Molerat (271)
Test: Weapon: Spiked club (132)
Test: Attack: POWER
Test: Pos: (57;129) -> (57;130)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 50, hit impact ---
Test: Victim's DR: 3.
Test: Weapon: Spiked club (132)
Test: Chance to score a critical effect = 15, roll = 44
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 10
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 3 (3 victimDR) -> [0; 17]).
Test: Final damage = 14.
Test: -----------------
Test: Armour damage from passive effect: Success. Damage to <armour> = 1
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + 15 = 50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 50 + 10 - 10 + 14 = 64
Test: Chance to damage armour = 64, roll = 12
Test: Armour damage: Success. Damage to <armour> = 1
Test: Molerat is hit, 21 HP left.
Test: Molerat (274) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 90
Test: Molerat is hit, 39 HP left.
Test: Molerat (274) is poisoned.
Test: Selected attack by available AP: FAST
Test: Attack 51, attacker's data:dam_rng = 11-14, ammo = regular
Test: --- Attack 51, hit attempt (70/97) ---
Test: Chars: Molerat (274) -> Tar'zok (1)
Test: Weapon: Mallet (131)
Test: Attack: FAST
Test: Pos: (67;123) -> (68;123)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 51, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Mallet (131)
Test: Chance to score a critical effect = 3, roll = 74
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 49, roll = 79
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 11]).
Test: Final damage = 7.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 25 + 0 = 5
Test: Chance to damage armour = 5, roll = 53
Test: Tar'zok is hit, 12 HP left.
Test: Attack 52, attacker's data:dam_rng = 9-11, ammo = piercing
Test: Initial target is (-32.52;23.46;-1.83)
Test: --- Attack 52, hit attempt (2/59) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: AIMED: HEAD
Test: Pos: (63;124) -> (67;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 52, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 4, roll = 20
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 57, roll = 38
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 10]).
Test: Final damage = 6.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 26 + 0 = 0
Test: Chance to damage armour = 0, roll = 97
Test: Molerat is hit, 33 HP left.
Test: Molerat has opportunity attack odds: roll=37, chance=70
Test: Molerat should do an attack of opportunity to Tar'zok at (68;123)
Test: Molerat (274) opportunity-attacks Tar'zok (1).
Test: Attack 53, attacker's data:dam_rng = 11-14, ammo = regular
Test: --- Attack 53, hit attempt (59/97) ---
Test: Chars: Molerat (274) -> Tar'zok (1)
Test: Weapon: Mallet (131)
Test: Attack: FAST
Test: Pos: (67;123) -> (68;123)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 53, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Mallet (131)
Test: Chance to score a critical effect = 3, roll = 68
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 49, roll = 21
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 13]).
Test: Final damage = 9.
Test: -----------------
Test: Armour damage from passive effect: Success. Damage to <armour> = 1
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 25 + 0 = 5
Test: Chance to damage armour = 5, roll = 46
Test: Tar'zok is hit, 3 HP left.
Test: Molerat has opportunity attack odds: roll=51, chance=0
Test: CombatTurn::start - combat turn #6 has started, because:
Test: Tar'zok (1) has an enemy Molerat (271).
Test: Tar'zok (1) has an enemy Molerat (272).
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 271
Test: 16
Test: 272
Test: 1
Test: 17
Test: 10
Test: 274
Test: Molerat (271) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 10 + 0 = 0
Test: Chance to damage armour = 0, roll = 41
Test: Molerat is hit, 16 HP left.
Test: Molerat (271) is poisoned.
Test: CCharacter::reloadWeaponAI - selected ammo: Regular Missile
Test: Marcus has opportunity attack odds: roll=14, chance=50
Test: Marcus should do an attack of opportunity to Molerat at (57;130)
Test: Marcus (10) opportunity-attacks Molerat (271).
Test: Attack 54, attacker's data:dam_rng = 9-13, ammo = regular
Test: --- Attack 54, hit attempt (16/100) ---
Test: Chars: Marcus (10) -> Molerat (271)
Test: Weapon: Spiked club (132)
Test: Attack: FAST
Test: Pos: (57;129) -> (57;130)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 54, hit impact ---
Test: Victim's DR: 1.
Test: Weapon: Spiked club (132)
Test: Chance to score a critical effect = 1, roll = 7
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 14
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 1 (1 victimDR) -> [0; 9]).
Test: Final damage = 8.
Test: -----------------
Test: Armour damage from passive effect: Success. Damage to <armour> = 1
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 10 + 14 = 34
Test: Chance to damage armour = 34, roll = 52
Test: Molerat is hit, 8 HP left.
Test: Marcus has opportunity attack odds: roll=90, chance=0
Test: Roxana (16) begins his turn.
Test: Attack 55, attacker's data:dam_rng = 9-11, ammo = piercing
Test: Initial target is (-32.51;23.46;-1.82)
Test: Chance of a bad miss = 89, roll = 82
Test: --- Attack 55, hit attempt (82/65) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: AIMED: HEAD
Test: Pos: (64;123) -> (67;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: Molerat (272) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 15 + 0 = 0
Test: Chance to damage armour = 0, roll = 27
Test: Molerat is hit, 1 HP left.
Test: Molerat (272) is bleeding.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 15 + 0 = 0
Test: Chance to damage armour = 0, roll = 71
Test: Molerat is hit, -6 HP left.
Test: Molerat dies.
Test: Molerat (272) is poisoned.
Test: Tar'zok (1) begins his turn.
Test: Attack 56, attacker's data:dam_rng = 7-11, ammo = piercing
Test: Initial target is (-32.48;23.54;-1.83)
Test: --- Attack 56, hit attempt (59/66) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: AIMED: TORSO
Test: Pos: (71;123) -> (67;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 56, hit impact ---
Test: Victim's DR: 4.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 3, roll = 82
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 58, roll = 57
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 4 (4 victimDR) -> [0; 9]).
Test: Final damage = 5.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 25 = 25
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 25 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 65
Test: Molerat is hit, 28 HP left.
Test: Attack 57, attacker's data:dam_rng = 6-9, ammo = piercing
Test: Initial target is (-32.49;23.54;-1.82)
Test: --- Attack 57, hit attempt (5/91) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: FAST
Test: Pos: (71;123) -> (67;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 57, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 3, roll = 56
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 58, roll = 42
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 9]).
Test: Final damage = 3.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 4
Test: Molerat is hit, 25 HP left.
Test: Ismail (17) begins his turn.
Test: Marcus (10) begins his turn.
Test: Attack 58, attacker's data:dam_rng = 9-13, ammo = regular
Test: --- Attack 58, hit attempt (76/100) ---
Test: Chars: Marcus (10) -> Molerat (271)
Test: Weapon: Spiked club (132)
Test: Attack: FAST
Test: Pos: (57;130) -> (57;131)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 58, hit impact ---
Test: Victim's DR: 0.
Test: Weapon: Spiked club (132)
Test: Chance to score a critical effect = 1, roll = 41
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 62, roll = 93
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (0 victimDR) -> [0; 9]).
Test: Final damage = 9.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 10 + 14 = 34
Test: Chance to damage armour = 34, roll = 87
Test: Molerat is hit, -1 HP left.
Warning: CAudioSystem::getAudio - found no sounds for AudioExclamationDeathMaleMedium base.
Warning: CAudioSystem::playAudio - couldn't find audio profile.
Test: Molerat dies.
Test: Molerat (274) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 14
Test: Molerat is hit, 22 HP left.
Test: Molerat (274) is poisoned.
Test: Molerat (274) is crippled.
Test: Molerat (274) is AP penalized.
Test: CombatTurn::start - combat turn #7 has started, because:
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 16
Test: 1
Test: 17
Test: 10
Test: 274
Test: Roxana (16) begins his turn.
Test: Attack 59, attacker's data:dam_rng = 2-5, ammo = regular
Test: Initial target is (-33.48;23.54;-1.83)
Test: --- Attack 59, hit attempt (98/57) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Karda (170)
Test: Attack: FAST
Test: Pos: (64;123) -> (66;123)
Test: Defense: block.
Test: Hit hit shield.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 59, hit impact ---
Test: Victim's DR: 23.
Test: Attack is blocked.
Test: Weapon: Karda (170)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 3 (23 victimDR) -> [0; 3]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 10 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 9
Test: Molerat is hit, 22 HP left.
Test: Tar'zok (1) begins his turn.
Test: Attack 60, attacker's data:dam_rng = 6-9, ammo = piercing
Test: Initial target is (-33.49;23.54;-1.82)
Test: --- Attack 60, hit attempt (43/63) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: AIMED: LEGS
Test: Pos: (71;123) -> (66;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 60, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 3, roll = 25
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 58, roll = 63
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 9]).
Test: Final damage = 3.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -50 = -50
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -50 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 26
Test: Molerat is hit, 19 HP left.
Test: Attack 61, attacker's data:dam_rng = 6-9, ammo = piercing
Test: Initial target is (-33.48;23.54;-1.83)
Test: --- Attack 61, hit attempt (60/88) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: FAST
Test: Pos: (71;123) -> (66;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 61, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 3, roll = 4
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 58, roll = 80
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 8]).
Test: Final damage = 2.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + -15 = -15
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): -15 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 56
Test: Molerat is hit, 17 HP left.
Test: Ismail (17) begins his turn.
Test: Marcus (10) begins his turn.
Test: Molerat (274) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 76
Test: Molerat is hit, 14 HP left.
Test: Molerat (274) is poisoned.
Test: Molerat (274) is crippled.
Test: CombatTurn::start - combat turn #8 has started, because:
Test: Tar'zok (1) has an enemy Molerat (274).
Test: 16
Test: 1
Test: 17
Test: 10
Test: 274
Test: Roxana (16) begins his turn.
Test: Attack 62, attacker's data:dam_rng = 8-10, ammo = piercing
Test: Initial target is (-29.51;23.46;-1.82)
Test: --- Attack 62, hit attempt (35/66) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Heavy Crossbow (164)
Test: Attack: REGULAR
Test: Pos: (59;123) -> (70;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 62, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Heavy Crossbow (164)
Test: Chance to score a critical effect = 4, roll = 80
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 57, roll = 76
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 9]).
Test: Final damage = 3.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 98
Test: Molerat is hit, 11 HP left.
Test: Tar'zok (1) begins his turn.
Test: Attack 63, attacker's data:dam_rng = 0-0, ammo = regular
Test: --- Attack 63, hit attempt (22/15) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: PUSH
Test: Pos: (71;123) -> (70;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: --- Attack 63, hit impact ---
Test: Victim's DR: 23.
Test: Attack is blocked.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (23 victimDR) -> [0; 0]).
Test: Final damage = 0.
Test: -----------------
Test: Attack 64, attacker's data:dam_rng = 0-0, ammo = regular
Test: --- Attack 64, hit attempt (51/15) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: PUSH
Test: Pos: (71;123) -> (70;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: --- Attack 64, hit impact ---
Test: Victim's DR: 23.
Test: Attack is blocked.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (23 victimDR) -> [0; 0]).
Test: Final damage = 0.
Test: -----------------
Test: Attack 65, attacker's data:dam_rng = 0-0, ammo = regular
Test: --- Attack 65, hit attempt (21/15) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: PUSH
Test: Pos: (71;123) -> (70;123)
Test: Defense: block.
Test: Hit block.
Test: Passive defensive effect: yes.
Test: -----------------
Test: --- Attack 65, hit impact ---
Test: Victim's DR: 23.
Test: Attack is blocked.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (23 victimDR) -> [0; 0]).
Test: Final damage = 0.
Test: -----------------
Test: Attack 66, attacker's data:dam_rng = 0-0, ammo = regular
Test: --- Attack 66, hit attempt (2/15) ---
Test: Chars: Tar'zok (1) -> Molerat (274)
Test: Weapon: Kemetian Bow (152)
Test: Attack: PUSH
Test: Pos: (71;123) -> (70;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 66, hit impact ---
Test: Victim's DR: 11.
Test: Weapon: Kemetian Bow (152)
Test: Chance to score a critical effect = 0, roll = 0
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 0 (11 victimDR) -> [0; 0]).
Test: Final damage = 0.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Molerat is hit, 11 HP left.
Test: Ismail (17) begins his turn.
Test: Marcus (10) begins his turn.
Test: Molerat (274) begins his turn.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 21
Test: Molerat is hit, 8 HP left.
Test: Molerat (274) is poisoned.
Test: Selected attack by available AP: FAST
Test: Attack 67, attacker's data:dam_rng = 11-14, ammo = regular
Test: --- Attack 67, hit attempt (7/97) ---
Test: Chars: Molerat (274) -> Tar'zok (1)
Test: Weapon: Mallet (131)
Test: Attack: FAST
Test: Pos: (71;123) -> (72;123)
Test: Defense: dodge.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: --- Attack 67, hit impact ---
Test: Victim's DR: 3.
Test: Weapon: Mallet (131)
Test: Chance to score a critical effect = 3, roll = 54
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 49, roll = 11
Test: Weapon passive effect scored: yes.
Test: Knockdown: no
Test: Resisted damage: 3 (3 victimDR) -> [0; 12]).
Test: Final damage = 9.
Test: -----------------
Test: Armour damage from passive effect: Success. Damage to <armour> = 1
Test: Natural armour damage chance from weapon + attack effect bonus: 35 + -15 = 20
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 20 + 10 - 25 + 0 = 5
Test: Chance to damage armour = 5, roll = 47
Test: Tar'zok is hit, -6 HP left.
Test: Tar'zok dies.
Test: CombatTurn::start - combat turn #9 has started, because:
Test: Marcus (10) has an enemy Molerat (274).
Test: 16
Test: 17
Test: 10
Test: 274
Test: Roxana (16) begins his turn.
Test: Selected attack by available AP: REGULAR
Test: Attack 68, attacker's data:dam_rng = 5-7, ammo = piercing
Test: Initial target is (-28.52;23.46;-1.83)
Test: --- Attack 68, hit attempt (51/66) ---
Test: Chars: Roxana (16) -> Molerat (274)
Test: Weapon: Hand Crossbow (160)
Test: Attack: REGULAR
Test: Pos: (61;123) -> (71;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 68, hit impact ---
Test: Victim's DR: 6.
Test: Weapon: Hand Crossbow (160)
Test: Chance to score a critical effect = 4, roll = 65
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 41, roll = 66
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 6 (6 victimDR) -> [0; 7]).
Test: Final damage = 1.
Test: -----------------
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 64
Test: Molerat is hit, 7 HP left.
Test: Ismail (17) begins his turn.
Test: Selected attack by available AP: THROW BOMB
Test: Attack 69, attacker's data:dam_rng = 12-16, ammo = regular
Test: Initial target is (-28.38;23.47;-1.78)
Test: --- Attack 69, hit attempt (72/100) ---
Test: Chars: Ismail (17) -> Molerat (274)
Test: Weapon: Black Powder Bomb (210)
Test: Attack: THROW BOMB
Test: Pos: (66;123) -> (71;123)
Test: Defense: block.
Test: Hit hit.
Test: Passive defensive effect: no.
Test: -----------------
Test: Projectile::onCollision - collided against object.
Test: Projectile::onCollision - hit object class: RTSUnit.
Test: Projectile::onCollision - hit object name: cc274.
Test: Projectile::onCollision - hit object ID: 34549.
Test: --- Attack 69, hit impact ---
Test: Victim's DR: 11.
Test: Weapon: Black Powder Bomb (210)
Test: Chance to score a critical effect = 5, roll = 19
Test: Critical effects scored: no.
Test: Chance to score a weapon passive effect = 0, roll = 0
Test: Weapon passive effect scored: no.
Test: Knockdown: no
Test: Resisted damage: 11 (11 victimDR) -> [0; 12]).
Test: Final damage = 1.
Test: -----------------
Test: Explosion damage for Molerat is 1.
Test: Natural armour damage chance from weapon + attack effect bonus: 0 + 0 = 0
Test: Final armour damage chance(natural + vsMetal - armour hardness + weap hardened bonus): 0 + 0 - 60 + 0 = 0
Test: Chance to damage armour = 0, roll = 41
Test: Molerat is hit, 6 HP left.
Test: Marcus (10) begins his turn.
*** ENDING MISSION
onMissionEnded()
Test: Music stop.
Unloaded 2 level-specific datablocks.
onServerDestroyed()
GameConnection::onClientLeaveGame()
Info: CGC::endGame
Test: --- ItsRegistry::printStats ---
Test: Type name: class CharMarker, registered count: 0
Test: Type name: class CombatSettings, registered count: 0
Test: Type name: class GameBuilding, registered count: 0
Test: Type name: class ItemContainer, registered count: 0
Test: Type name: class MapDoor, registered count: 0
Test: Type name: class RTSUnit, registered count: 0
Test: Type name: class TeleportMarker, registered count: 0
Test: Type name: class TrapObject, registered count: 0
Test: Type name: class VirtualObjectCollision, registered count: 0
Test: Music stop.
CDROP: 33849 IP:0.0.0.0:0
onServerDestroyed()
Exporting client prefs...
Exporting client prefs done.
Test: Music stop.
Cur. D3DDevice ref count=15