Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Who won?
some features? you must be talking about most of the features they gloated about.NeverwinterKnight said:maybe theyll actually add some of the features that were gloated about during production that were eventually left out of the final xbox version.
we'll just say i didn't rush out and buy an xbox when i heard about fable. i had a colleague here touting fable as "the closest thing to true role-playing EVAR!" it came out, and he never mentioned it again. of course, i think he finished it in the first night.by far and away the most disappointing game ive ever played.
So...it's like KotOR?Chief_Kirbydorf said:Alignment is strictly cosmetic for the player avatar alone. You don't actually change anything meaninful in the game world. Regardless if your a nice guy or bad, you still follow the same plot path which only diverges in the last battle/cutscene. One's play style up to that point has no bearing upon the final choice either. You can play as an unscroupuous asshole and still make the "good" choice for the nice ending.
Chief_Kirbydorf said:Hmm..Fable in a nutshell...
Alignment is strictly cosmetic for the player avatar alone. You don't actually change anything meaninful in the game world.
Vault Dweller said:It's very unrealistic. Everyone knows that it's the nose that should start growingbryce777 said:I really want to see this. I want to tell a lie and see horns grow from my head...hehehe.
If you are evil throughout an entire game, and then can choose to be good right before the last bit, thus negating every evil act prior to this final choice, then your alignment doesn't matter. You could have been evil, neutral, or good, and obtained the exact same result. I can't imagine it's too difficult to blow your mind, so go slow with this one.Volourn said:No. Alignment does matter in KOTOR. It may not have as much ane ffect on the end game since it has the silly Choose Near The End thing; but your 'alignment' does matter. Idiot.
Jed said:If you are evil throughout an entire game, and then can choose to be good right before the last bit, thus negating every evil act prior to this final choice, then your alignment doesn't matter. You could have been evil, neutral, or good, and obtained the exact same result.
Way to go over-the-top reductionist.AlanC9 said:So are you saying that evil acts should always have consequences -- that the player shouldn't be permitted to just "get away with it"? Gosh -- how moralistic. OK, I've left the Wookiees enslaved by Czerka Corp.; what difference should that make to my PC later in the game, besides making him feel guilty.
Are you, sir, on crack? What is the point of having any customization (be it alignment, clothes, whatever), if the game does not recognise it? If you spent time building your charater evil and nobody even notices that you have grown horns, have red eyes, I'd say thats the worst design ever, thats what i didnt like about kotor too, I mean I am a freaking walking zombie and there was only one non party character that noticed itAlanC9 said:Do NPCs recognize that you look evil? That'd be actively bad design, as opposed to mere pointlessness. (The only thing that's worse than having "alginment" in a game is having it detectable)
errorcode said:Fuck big blue box
Fuck Peter Molynuex
Fuck Fable
Working on that game almost made me leave the game industry. The level of arrogance and hubris from the designers was simply fucking amazing. The Carter Brothers and Molyneux couldn't design there way out of a fucking mens room.
The only good thing i can say about that project is that i learn how not to handle design scheduling, how not to handle good and evil character development, and how not to design an interactive world.
so, to reiterate, Fuck Fable.
Fez said:I didn't point fingers at you, I was thinking of Gamespy and it's kind, actually.
dunduks said:Are you, sir, on crack? What is the point of having any customization (be it alignment, clothes, whatever), if the game does not recognise it? If you spent time building your charater evil and nobody even notices that you have grown horns, have red eyes, I'd say thats the worst design ever, thats what i didnt like about kotor too, I mean I am a freaking walking zombie and there was only one non party character that noticed itAlanC9 said:Do NPCs recognize that you look evil? That'd be actively bad design, as opposed to mere pointlessness. (The only thing that's worse than having "alginment" in a game is having it detectable)
EvilManagedCare said:Until I saw the reviews on this game I actually thought about buying a Xbox. Thank God I didn't. Maybe, just maybe the PC port will include all the stuff that should have been in it. This damn thing was in development for what seemed to be over 5 years, why did it still suck so badly?