Science Packs per Minute. Essentially, since the rocket launches with satelites in cargo are the ultimate ressource consumer in the game, and since to use the space science packs it generates you're also using all the other types of science packs, it's what I've seen being used to track how much stuff your base produces/how powerful it is.What's SPM?
According to the wiki you'll need the following raw materials to build one rocket with a satellite:Think about it, to generate and use these space science packs you're using every single ressource in the game, from the start of the chain with iron and copper ore and oil all the way to blue circuits and low density structures.
That's more than 100 of one of the game's most basic materials for a single Science Pack. That's over two stacks!Factorio Wiki said:
Much better than my first base)Actually, let me show the unholy, creaky but still barely functional mess that my base has become
Yeah. Beeline to AP ammo and flamers ASAP and you're golden.I've heard this place they call 'Deathworld' is lovely this time of the year, isn't it?
You're in luck, because this was my real first base before I junked it.Much better than my first base)
I actually did have bitters expansion turned on (I think it's not by default on trains map). The gaps between the bases are just about too small for them to squeeze through, the laser turrets range just about overlaps in those gaps, always aggroing any bitters that would try to get through.Also, biters tend to expand fast. Your current north-west is full of holes. It will be completely infested with bases in like an hour or two. You'd most likely need to make a series of artillery outposts or mono-wall to be sure biters won't slip through.
Also, you've seriously overengineered your perimeter. If you had a single wall on the north, for example, you would've needed only one train stop for ammo and stuff.
Agreed, I did a few stress tests by having artillery aggro as many nests as possible at once (including some really big ones down in the south) and even the massive attack waves they sent would barely register on the defences.This isn't PvP. So you can probably get away with just having a really long wall as long as you keep up the ammo to those guns.
If you decide to run DW marathon, keep in mind that biters are less aggressive there. Marathon is more about bloated factories than native opposition.
What? Factorio runs way better than that. What's your base doing, having a million unneeded pipes with fluid calculations? Try downloading a megabase save.
Yep, "more about bloated factories". There're more biters in vanilla per the unit of production than in marathon.DW Marathon does make biters slightly more tolerant of pollution (DW has 50% normal cost for biter attacks, Marathon 80%) which means that for a given amount of pollution you can expect about 60% more biters in Deathworld than DW Marathon. But Marathon's price increases means that everything produced is about 2x as expensive at a base cost. That directly translates into much bigger biter waves.If you decide to run DW marathon, keep in mind that biters are less aggressive there. Marathon is more about bloated factories than native opposition.
Yeah. I've increased science cost for my current game to mitigate that.Normal Deathworld lets you sprint to advanced tech very quickly, basically as fast as you can build a decent 120 SPM main base off starting resource.
I finally have some breathing room to establish the early base, hopefully things will be a little less insane from now on.
I'm not an expert on megabases, I haven't gone much past launching a few rockets on marathon or the usual modded games. I'd probably not be able to debug UPS problems but from what I can tell well optimized bases on the current patch should be able to reach around the 10-30k mark. 2.7k seems very low. You can download some examples here:What? Factorio runs way better than that. What's your base doing, having a million unneeded pipes with fluid calculations? Try downloading a megabase save.
Do you actually want to look at my save? I'm honestly not purposely doing anything inefficient. There's an absurd amount of resources going into making 2700 SPM, as per the factoriolab calculator.
Hum...The patch is worth half a million, and there are iron expansions not too far off but they look kinda awkward to defend.You should consider whether you'd be able to defend an iron expansion. If not, maybe you should restart. Your iron patch is too small and probably wouldn't support a proper AP ammo production.
Yeah I know all that, but I had gotten spoiled rotten by my previous game where I didn't start expanding until I had AP ammo, so the turrets were far more powerful than this. Lesson learnedYou had a hard time with the base, because nests spawn defender biters and, when those are killed, they're respawned much quicker than attack/expansion parties. If you kill bases, kill them quickly.
Then I've invented Hide Spoiler drive-by minelaying and all went pretty well. I've later found out that it's a common well known tactic. But I made it up myself. It is mine. Nobody can take it from me.
Afaik the map will fill up pretty quickly as time advances. Andnjord is probably only an hour or two in. It probably won't ever be just a continuous mass of hives though.Deathworld looks comparatively tame compared to "Mass of Zergs" mode where the outside no longer has discrete nests, but is just a continuous mass of Zergs out to infinity.
It's not only about the size of a resource patch. But also about the throughput. You would be able to fit about 50 electric miners on that patch. It's 25 iron ore per second. AP ammo costs 9. So if your perimeter consumes 1 ammo pack per second on average, hald of your iron production would get consumed by your perimeter defense.Hum...The patch is worth half a million, and there are iron expansions not too far off but they look kinda awkward to defend.You should consider whether you'd be able to defend an iron expansion. If not, maybe you should restart. Your iron patch is too small and probably wouldn't support a proper AP ammo production.
You taffer.Consider it stolen
Yeah, it would make more sense if one plate instead made two gears. Up the requirements of gears in a few items and things should be fine.I really don't like how gears need two iron plates. It doesn't make sense to me that a gear would need that much iron.
It just feels like something the devs decided to make the logistics a little more difficult.