So what are the new weapons? So far I found sniper rifle remade into a pistol (small gun), plasma cannon, anti-materiel rifle (heavy gun ), a unique minigun, 2 grenade launchers, SAW machinegun and some other junk.
I like the loner perk, the one that gives you +10% skills if you're travelling by yourself but I dislike the idea of the perk that gives you 10k caps out of thin air.
You can pay to have a combat shotgun mod in Sedit that makes it more powerful, but removes the burst option and there's a Kriss Vector SMG you can buy in Albuquerque. It uses 14mm AP. Either Chuck or the Imperials sell it. I can't remember which, maybe both. There are also two unique energy weapons in the last base, but you need to kill enemies to get them. One is a plasma minigun and the other is a plasma rifle that's better than the old turbo model.