Crooked Bee
(no longer) a wide-wandering bee
The Fragile was a pretty cool album.
I'm late, but is still valid.Clockwork Knight said:
I vote for YES Tales of Topographic Oceans, as a weak album from one of the eras greatest bands that show everything that was wrong with the genre.Lightknight said:- Pink Floyd's 'The Wall' double-album ended prog/art rock.
felipepepe said:I'm late, but is still valid.Clockwork Knight said:
I vote for YES Tales of Topographic Oceans, as a weak album from one of the eras greatest bands that show everything that was wrong with the genre.Lightknight said:- Pink Floyd's 'The Wall' double-album ended prog/art rock.
You could also say that Godspeed You! Black Emperor killed Post-Rock with Lift Your Skinnny Fist like Antennas to the Heavens or that Metalica killed Thrash Metal with Metallica (the black album, was a double vinyl)...the genres lives on, but it simply has nothing more to offer anyone but the fans.
Zomg said:Is anybody really playing Gold Box games and withdrawing pipe from corner of mouth and saying, "This combat is good. This combat is interesting." There are like 3 mildly interesting set piece fights per game.
Zomg said:I played them in the day and I played them to grind mindlessly and feel false accomplishment stimuli. There was only one MMORPG at the time and it cost way too much. What is the excuse now?
Don't you know that the meaning of grinding has changed? It now means combat that the the player does not wish to engage in but is forced into.PorkaMorka said:Zomg said:I played them in the day and I played them to grind mindlessly and feel false accomplishment stimuli. There was only one MMORPG at the time and it cost way too much. What is the excuse now?
* Opens strongbox, withdraws Champions of Krynn manual, consults level limit tables*
Yeap, the level cap is still 8 (9 for thieves).
I can think of a lot better games for autistic grinding. Especially, since I recall reaching many of the level limits through normal play.
I guess you were only playing the two high level games? I certainly do not recall grinding in the lower-mid level games. It would be boring and it would ruin the challenge.
Well... if you're forced to say do and win the same encounter over and over again, for say 20 or 30 times, is that still considered grinding? or maybe just grindy? Think of something like the identical encounters in Deep Roads in DAO. It's not grinding per se but in terms of the repetition/boredom, isn't it a similar situation?MMXI said:Don't you know that the meaning of grinding has changed? It now means combat that the the player does not wish to engage in but is forced into.
PorkaMorka said:Two decades later, it might seem a bit simple but I can say without hesitation that the combat is still better than a number of the tactical RPGs being released today. (Due to solid difficulty, clear mechanics and quick play speed)
Popularity isn't proof of quality but somebody had to be having fun with th[em considering that they sold enough to produce 13.5 games in that engine, not counting ports. (And FRUA soldiered on for a good long while).
PorkaMorka said:Zomg said:I played them in the day and I played them to grind mindlessly and feel false accomplishment stimuli. There was only one MMORPG at the time and it cost way too much. What is the excuse now?
* Opens strongbox, withdraws Champions of Krynn manual, consults level limit tables*
Yeap, the level cap is still 8 (9 for thieves).
Crooked Bee said:The Fragile was a pretty cool album.
I've always wondered why the mainstream gamers seem to only know about Windows cRPGs and not DOS cRPGs, while the decline of the genre happened between those two eras.Daemongar said:The OP misses a pretty big point. Althought Fallout 1 was released for DOS, it was also released around the time that games were being dedicated to Windows 95 solely and the release of Direct X. While FO1 had it's problems, the dedicated Windows 95/Direct X game had more to do with the decline. What DirectX fixed, and Windows 95 made simpler, made games more accessable, watering down games being made for nerds only.
Your scale has not enough resolution.Zomg said:PorkaMorka said:Two decades later, it might seem a bit simple but I can say without hesitation that the combat is still better than a number of the tactical RPGs being released today. (Due to solid difficulty, clear mechanics and quick play speed)
Popularity isn't proof of quality but somebody had to be having fun with th[em considering that they sold enough to produce 13.5 games in that engine, not counting ports. (And FRUA soldiered on for a good long while).
But my thesis was essentially that "gameplay" is a fake rationalization for why people play or pay for RPGs at all. Therefore the GBs were not popular on the back of gameplay, just like Fallout wasn't. I'm not trying to compare GB vs. like uh whatever people play now - but playing card games with a slow child has about the same gameplay depth as one of the less awful RPGs, except compacted into ten minutes instead of 30 hours.
PorkaMorka said:Zomg said:I played them in the day and I played them to grind mindlessly and feel false accomplishment stimuli. There was only one MMORPG at the time and it cost way too much. What is the excuse now?
* Opens strongbox, withdraws Champions of Krynn manual, consults level limit tables*
Yeap, the level cap is still 8 (9 for thieves).
Just playing them straight through and pacifying all the maps while stepping on most tiles is grinding in itself. It's grinding right out of the box. I really defy anyone to play through one of them and with it still fresh tell me it's not press button get behavioral reward minus like 2-3 set pieces. How many times do you register a new thought while playing them? I could play through a lost GB game they pulled out of the SSI time capsule completely drunk, sleep deprived and distracted. If I tried that in a competitive game I'd get my shit pushed in by a novice, there's absolutely no comparison if you're going to jump on the gameplay horse. I am internet enraged that people even use the same words to criticize these dissimilar thingssss
This may be better suited for another topic, but what DirectX gave for expedited development, efficiency and a standard set of drivers for hardware, it took away in that people programming for DOS were able to do anything they damn well pleased.MMXI said:I've always wondered why the mainstream gamers seem to only know about Windows cRPGs and not DOS cRPGs, while the decline of the genre happened between those two eras.Daemongar said:The OP misses a pretty big point. Althought Fallout 1 was released for DOS, it was also released around the time that games were being dedicated to Windows 95 solely and the release of Direct X. While FO1 had it's problems, the dedicated Windows 95/Direct X game had more to do with the decline. What DirectX fixed, and Windows 95 made simpler, made games more accessable, watering down games being made for nerds only.
Zomg said:If you cared about gameplay you would be playing a competitive game instead of grinding.
Zomg said:But my thesis was essentially that "gameplay" is a fake rationalization for why people play or pay for RPGs at all. Therefore the GBs were not popular on the back of gameplay, just like Fallout wasn't. I'm not trying to compare GB vs. like uh whatever people play now - but playing card games with a slow child has about the same gameplay depth as one of the less awful RPGs, except compacted into ten minutes instead of 30 hours.
PorkaMorka said:Just playing them straight through and pacifying all the maps while stepping on most tiles is grinding in itself. It's grinding right out of the box.
PorkaMorka said:I really defy anyone to play through one of them and with it still fresh tell me it's not press button get behavioral reward minus like 2-3 set pieces. How many times do you register a new thought while playing them? I could play through a lost GB game they pulled out of the SSI time capsule completely drunk, sleep deprived and distracted.
PorkaMorka said:If I tried that in a competitive game I'd get my shit pushed in by a novice, there's absolutely no comparison if you're going to jump on the gameplay horse. I am internet enraged that people even use the same words to criticize these dissimilar thingssss
Disagree, grinding is when you go out of your way to fight extra fights to power up. If you explore everywhere and have just enough fights to keep your characters at the proper level, that means the Devs designed the difficulty curve correctly and there is no need to grind.
Granted, there isn't a lot of heavy thinking involved and it's not as tactical as the best tactical RPGs.
Surf Solar said:
If the game throws trash mobs at the player that he cannot avoid (to waste his time and to gain levels), that feels like it's a grindy game. Often even more than a game which allows me to advance quicker through the game but might need me to occasionally kill some shit purely for xp/gold (unless I'm really smart at the game).PorkaMorka said:Disagree, grinding is when you go out of your way to fight extra fights to power up. If you explore everywhere and have just enough fights to keep your characters at the proper level, that means the Devs designed the difficulty curve correctly and there is no need to grind.
Johannes said:If the game throws trash mobs at the player that he cannot avoid (to waste his time and to gain levels), that feels like it's a grindy game. Often even more than a game which allows me to advance quicker through the game but might need me to occasionally kill some shit purely for xp/gold (unless I'm really smart at the game).PorkaMorka said:Disagree, grinding is when you go out of your way to fight extra fights to power up. If you explore everywhere and have just enough fights to keep your characters at the proper level, that means the Devs designed the difficulty curve correctly and there is no need to grind.
Yeah, pretty much all RPGs should cut a lot of their repetitive combat and focus on fewer, actually interesting battles. Really many gmes have a handful of truly interesting encounters, just don't keep them as the exception. Unless the trash mobs are raelly fast to deal with, and provide some sort of meaningful resource drain on the player. A resource drain that'd be hard to handle optimally.
Johannes said:Then again RPGs are a lot about just feeling awesome and trying out new spells and new guns in a non-stressful manner. Though too much easy combat does get boring for that too.