Jim the Dinosaur
Arcane
- Joined
- Nov 19, 2009
- Messages
- 3,144
You can always check for stat requirements when deciding if the effect should be applied - for instance, you'd need to be sufficiently intelligent and already have some repair skill for repair manual to provide any bonus.You should seriously ditch "carrying books give temporary buffs to skill" from your mod. As in, seriously.
Because that is just one notch away from the full derpity of Oblivion with Guns with its magical "scientist"/etc clothes of making character creation pointless. If carrying a book negates the trade-off of not developing a skill all the time and/or the time and money investment in learning it by purchasing and reading skill books, it shoves character creation into something like:
Or you may have (modest) bonuses from possessed books sum into multiplier (instead of flat bonus) to your base skill, maybe multiply them by int as well (10 INT - full bonus).
+20% of base skill of 10 will give you measly 2 point bonus and 12 points total, but +20% to 100 skill will give you hefty 20 point bonus and 120 total.
I'm really liking the multiplier idea, perhaps dropping slowly after the 100% mark or so to a full stop at 150% to account for you already knowing most of the info in there.
Also, cassidy: "If carrying a book negates the trade-off of not developing a skill all the time and/or the time and money investment in learning it by purchasing and reading skill books, it shoves character creation into something like herp"
You do understand that the old system simply replaces this +20% bonus you hate so much with an automatic ~+90% bonus, right? So what's your fucking point?