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Fallout 2 - Pacifist

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
kill 'em all, let god sort them out

uhm...

don't kill any of them, god will get to it eventually?

if you wait by the river long enough, the bodies of your enemies will float by?

it's a good day to die... without being killed by death?
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
And that is: the end with a proud 1 in the bodycount. As I said earlier, despite me doing nothing in the offensive, Frankie is still added to my bodycount, that's how the game works. I doubt that there is any other way to do that

[/spoiler]

Apparently you have to first damage his SPECIAL with Rotgut and Jet and then pump him up with over 100 Superstimpaks.



Guy has other kills, so it's not a 100% Pacifist.
 

Jigby

Augur
Joined
May 9, 2009
Messages
395
Or you could probably combine the 2 approaches. Instead of using 100 superstimpaks like an autist, use ~4, then deal ~970 dmg, disengage from combat and wait for him to die. Tl;dr, the way to kill is always either with superstims or with explosives. That's Fallout for you.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,077
Location
Reichskommissariat Russland ᛋᛋ
Technically, you can just take his HP to ~30 with normal combat (lure him away to the room with the sergeants, away from the turrets), then disengage from combat and kill him with explosives. The 100 superstimpak is too much work.
Seems logical, my char has good stats for sniping and tonnes of batteries, so just spec Energy Guns, get Pulse Rifle and start spraying... but the thing is that I haven't made a single shot in this playthrough.
So yeah, while my boducount would be pure zero, there one actual combat for me char and speccing in one offensive skill.
Funny thing: 1 in bodycount but no combat or 0 in bodycount but engage in combat
 

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