Jaesun
Fabulous Ex-Moderator
Ian will join you for free...
So, after playing this game for the first time, until I got to Navarro base and giving the blueprints to the Brotherhood, I decided to start playing the first Fallout, and...
That game is fucking easy, I got Dogmeat without even trying (Dunno, he just started following me after I finished Junktown's mayor's quest, though wiki says I have to do some other quest involving the doctor or something) and I could get Ian with only a hundred caps. Compare it to Fallout 2, where the first possible companion requires 350 caps (Or doing that gecko quest), the second, 1000 caps, and the third is far away in the Vault City. (I think that is as far as Vault 13 -> Boneyard's distance in the first game)
The enemies are a lot easier too. Considering Fallout 2's difficult early game, I expected at least the random encounters will kill me with critical burst, but no, the only thing that could kill me so far is the Super Mutant at the Necropolis' water pump, and I could simply talk my way through him.
So, after playing this game for the first time, until I got to Navarro base and giving the blueprints to the Brotherhood, I decided to start playing the first Fallout, and...
That game is fucking easy, I got Dogmeat without even trying (Dunno, he just started following me after I finished Junktown's mayor's quest, though wiki says I have to do some other quest involving the doctor or something) and I could get Ian with only a hundred caps. Compare it to Fallout 2, where the first possible companion requires 350 caps (Or doing that gecko quest), the second, 1000 caps, and the third is far away in the Vault City. (I think that is as far as Vault 13 -> Boneyard's distance in the first game)
The enemies are a lot easier too. Considering Fallout 2's difficult early game, I expected at least the random encounters will kill me with critical burst, but no, the only thing that could kill me so far is the Super Mutant at the Necropolis' water pump, and I could simply talk my way through him.
T.Reich >
Both games are combat light with most/all fights being optionnal.
Hell, this is one of the highlight of the game. You can be a fighter, a talker or a stealth guy and see most of the game content.
Same cannot be said for gamebryo episodes... Still wondering why they bought that thing...
It is like buying Postal IP and make it a game in which you help kids cross the street...
Ah, yes, the coveted "Jesus" rank.
Gotta be literal Jesus for that.
I've had that joke encounter in Fallout 2 where an NPC says Ian gets you killed more often than enemies do, but haven't had the pleasure of getting a critical burst from him trying to shot some raider next to me yet.Well getting Ian is one surefire way of making Fallout more difficult.
Dogmeat comes with you if you're wearing the Mad Max jacket.
I've had that joke encounter in Fallout 2 where an NPC says Ian gets you killed more often than enemies do, but haven't had the pleasure of getting a critical burst from him trying to shot some raider next to me yet.
though I actually remember making peace between the people of Modoc and the Slags and it was really sad to see that they eventually killed everyone in the underground.
......
I am not sure if it's a bug or something but Sulik was often in the habit of switching to melee even though he had an SMG and ammo on him and the proper combat settings.
though I actually remember making peace between the people of Modoc and the Slags and it was really sad to see that they eventually killed everyone in the underground.
......
I am not sure if it's a bug or something but Sulik was often in the habit of switching to melee even though he had an SMG and ammo on him and the proper combat settings.
Your Modoc ending is weird. I am definitely able to get the good ending there (the Vault City ending is the bugged one). I don't remember what patches I have installed though.
As for Sulik, if you want him to always stay with his gun, take away the melee weapons from his inventory.
For the actually good Modoc ending you have to:
1. First deliver the message from the Slags to Modoc citizens.
2. This opens two more quests - find out what happened to the previous farm owner, and what happened to the tanner's son. You have 1 month to do it, IIRC.
3. Tanner's son is with the Slags, gotta ask the leader about him.
4. The previous farm owner is a drunk at Mamma's place in Den.
IDK if this thread is a troll and its pretty old but if you can't beat the raiders in V15 you're literally retarded lol, one time I cleaned it out with nothing more then leather armour and a 10mm smg while I was level 3, I'd have a hard time believing you're worse then that and I did that playthrough when I was like 11 years old
For the actually good Modoc ending you have to:
1. First deliver the message from the Slags to Modoc citizens.
2. This opens two more quests - find out what happened to the previous farm owner, and what happened to the tanner's son. You have 1 month to do it, IIRC.
3. Tanner's son is with the Slags, gotta ask the leader about him.
4. The previous farm owner is a drunk at Mamma's place in Den.