Gwendo said:
Fable 2 is too simple and childish so far. Started making some gestures (poses, farting, thumb up, etc) in front of a lady for a couple of minutes until her "like" bar was full and now is ready to marry me (if I bring her a ring). So lame.
Argh! This next gen innovation really pisses me off. Let us just take a moment and remember what innovation means to developers today and how games gradually started turning into steaming piles of shit.
The gaming industry started blooming in the 1980s and in this era it became clear there is great hunger for this new interactive entertainment. I won't say that games from the 80s were better than games today, but they were certainly more innovative. Developers tried to explore gaming it's all forms. You had more genres than in any era before and each game tried to be original. Back in the 1987 Final Fantasy was truly innovative, and it's legacy can still be felt on modern console games. Games like Elite, M.U.L.E., Ultima, Zork, Wizardry and many others were constantly trying to push the gaming forward. Although their quality by the standards today is questionable, no one can deny their innovation and back in the days you had hundreds of games like this!
In the 90s the system limitations were still present, but next 10 years gave best titles ever created and the trend of exploring new worlds and new genres was still present. Seriously, 10-20 years ago if I wanted to play a prisoner that has to escape from prison I could play it and experience it, if I wanted to play a trouble maker in school I could play it, if I wanted to play pizza making gangster manager I could play it, if I wanted to play goddamn Popeye I could play it. You had adventures, managers, action first person shooters in 3D to action arcade games in 2D or top down views. You had turn based games, board games, ... goddamit you even had great educational games like Math blaster, or Where in the World is Carmen Sandiego which took you all over the world and even into the space-time continuum. That was true innovation! Basically there isn't so many genres as there was games in the late 80s and 90s.
As we approached the new century I was happy how the games were progressing. Baldur's Gate, Fallouts, Planescape Torment, Deus Ex, Icewind Dale, Warhamer: Dark Omen, Half Life, Thief, Star Craft, Grim Fandango, Heroes of Might and Magics, System Shock 2, are just few titles worth mentioning from that era. Look how many games? Not only from one or two genres, but from numerous different genres! And even within same genres so much diversity!! From isometric view to first person, from real time to turn based, from serious to goofy, from action packed to strategic!!
And what do we have today? The pinnacles of gaming industry! Oblivion which isn't worthy to lick the boot of Ultima 7 which was made 15 years ago! 15 years ago you could interact with anything in anyway you wanted, but in Oblivion you can't even sit on an empty chair if it's owned by someone else! Innovation indeed. Mass Effect which innovated the dialogs so it is more cinematic, but at a very high cost because in ME very often you won't know what your character will say based on the few short words you are given. I guess it doesn't matter as long as it's cinematic!! I won't even comment the battle system which is awful. If they indeed wanted to make a shooter RPG hybrid, Deus Ex and System Shock was the way to go, another 2 games that were made 10 years ago! And it's not happening only in the RPG genre. Oh, no.. it's happening in the gaming industry everywhere! Adventure games are practically screwed, good managers like Transport Tycoon, Theme Hospital don't exist. Turn based games? Nope. Isometric? Nope. Goofy? Occasionally, but expect it to be dumbed down so retards can enjoy it. And now we have Fable 2. New masterpiece, a game that was made for, I will quote Pete, non-gamers! And then the developers have the face to blame the pirates for the decline of PC gaming?! Back in the 90s almost every game was pirated, but that didn't stop the developers from making great games. The fact that there are no more games like they used to make them, only speaks the one horrible truth. That games are not being made for fun anymore, but for making money.
The future is in indies.