Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Fallout 3: It's for the fans!

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Yeah, the Glowing Ones are now all feral, apparently. I'm not impressed by Ghouls as "fast zombies" either.

As far as I recall, Ghouls were never a major threat in Fallout. If anything, the intelligent, armed Ghouls were the most dangerous.

I kinda like the lockpicking minigame, although I'm not sure how relevant the skill is.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Claw said:
Yeah, the Glowing Ones are now all feral, apparently. I'm not impressed by Ghouls as "fast zombies" either.

And shoot "Radiation waves".

I kinda like the lockpicking minigame, although I'm not sure how relevant the skill is.

I also kind of liked the hacking mini game. What few seconds I did see, looked interesting.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom