Ander Vinz
Scholar
- Joined
- May 25, 2007
- Messages
- 645
Bethesda, you're no fun anymore.
The number of NPCs in Fallout 3 is about 300
One rather more evil quest we saw at Bethesda's dev studio in Maryland was to detonate a warhead at the center of Megaton, a large town filled with people going about their daily lives.
...you can zoom out even further to get to the franchise-beloved 3rd person perspective.
Translates into: 'I saw a rad scorpion today, filthy things!' ?.... and socialize with other people about topics that interest them.
It's a joke. Really. It has to be a joke. Either the magazine tried to be funny, or Bethesda hid an easter egg in the presentation.Major_Blackhart said:Tell me these arent actual titles: NPC reactions to you will also change as your title shifts from "Noob Vault Dweller" to "HaXXor - Nuker of Cities".
Or are they?Lumpy said:It's a joke. Really. It has to be a joke. Either the magazine tried to be funny, or Bethesda hid an easter egg in the presentation.Major_Blackhart said:Tell me these arent actual titles: NPC reactions to you will also change as your title shifts from "Noob Vault Dweller" to "HaXXor - Nuker of Cities".
But it is a joke. Sure Bethesda did some stupid shit, but they aren't that retarded.
Bradylama said:Every time I hear about Liam leaving the vault it sounds like he just disappears. Like anybody just disappears from a place where there's only one way in and one way out. Somebody's going to fucking notice.
Admiral jimbob said:Bradylama said:Every time I hear about Liam leaving the vault it sounds like he just disappears. Like anybody just disappears from a place where there's only one way in and one way out. Somebody's going to fucking notice.
Not when it's a Jedi Master.
Called PIPboy... yeah, me neither...merry andrew said:I wouldn't be surprised if Vault Boy is an NPC in Fallout 3.
No, he's right. After playing the Fallout demo, I bought the game in no small part because of the cool death animations.Vault Dweller said:Grow up, Todd.
Especiallyn a Vault. I mean, what with the sirens going off when you open the Vault door and all that.Bradylama said:Every time I hear about Liam leaving the vault it sounds like he just disappears. Like anybody just disappears from a place where there's only one way in and one iway out. Somebody's going to fucking notice.
Lumpy said:Back in the day, Oblivion's NPCs were engaging in meaningful and complex activities based on advanced schedules. Now, apparently they were going around doing random minor stuff.
Role-Player said:Are these mooks going the Tactics way?
the first solid bridge between the rapidly growing RPG genre and the immensely pop FPS category
LittleJoe said:Is V.A.T.S a sort of special ability that gives you an advantage for a few seconds, and then the rest of the battle is in real time? I don't get it.
Agreed. Does it really say "pop" instead of (presumably) popular? Are the video game audience ADD to the point where we can't be bothered to spell out words over five letters? Oh, we can always used full-voice instead! Whee!obediah said:the first solid bridge between the rapidly growing RPG genre and the immensely pop FPS category
This is probably the stupidest thing I've heard in months. Really terrible stuff.
Role-Player said:Hey, I enjoy ass-kicking. There's nothing wrong with watching a neophyte grow into a force to be reckoned with and administering different levels of ownage. The key difference here is how Toddler - or the previews - imply that ass-kicking is all about guns and violence. Well, it's not. That was one of the cool things about Fallout. You can kick ass in many ways other than the standard and drab action hero. Want to get rid of the Super Mutants in Broken Hills? Sure, you could pump yourself with some Buffout, whip out a Bozar and unleash a hail of bullets. But you also could join the human racists and slowly work your way towards eliminating the Mutants in other ways, culminating in the mine's explosion.
Sure, it's not a particularly diverse example but it's a glimpse into how "kick-ass" could be anything from "action hero that shoots his way through problems" to "sneaky bastard gets away with the loot and the girl" or "charismatic do-gooder convinces criminals to leave a small community alone". Dealing with the crime families in New Reno was another example. Salvatore in particular could be killed, robbed of his oxygen tanks or have them replaced with poison. That's bad ass - outwitting your adversary, not striking a pose over a Mutant's corpse while holding two Desert Eagles.
People can harp all they want about how one can't judge a game before it's released but every single preview or newsbit I see concerning Fallout 3 has Bethesda go "it's got cool, fast nuclear action and explosions. oh, and there's some words for people who like to read, too". To them and a large contigent of the Fallout 3 apologists, bad ass translates into "gunz".
Cannon-wielding Behemots
Behemots?!
Are these mooks going the Tactics way?