Naked Ninja said:
Hmmm, so mutation can turn people into walking "ghouls" but not walking "vampires" (if it is mutation and not just plain old psychosis), because the second name is more of a fantasy sounding cliche and...oh wait.
...
I insist all denizens of a post-apocalyptic future act in a rational, orderly fashion.
No going insane. No associating one's identity with insect creatures. No weird mental behavior of any sort, please.
Wow, a rational, non-hating voice in the wilderness of the Codex - hang up your badge in shame.
I played Fallout 1 when it was first released, my memories are of repeating tiles, Ian shooting me in the back, the dog dying too easily, 50's vibe and impossible mutations.
If Oblivion is anything to go by, Bethesda will pull all these off perfectly.
200 years after a nuclear holocaust and I doubt there'd be very few... to none, sane rational people left in a world populated by mutated monsters.
NPCs drinking pure blood to fix their own DNA shortcomings - why not? irradiated zombie types suffering from enraged psychopathic tendencies - sure. Giant ants and scorpions whose skeletal structure mutates into horrifying B movie monsters - pure 50's sensibilities baby...
Fallout 3 won't be great, because Beth employ crap animators, programmers and quest writers (tho Emil is a cut above the rest there). No, but Fallout 3 2010 will be great because (ASSuming they release the CS), the modders will fix it.
Oblivion 2008: Realistic persuasion, lockpicking, fatigue, intelligence and other skills (inc. unarmoured and non magical staves). Better graphics (inc. landscape overhaul and city betterment), anims and sound. Need to eat, sleep & drink. Travellers populating the world, along with NPC companions and complete gameplay mechanics overhaul. Horseback fighting, decapitation and complex new quest lines... to name just a few enhancements and fixes.
/Lurk mode back on.