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Preview Fallout 3 Preview Bonanza

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,027
Gstaff or Emil said it himself, they're not real vampires, on the official forums, about one month ago. The vampire thing was mentioned in another preview some time ago. My "assumptions" :roll: It's not a mythological vampire, if it was yeah it would definitely be stupid, but it's not a myth vampire, just weird people. Like the brainwashed children of the cathedral, nothing wrong with these 'people'.
 

Zod

Novice
Joined
Oct 3, 2008
Messages
1
xuerebx said:
Gstaff or Emil said it himself, they're not real vampires [...]

Ok, we're set in a post apocalyptic world where survival is of the uttermost importance right?
You'd think you'd be too busy foraging for mutant berries or something to go through the fangtasia routine.
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
xuerebx said:
Gstaff or Emil said it himself, they're not real vampires, on the official forums, about one month ago. The vampire thing was mentioned in another preview some time ago. My "assumptions" :roll: It's not a mythological vampire, if it was yeah it would definitely be stupid, but it's not a myth vampire, just weird people.
Ok, sorry then - didn't know what they said about them. Just that I ASSumed there's a possibility, too, that they're "real" mythological vampires (given the facts that the game also includes spellcasting creatures, enchanted clothes, man-eating superorcs, choo-choo/teddybear guns and a bunch of miniature nuclear mushrooms).
Carry on then.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
xuerebx said:
Claw said:
At least you got that right.

Everything I do is right :P But anyway this sect is just like the Children of the Cathedral i.e. fucked up mentalists. The only difference is because this new sect is introduced by Beth, that's all.
How do vampire kids fit in with the whole retrofuturistic theme?
Not at all.

Goths are not '50s.
 

Unradscorpion

Arbiter
Joined
May 19, 2008
Messages
1,488
c3.jpg
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Don't mind the "vampires". I kinda like them. Playing on people's superstitions in this sort of "Dark Age" could be a good survival strategy. Too bad Bethesda royally fucked up twice over with idiocy like the roach king and the AntAgonizer.

One step forward, two huge leaps backwards. That's Bethesda's motto.
 

Dorf

Novice
Joined
Sep 22, 2008
Messages
40
Probably heard this before...

But this damn game isn't Fallout 3. Sure its Fallout based but its not the 3rd iteration in the series.

True Fallout is a 3rd person isometric view RPG with a stat and skill system and turned based combat. The SPECIAL system plays into every aspect of the combat and a lot into the role-playing of Fallout. You cannot radically change the game without ruining most of what was set down before which made Fallout what it was and will always be.

They should have named this damn game like Fallout: The Elder Scrolls or some such non-sense like that and not Fallout 3.
[rant off]

Been playing Fallout 1 at home and it pisses me off that they can't just make a better game without ruining everything that made it great.

What until they try and make another X-Com game. They will fuck that one up too.
 
Joined
Feb 10, 2007
Messages
7,715
The Elder Scrolls: Wasteland.

But anyway, yep, it's Fallout 3, the true Fallout 3 no matter what anyone says. Van Buren isn't Fallout 3, hell, most of you hated Van Buren when it was going to be Fallout 3.
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.
I could probably stomach vampire-like beings like in The Omega Man/I Am Legend/Whatevathefuck, but this is Bethesda. They have a knack for taking what potentially could be cool if done right and fucking it up all to hell.
 

Kingston

Arcane
Joined
Jan 13, 2007
Messages
4,392
Location
I lack the wit to put something hilarious here
http://www.gamesradar.com/pc/fallout-3/ ... 1320531089


You've probably read a lot about Fallout 3. Until you've actually played Fallout 3, however, you don't understand. You don't understand just how big the game feels, just how open the game seems and just how much freedom the game appears to offer.

Don't try and pull this shit. We all know how it'll feel like. It'll feel like Oblivion and Oblivion didn't feel all that big. The map in Fallout 3 is supposed to be smaller than Oblivion's, so what gives?

I am sure that F3 will be a much better game than Oblivion, though.
 

Naked Ninja

Arbiter
Joined
Oct 31, 2006
Messages
1,664
Location
South Africa
Hmmm, so mutation can turn people into walking "ghouls" but not walking "vampires" (if it is mutation and not just plain old psychosis), because the second name is more of a fantasy sounding cliche and...oh wait.


Also : So they have crazy people in the wastelands who dress up as giant ants? Perhaps after finding some pheromone which allows them to control ants, to fit in with the kich sci-fi theme?

Well.

That's unacceptable.

I insist all denizens of a post-apocalyptic future act in a rational, orderly fashion.

No going insane. No associating one's identity with insect creatures. No weird mental behavior of any sort, please.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Wait Fallout 3 now has vampires? Where did they said that? Or this is only what a reviewer called a bunch of npcs who looked like vampires? (Because moronic game reviewers judge everything by the way it looks and never read books.)
 

Pastel

Scholar
Joined
Jun 16, 2007
Messages
894
In Naked Ninja's world, everyone is either rational and orderly, or a vampire that rides ants.
 

franc kaos

Liturgist
Joined
Aug 4, 2005
Messages
298
Location
On the outside ~ looking in...
Naked Ninja said:
Hmmm, so mutation can turn people into walking "ghouls" but not walking "vampires" (if it is mutation and not just plain old psychosis), because the second name is more of a fantasy sounding cliche and...oh wait.

...

I insist all denizens of a post-apocalyptic future act in a rational, orderly fashion.

No going insane. No associating one's identity with insect creatures. No weird mental behavior of any sort, please.

Wow, a rational, non-hating voice in the wilderness of the Codex - hang up your badge in shame.

I played Fallout 1 when it was first released, my memories are of repeating tiles, Ian shooting me in the back, the dog dying too easily, 50's vibe and impossible mutations.

If Oblivion is anything to go by, Bethesda will pull all these off perfectly.

200 years after a nuclear holocaust and I doubt there'd be very few... to none, sane rational people left in a world populated by mutated monsters.

NPCs drinking pure blood to fix their own DNA shortcomings - why not? irradiated zombie types suffering from enraged psychopathic tendencies - sure. Giant ants and scorpions whose skeletal structure mutates into horrifying B movie monsters - pure 50's sensibilities baby...

Fallout 3 won't be great, because Beth employ crap animators, programmers and quest writers (tho Emil is a cut above the rest there). No, but Fallout 3 2010 will be great because (ASSuming they release the CS), the modders will fix it.

Oblivion 2008: Realistic persuasion, lockpicking, fatigue, intelligence and other skills (inc. unarmoured and non magical staves). Better graphics (inc. landscape overhaul and city betterment), anims and sound. Need to eat, sleep & drink. Travellers populating the world, along with NPC companions and complete gameplay mechanics overhaul. Horseback fighting, decapitation and complex new quest lines... to name just a few enhancements and fixes.

/Lurk mode back on.
 

Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
Too bad were not getting the mod tools this time around. I really wanted to get involved with the mod community on this one. Was going to get a new PC just for it and everything.
 

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