Well, I didn’t remove it from inventory for now, but I'm planning to buy it after Bethesda releases modding tools. (Because if they will not - no money from me!)
Just because it DOES show higly positive tendencies, and that should be rewarded. Total removal of modding tools is NOT a positive tendency, though. As for 'preparing them for 'wider audiences''... what the fuck? Previous CSes were totally buggy and undocumented, and if they somehow 'polished it' for the wider audiences, I really pity the game creators for having to work in such a pile of shit. I'd say it's just an excuse to prevent modders being competition for their supah-avesome DLC homes and robot horse armor.
Anyway, expecting PS:T level writing from Bethesda is being VERY optimistical, and it's much better then I thought it would be, and in fact even better then I hoped for (because I'm not an optimist). Some of it is actually decent! And some is quite stupid, right, but it is 'some', not 'all', like in Oblivion.
The combat DOES start to bore me now. There are way too many enemies, and I really pity those who play on very hard - because wading through supermutant invested ruins is a real shore now, and I shudder at the sheer boredom it must induce to take them down at 2x slower rate. Balance, Bethesda style: Give player lots of weapons, lots of ammo – but you have to shoot LOADS of enemies, and each take tens of rounds to take down (with an exception of combat shotgun. Best weapon in the game so far – it usually kills ‘just’ supermutants at one well-aimed headshot. Does not work as well against brutes and masters, though). And funny thing is, raiders are about as tough as supermutants!
I consider abandoning the character and making myself a 'stealth person'. Or, perhaps, just respec (due to insane amount of skillpoints per level)... especially since I'm likely to hit level cap way before end of the game anyway, cause I've taken the xp boost perk (didn't know that it's absolutely unnessary).