From a Gamebanshee collection of various reviews (this one from a site called Giantrealm):
[b]If it feels like I'm not getting anywhere with this review, it's because I'm taking great pains to not ruin the world for explorers. I can't stress it enough, the world should be what you're after here. if you're looking for amazing story, memorable personality, NPCs you really, really want to kill (or save, I guess, if that's your style), or anything else, I'd honestly suggest you look elsewhere. Just to give you an idea, here's all my gripes, in bulletpoint form.
1. I did not care about the NPCs.
2. I did not care about the story.
3. The writing is a cheap imitation of the previous Fallout titles.
4. The NPCs are pretty stupid and the AI is completely wonk.
5. Mobs can get caught on the smallest bit of geometry.
6. The quests are binary, as mentioned, and that's annoying.
7. I didn't really care about finding my father.
8. There's too much "junk" in the world.
9. Some of the support systems (engineering and lockpicking for example) aren't really support. They're necessary and core for the development of your character and totally key in succeeding.
10. The inventory is clunky and over-designed. Hell, the pip boy itself was left in the oven way too long (which is somewhat ironic considering how quickly this game came together).
11. Perhaps the greatest fault of the title (as a Fallout game), I felt no great connection to the people in the world or my actions.
12. The VATS system makes the entire game, assuming you haven't specced yourself into gimpville, way too easy.[/b]
This reads (eerily) like an Oblivion review (written by an honest gamer).
[b]If it feels like I'm not getting anywhere with this review, it's because I'm taking great pains to not ruin the world for explorers. I can't stress it enough, the world should be what you're after here. if you're looking for amazing story, memorable personality, NPCs you really, really want to kill (or save, I guess, if that's your style), or anything else, I'd honestly suggest you look elsewhere. Just to give you an idea, here's all my gripes, in bulletpoint form.
1. I did not care about the NPCs.
2. I did not care about the story.
3. The writing is a cheap imitation of the previous Fallout titles.
4. The NPCs are pretty stupid and the AI is completely wonk.
5. Mobs can get caught on the smallest bit of geometry.
6. The quests are binary, as mentioned, and that's annoying.
7. I didn't really care about finding my father.
8. There's too much "junk" in the world.
9. Some of the support systems (engineering and lockpicking for example) aren't really support. They're necessary and core for the development of your character and totally key in succeeding.
10. The inventory is clunky and over-designed. Hell, the pip boy itself was left in the oven way too long (which is somewhat ironic considering how quickly this game came together).
11. Perhaps the greatest fault of the title (as a Fallout game), I felt no great connection to the people in the world or my actions.
12. The VATS system makes the entire game, assuming you haven't specced yourself into gimpville, way too easy.[/b]
This reads (eerily) like an Oblivion review (written by an honest gamer).