The Radiant AI system that powered the NPCs roaming Oblivion’s sprawling terrain has been tuned up for Fallout 3 as well. Fallout 3 is a ‘very character driven story’ and with a relatively small group of NPCs, 140 as opposed to Oblivion’s thousands, it will be up to this small group of survivors to carry the storyline. Their improved ability to simulate daily routine in their interactions with other NPCs will serve to create the illusion that this sparsely populated wasteland is…um…populated? Yeah.
Fallout3 isn't oblivion with guns, it’s a violent oblivion with guns.Todd Howard said:They’ve got dip switches for violence – all this crazy sh—t.
...
Violence – people forget but Fallout was one of those first games where [people said], ‘Hey, look at the violence’….(the journalists chuckle) Hey, Violence is funny – lets all just own up to it! Violence done well is f---ing hilarious. It’s like Itchy and Scratchy or Jackass –now that’s funny!
Destruction is the new trees.
...Now that’s some funny violence!
That's being extreme.Volourn said:L0L ME is being ripped off, and being used as a compairson and it's not even out yet. HAHAA!
DarkPhantom said:One of the biggest concerns the team repeatedly heard from the community revolved around the use of weapons in an RPG – more succinctly – will elements like Action Points and Targeted Shots be making a return from the original?
So many years thinking what RPG meant...it seems Roller Propelled Grenades was the most accurate guess.
Wicked!
TB is so last millenium. We now have computers powerful enough to play in "real time" (with crappy pseudo pause). It's like Starcraft was always real time and stuff. So it doesn't have to be updated. In fact, Starcraft was a game from the future, sent to the past so that everyone would buy Starcraft 2 and know how much better real time is for FPS.gc051360 said:Why do all of these previews....try and dismiss those arguing for a Fallout 3 to play similar to the originals....but then, in previews of Starcraft 2...they praise it for staying the same. Is Starcraft's gameplay timeless..where Fallout's is a relic of the past? I don't get it.
Vault Dweller said:As an example Todd shows off the ‘Rock-It’ launcher – one of the weapons you can build yourself which shoots rocks and other items found throughout the game. <b>Not sure what to do with it? Try firing off some records or scissors at an incoming mutant</b>!
Flash is the new substance!fastpunk said:Vault Dweller said:As an example Todd shows off the ‘Rock-It’ launcher – one of the weapons you can build yourself which shoots rocks and other items found throughout the game. <b>Not sure what to do with it? Try firing off some records or scissors at an incoming mutant</b>!
Wait, let me get this straight. They said that a mutant wouldn't go down after a hit with the fat man, so what good would it do to throw rocks and scissors at it?
FO3 is all flash with no substance. If nowadays people prefer flash over substance what does it say about them?
One mutant in a boss fight (the behemoth?) didn't go down after a hit from the fatman. "Normal" muties might be a little less tough.fastpunk said:Vault Dweller said:As an example Todd shows off the ‘Rock-It’ launcher – one of the weapons you can build yourself which shoots rocks and other items found throughout the game. <b>Not sure what to do with it? Try firing off some records or scissors at an incoming mutant</b>!
Wait, let me get this straight. They said that a mutant wouldn't go down after a hit with the fat man, so what good would it do to throw rocks and scissors at it?
FO3 is all flash with no substance. If nowadays people prefer flash over substance what does it say about them?
Volourn said:"I can't belive the same people created FO and PS:T and this turd..."
They didn't. A divisionn of Interplay known as Black Isle ceated PST. A relatively new company known as Obsidian created NWN2.
Get over it.
bozia2012 said:LONG LIVE THE NEW FLASH!
This is retarded.
PS ATM I'm trying to replay NWN2 but the script and the characters are goddamn stupid and naive.... I can't belive the same people created FO and PS:T and this turd...
Bradylama said:Basically the story and how your choices affect its tone.
Having the gameworld base itself on the premise that Revan chose the darkside path was great.
It wasn't perfect, but I mean. What else is there?
Really? Because I thought one of the coolest things was how you could choose whether Revan was male/female and light/dark and have it make a pretty big impact on the story. That's some decent scripting right there.
Vault Dweller said:What makes it so great?