Phage
Arcane
- Joined
- Jan 10, 2010
- Messages
- 4,696
So that first thread was made after playing the game before its official launch. Now I've put in more time, and have a clearer picture of what the game is.
The following will be the only review on this entire website that even attempts to be objective about things.
First, I'll put the stuff everyone wants to read so you can get aroused
The Bad:
- Dialogue system is unbelievably bad. It's worse than mass effect's. Unfortunately, this is so deeply ingrained into the game that I don't think mods can fix it. Even if someone were to change it to a list, the dialogues will still play out the same. Since we have this stupid voice acted MC, a mod that adds options will have lots of awkward silences. There aren't even any checks for special/perks. Only thing you can influence is sometimes persuading people with charisma.
- Quest design is awful, worse than Fallout 3's. For the vast majority of quests, there are no multiple solutions (instead of the classic Shoot / Speak / Sneak, it's usually just shoot), and most quests only have 1 outcome (though a couple do offer a choice at the end)
- Main story is pretty nonsensical. It's like they took Fallout 3's hook with all of its logical flaws (Where's muh family member!?) and then added on a heaping of silly.
- Everything is nonsensical. Your character greets people by their first name even if he's never seen them before. There's still tons of full nuka cola bottles to be found (a loading screen justifies this by saying SO MANY WERE MADE THAT THERE'S STILL SOME AROUND ) In general, the world just looks nothing like it should 200 years later.
- Lots of the new stuff added doesn't mesh well with Fallout, in particular, the institute and its related technologies (memory diving and motherfucking teleportation)
- There is little to no actual roleplaying to be had.
- Receiving power armor and killing a deathclaw in the beginning of the game was a terrible design decision. As was giving the second best power armor away FOR FREE after completing a couple BoS quests. They should have made the power armor much rarer. Imagine a scenario where it's easy to scrape together a shitty suit of Raider armor (I dont know why this currently exists since it's worse than the T-45 given to you at the beginning), but getting T-60 requires you to find individual parts throughout the land - similar to getting the Daedric armor in Morrowind.
- Minor thing, but not enough music, both radio and ambient. Getting really repetitive.
The Eh:
- Difficulty is weird. I've been playing on Hard from the start, and for the most part it's a bit too easy. Whenever I try bumping it up to Very Hard or Survival, it seems that the health and damage of enemies flat out doubles between Hard -> Very Hard. As a result, at V Hard the enemies are too spongy for the gameplay to be enjoyable. This is pretty easily modded, but I'm not going to give it a pass due to that.
- Settlement building does finally give a good reason to horde loot, and you can do some sandboxy autistic stuff with it. It does also tie into a couple of quests, but not nearly enough. If the entire main quest was focused around settlement/faction building, then we could've had something great here; unfortunately, it's a feature with depth similar to what you see in a lot of early access steam games.
Now that you're about to climax, I'll tell you the good so you can get butthurt
The Good:
- Shooting is significantly improved over 3/NV (not saying much). Sure, the gunplay isn't as satisfying as Painkiller or FEAR or whatever, but it's mostly up to par for an average FPS.
- Combat scenarios become more interesting as it goes on.
- Enemy AI is vastly improved. Many of the creatures have cool moves, for instance the Synth Striders and AssaultBots will actively sidestep around, ducking and weaving to dodge your attacks. Molerats will burrow under the ground to avoid fire, and tunnel up to ambush you.
- Combat animations are much better, and limb damage is reactive. Great example: You can blow off a robot's legs, and he'll crawl along the ground trying to get to you
- Perk system is BETTER than the FO3/NV skill system. Before you slit your wrists: Fallout 1/2's system is still far superior. That said, the 3/NV system was extremely broken, as it was trivial to max out your character's skills by or before level 20/30 in 3/NV respectively. In FO4, while it is true that eventually you can theoretically max everything out, the absolute 'endgame' seems to be roughly level 40-50, and by then you will not have the majority of perks; you will actually specialize.
- Big World, lots of content. This is a given. The actual size of the map is smaller than Skyrim, but that's frankly a good thing. I could be mistaken, but I think this is the Bethesda game with the most content in it? Won't really know until the autists compile everything onto the wiki.
- "Dungeons" are better designed than in FO3, and frankly, better than even NV. (Let's get real, New Vegas's "dungeons" weren't a high point). That said, they aren't amazing or anything.
- Some factions WILL require you to cut off others once you progress far enough within them (There's 4, I think)
- Brotherhood is better than they were in 3. The introduction to them is retarded ("Oh you helped us fight some ghouls? JOIN US!") but once you're in, you'll find that they're pretty ruthless. In fact, there's a repeatable sidequest where you go to various farms and extort food from them, lol.
- Probably the most BALANCED incarnation of Power Armor yet. Yes, the fusion core system contradicts the game's lore, but it does allow the player to acquire power armor early without breaking the game. Later on (presuming you weren't a retard with your resources) you will be using the power armor for most of the game, as it's very easy to amass a surplus of cores - even on hard.
- Weapon/armor modification requires perks and scrap material, and there's a nice variety of options. Expecting this to grow with mods/DLC, but there's enough as is.
- Companions, kind of. Look, the companions aren't as good as New Vegas's, that's a given. However, they're by far the best set in any Bethesda game. Hell, they're better than what's in Wasteland 2 and Pillars of Plebeternity. Well... some more than others. Nick Valentine in particular is great.
- Some very fun, albeit silly twists.
So, all in all so far? Frankly, the game, as a GAME is much better than FO3 and Oblivion, by a mile. Anyone saying otherwise likely hasn't touched the game at all and is desperate for brofists. That said, this is not really a true roleplaying game anymore - it's more like The Witcher, you go through a preset story as a preset character and change a few things.
The sheer hate I'm seeing and the ensuing circlejerk are pretty funny. A lot of the people making statements like "Fallout 4 players should've been in Paris at that theater last night" are the same morons who have likely dumped hundreds of hours into shit like Borderlands, despite this being a better experience.
So is this game a legitimate 9 or 10 like FO1 and NV? No, not at all. That said, it's a solid game if you want to turn your brain off, explore a wasteland and shoot dudes.
Things could change after I actually finish the main quest, but I doubt it.
The following will be the only review on this entire website that even attempts to be objective about things.
First, I'll put the stuff everyone wants to read so you can get aroused
The Bad:
- Dialogue system is unbelievably bad. It's worse than mass effect's. Unfortunately, this is so deeply ingrained into the game that I don't think mods can fix it. Even if someone were to change it to a list, the dialogues will still play out the same. Since we have this stupid voice acted MC, a mod that adds options will have lots of awkward silences. There aren't even any checks for special/perks. Only thing you can influence is sometimes persuading people with charisma.
- Quest design is awful, worse than Fallout 3's. For the vast majority of quests, there are no multiple solutions (instead of the classic Shoot / Speak / Sneak, it's usually just shoot), and most quests only have 1 outcome (though a couple do offer a choice at the end)
- Main story is pretty nonsensical. It's like they took Fallout 3's hook with all of its logical flaws (Where's muh family member!?) and then added on a heaping of silly.
- Everything is nonsensical. Your character greets people by their first name even if he's never seen them before. There's still tons of full nuka cola bottles to be found (a loading screen justifies this by saying SO MANY WERE MADE THAT THERE'S STILL SOME AROUND ) In general, the world just looks nothing like it should 200 years later.
- Lots of the new stuff added doesn't mesh well with Fallout, in particular, the institute and its related technologies (memory diving and motherfucking teleportation)
- There is little to no actual roleplaying to be had.
- Receiving power armor and killing a deathclaw in the beginning of the game was a terrible design decision. As was giving the second best power armor away FOR FREE after completing a couple BoS quests. They should have made the power armor much rarer. Imagine a scenario where it's easy to scrape together a shitty suit of Raider armor (I dont know why this currently exists since it's worse than the T-45 given to you at the beginning), but getting T-60 requires you to find individual parts throughout the land - similar to getting the Daedric armor in Morrowind.
- Minor thing, but not enough music, both radio and ambient. Getting really repetitive.
The Eh:
- Difficulty is weird. I've been playing on Hard from the start, and for the most part it's a bit too easy. Whenever I try bumping it up to Very Hard or Survival, it seems that the health and damage of enemies flat out doubles between Hard -> Very Hard. As a result, at V Hard the enemies are too spongy for the gameplay to be enjoyable. This is pretty easily modded, but I'm not going to give it a pass due to that.
- Settlement building does finally give a good reason to horde loot, and you can do some sandboxy autistic stuff with it. It does also tie into a couple of quests, but not nearly enough. If the entire main quest was focused around settlement/faction building, then we could've had something great here; unfortunately, it's a feature with depth similar to what you see in a lot of early access steam games.
Now that you're about to climax, I'll tell you the good so you can get butthurt
The Good:
- Shooting is significantly improved over 3/NV (not saying much). Sure, the gunplay isn't as satisfying as Painkiller or FEAR or whatever, but it's mostly up to par for an average FPS.
- Combat scenarios become more interesting as it goes on.
- Enemy AI is vastly improved. Many of the creatures have cool moves, for instance the Synth Striders and AssaultBots will actively sidestep around, ducking and weaving to dodge your attacks. Molerats will burrow under the ground to avoid fire, and tunnel up to ambush you.
- Combat animations are much better, and limb damage is reactive. Great example: You can blow off a robot's legs, and he'll crawl along the ground trying to get to you
- Perk system is BETTER than the FO3/NV skill system. Before you slit your wrists: Fallout 1/2's system is still far superior. That said, the 3/NV system was extremely broken, as it was trivial to max out your character's skills by or before level 20/30 in 3/NV respectively. In FO4, while it is true that eventually you can theoretically max everything out, the absolute 'endgame' seems to be roughly level 40-50, and by then you will not have the majority of perks; you will actually specialize.
- Big World, lots of content. This is a given. The actual size of the map is smaller than Skyrim, but that's frankly a good thing. I could be mistaken, but I think this is the Bethesda game with the most content in it? Won't really know until the autists compile everything onto the wiki.
- "Dungeons" are better designed than in FO3, and frankly, better than even NV. (Let's get real, New Vegas's "dungeons" weren't a high point). That said, they aren't amazing or anything.
- Some factions WILL require you to cut off others once you progress far enough within them (There's 4, I think)
- Brotherhood is better than they were in 3. The introduction to them is retarded ("Oh you helped us fight some ghouls? JOIN US!") but once you're in, you'll find that they're pretty ruthless. In fact, there's a repeatable sidequest where you go to various farms and extort food from them, lol.
- Probably the most BALANCED incarnation of Power Armor yet. Yes, the fusion core system contradicts the game's lore, but it does allow the player to acquire power armor early without breaking the game. Later on (presuming you weren't a retard with your resources) you will be using the power armor for most of the game, as it's very easy to amass a surplus of cores - even on hard.
- Weapon/armor modification requires perks and scrap material, and there's a nice variety of options. Expecting this to grow with mods/DLC, but there's enough as is.
- Companions, kind of. Look, the companions aren't as good as New Vegas's, that's a given. However, they're by far the best set in any Bethesda game. Hell, they're better than what's in Wasteland 2 and Pillars of Plebeternity. Well... some more than others. Nick Valentine in particular is great.
- Some very fun, albeit silly twists.
Paladin Danse being a synth and Curie getting a synth body if you do her quest for example.
So, all in all so far? Frankly, the game, as a GAME is much better than FO3 and Oblivion, by a mile. Anyone saying otherwise likely hasn't touched the game at all and is desperate for brofists. That said, this is not really a true roleplaying game anymore - it's more like The Witcher, you go through a preset story as a preset character and change a few things.
The sheer hate I'm seeing and the ensuing circlejerk are pretty funny. A lot of the people making statements like "Fallout 4 players should've been in Paris at that theater last night" are the same morons who have likely dumped hundreds of hours into shit like Borderlands, despite this being a better experience.
So is this game a legitimate 9 or 10 like FO1 and NV? No, not at all. That said, it's a solid game if you want to turn your brain off, explore a wasteland and shoot dudes.
Things could change after I actually finish the main quest, but I doubt it.
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