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Hey, bro, I don't think FNV is the greatest game ever, but I would say it's good enough to merit its own existence. And it also gave popamolers a sample of good RPG quest design and writing, which might in turn pressure Bethesda to do better with their future games.
Some people object to the second one being compared to the first, which I think is a bit harsh.
As I explained to tards on the Bethesda Forums, I can close my eyes and see the bulk of the game on the infinity engine. The dialogue is short and sweet, the locations are interesting enough to remain interesting and attractive in 2D... I think New Vegas could be recreated on the infinity engine and be considered a worthy successor.
Narratively it does rather well - not on par with Fallout, but doing well around Fallout 2. Gameplaydesign wise, incomparable for obvious reasons - the game had all the potential of being fucking awesome, but what can you do with that bethesdian frankenshooter design.
I think I'm so forgiving of Fallout 2, despite it being inferior in many ways (subjectively), was that I had them on that Fallout trilogy thingy that Bethesda got upset about. I played fallout 2 right after fallout 1 without pause, and it felt like the second chapter to me.
Hey, bro, I don't think FNV is the greatest game ever, but I would say it's good enough to merit its own existence. And it also gave popamolers a sample of good RPG quest design and writing, which might in turn pressure Bethesda to do better with their future games.
I remember a certain... joy while playing 1 that was absent during 2. The Hub, Shady Sands, Junktown, Necropolis, they didn't have an equivalent in Fallout 2.
This post is not a one liner! Avert your eyes from this wall of text!
Very well actually.
In story I think it blow Fallout 2 out of the water, doesn't top Fallout however, but how can you compete with the master?
When it comes to the narrative I prefer the branching style, even if I played it only once and never explored the others, I'd still prefer it. Because it's more satisfying finishing a story when you know you're not only fighting the bad guy because you have to. I think this is reflected by how passionate people get when it comes to this kind of narrative, people rarely get into heated arguments about the merits of the super-mutants of the enclave , even if they do have them. Even Skyrim with it's shallow civil war engages people by letting them choose whose politics to get behind.
When it comes to combat the originals are generally better, there are some exceptions ..like defending the cattle mission... Although New Vegas can be more fun, because of the diverse variety of weapons and playstyles, in Fallout there's a very linear progression in combat, in NV I wanted to try every different weapon and build combination, and I have done most, and they are almost all fun in different ways.
On SPECIAL Fallout 2 did it best. Fallout: New Vegas did it good, it wasn't as unbalanced, but at the same time it lacked in serious impact like the first two.
Perks were better in NV, more numerous and unlike the first games, most of them actually even worked. Skills follow pretty much the same, they were better in New Vegas, and actually useful, There were about 3 useful skills in the first games and pretty much everyone knows it.
Scale and length is better in Vegas, because of the DLCs, and unlike a lot of the games the DLC actually feel like part of the world, and not some one off bullshit. They differ in style, but the themes are generally the same and the characters all tie into each other and the main story.
There were great characters in all of the games, but in Vegas there were more of them, and the best ones were just as memorable and some more so.(Caesar, House, etc.)
All in all I think it compares pretty well to Fallout, it's improved and expanded in a lot of aspects, a hell of a lot more balanced. Some things were done better in the old games, most of which are related to the shitty engine Vegas was on, as well as the game itself being a bit more forgiving in terms of build consequences. With the Sawyer.esp I think the game is on par with Fallout 1, better in some ways. Lastly, Here are some cool sounding buzzwords: C&C!! Player agency!! Depth!! Balance!! PRODUCTION VALUES!!!
OT: The signatures on this page make it look like a discussion between a bunch of insufferable elitists, almost all of them mention idiots, fools, or ignorance in some way...
OT: The signatures on this page make it look like a discussion between a bunch of insufferable elitists, almost all of them mention idiots, fools, or ignorance in some way...
I usually struggle to finish games those days but played FNV 7-times and all its DLCs; so it was GOOD despite being done on crappy and buggy 3D engine; as F4 goes? If it will be Skyrim with guns will demo despite or maybe thanks to possessing low expectations. Played F3 up to the point Herpton could be nuked and derp quited after stumbling onto Giant Ants! quest; played F2 countless times, finished F01 and FT too. Best of them? Hard to say but F02 was close to my ideal game: Branching, sand box with decent Story and many instances of C&C and possible play-styles.
I'll have you know, sir, that my ignorance is of the purest form and is supercharged to such lengths, that the circle completes and the meaning of the word collapses becoming it's own antonym: wisdom.
Bound by reflexive fear of becoming too negative and therefore unfit for society, the common mind exhibits resistance to the evidence of Bethesda sucking at absolutely everything.