Morgoth
Ph.D. in World Saving
I love when people get riled up over nothing.
But they could dumb it down further
gj1: this game is a mediocre reiteration of its predecessor without any original input. the grafx are better though.
gj2: ok, that's a solid 85/100 in d.e.r.p.s.
In Morrowind holding shift to walk while entering menus and dialog will toggle your run mod if you aren't holding shift when you exit them.
This easily reproduced bug is present in Skyrim, despite using a "new engine".
Actually I think Caps Lock toggled bewteen running and normal walking.
This is a thing I've noticed in Morrowind, Oblivion and both new Fallout games.
But they could dumb it down further
But they could dumb it down further
it will be renamed D.E.R.P.S in FO4
But they could dumb it down further
I don't think it is possible, but i am naive enough to underestimate the mighty power of dumbing down things.
But they could dumb it down further
I don't think it is possible, but i am naive enough to underestimate the mighty power of dumbing down things.
It is still possible to miss in VATS, which can be very anticlimactic and anticinematic (have you ever seen a movie hero missing a shot in slow motion?). They can turn it into a guaranteed critical.
They could make the entire combat turn based.
Obsidian change to VATS in NV
Very monocle of them.
- You take 75% damage in VATS instead of 10%. Dying in V.A.T.S. is a very real possibility.
http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System
yeah, the 90% dam res was a brilliant solution for the shortcomings of vats. simple, yet elegant and absolutely not just an awesome-cutscene-on-demand-button for casuals....
Bethesda playtested their game before and realized VATS' shortcomings,...
I never said it was a brilliant solution. But they realized when you want to take control away from the player to show long death animations, they had to give the player near invulnerability.
Sure, in Bethesda's version in combination with grim reapers sprint was a god mode awsome button for consoletards. The monocle way would have been to make ragdoll dances disable.. -able, or add a button to quit the animations prematurely. If that's not possible: leave it as it is. They had already changed the perk to remove the above retardness.
So now they had a situation where I have to choose between going full popamole (ignoring VATS altogether) or accept possible death because you are being frozen for a random amount of time with no way to "resist" it.
I am pretty sure such a game design would have created a traditional Codexian mob with torches and pitchforks in any other game.
(In case there WAS a button to quit VATS early I am not aware of: ignore the above rant)
Quite the opposite, I found that it increased the critical chance to absurd levels (especially useful against cazadors), and the to-hit chance was in reality much higher than the number that was displayed in-game. I've never played FO3 so I don't know if VATS was notably more powerful there, but for ranged builds in NV it was still a superpower that gave you an insane edge in combat.I think VATS went from awesome button to useless for non-melee ranges in NV. The hit chances for even a master of firearms crouching with a scoped rifle trying to body shot a stationary target across a street was stupidly low.