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Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

Somberlain

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You should have acted. They're already here. The Grognard Scrolls told of their return. Their defeat was merely delay. Til the time after RPG Codex opened, When the sons of Incline would go indie. But no-one wanted to believe. Believe they even existed. And when the truth finally dawns, it dawns by Kickstarter. But, there's one they fear. In their tongue, he's Todd Howard, Moneyborn!
 

Makabb

Arcane
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Interesting that on other forums with beth fans etc people tend to think that Fallout 3 is better than New Vegas.
 

Decado

Old time handsome face wrecker
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Codex 2014
How in the name of christ could anyone rate FO3 higher than NV? It just makes no sense. There is no room for argument.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How in the name of christ could anyone rate FO3 higher than NV? It just makes no sense. There is no room for argument.

It's a kind of like the Infinity Ward vs Treyarch thing you see with Call of Duty fans. Fanboys who think they're being loyal to the "original brand".
 

Somberlain

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How in the name of christ could anyone rate FO3 higher than NV?

Few reasons:

1) Because emotionally underdeveloped retards think the "find your dad" premise is so emotional and touching and makes them care about the characters more. Doesn't matter that said dad, said quest line and everything else about Fallout 3 is written like shit, because the fans are retards or 14-year-olds.

2) At a first glance, New Vegas looks like just the same game in a different environment, so they don't get this "wow, this is so incredible" vibe when playing it for the first time.

3) Some people hate the fact that New Vegas has different factions you have to choose from and you can't do everything in one playthrough, calling it "forced replay value" :retarded:

4) New Vegas isn't black and white enough, so there's no 100% white knights and 100% evil villains, which is difficult to understand for average Fallout 3 fan.

5) New Vegas doesn't have Three Dog who a lot of Fallout 3 fans seem to absolutely love for some unfathomable reason. I guess New Vegas needs an incredibly annoying radio guy who does nothing but tell everyone how AWESUM player is and what AWESUM things player has done.

6) Like Infinitron said, Fallout 3 fans see F3 as "the original".
 

Immortal

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Safe Space - Don't Bulli
5) New Vegas doesn't have Three Dog who a lot of Fallout 3 fans seem to absolutely love for some unfathomable reason. I guess New Vegas needs an incredibly annoying radio guy who does nothing but tell everyone how AWESUM player is and what AWESUM things player has done.

I wish I had a cool black guy who would follow me around IRL and told me and everyone around me how awesome I am.. :(

Maybe Fallout 3 was better..
 

Metro

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New Vegas is pretty black and white. Codex has discussed this before but they do a half-ass job of making the Legion anything other than a 'I want to be a bad guy' choice. That they let you choose to side with them (which you can't do with the Enclave in FO3) doesn't make them anymore 'morally gray.' The Enclave is arguably less 'evil' than the Legion.
 

Somberlain

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New Vegas is pretty black and white. Codex has discussed this before but they do a half-ass job of making the Legion anything other than a 'I want to be a bad guy' choice. That they let you choose to side with them (which you can't do with the Enclave in FO3) doesn't make them anymore 'morally gray.' The Enclave is arguably less 'evil' than the Legion.

Sure, but Fallout 3 clearly tells you that "these are the good guys and you are supposed to join them and these are the bad guys and you are supposed to fight them". New Vegas does no such thing, even if it's morally no less black and white.
 

AMG

Arbiter
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Messages
374
How in the name of christ could anyone rate FO3 higher than NV?
2) At a first glance, New Vegas looks like just the same game in a different environment, so they don't get this "wow, this is so incredible" vibe when playing it for the first time.
I think it's mostly this honestly. After Fallout 3 I didn't feel like playing New Vegas for a long time as well.
 

pippin

Guest
Until not long ago, FO3>FNV was a very widespread opinion on the internet. Recently this has changed, though. There are some people who actually want a NV2.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
How in the name of christ could anyone rate FO3 higher than NV?

Few reasons:

1) Because emotionally underdeveloped retards think the "find your dad" premise is so emotional and touching and makes them care about the characters more. Doesn't matter that said dad, said quest line and everything else about Fallout 3 is written like shit, because the fans are retards or 14-year-olds.

2) At a first glance, New Vegas looks like just the same game in a different environment, so they don't get this "wow, this is so incredible" vibe when playing it for the first time.

3) Some people hate the fact that New Vegas has different factions you have to choose from and you can't do everything in one playthrough, calling it "forced replay value" :retarded:

4) New Vegas isn't black and white enough, so there's no 100% white knights and 100% evil villains, which is difficult to understand for average Fallout 3 fan.

5) New Vegas doesn't have Three Dog who a lot of Fallout 3 fans seem to absolutely love for some unfathomable reason. I guess New Vegas needs an incredibly annoying radio guy who does nothing but tell everyone how AWESUM player is and what AWESUM things player has done.

6) Like Infinitron said, Fallout 3 fans see F3 as "the original".
In addition to all these points, the visuals of Fallout 3 felt more post-apocolyptic to many players. Seeing the DC ruins, more Mad Max style found scavenged stuff, etc.
 
Joined
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Messages
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One thing that a lot of people don't like about NV, which is actually somewhat legit, is that it's a lot less open than F3, in the sense that those mountains in the middle of the map limit your possible options of where to go, and the difficult enemies north of Goodsprings combined with those mountains sorta railroad you into following the storyline path: Goodsprings -> Primm -> Nipton -> etc. There are some counter-arguments that can be made about that, such as this being necessary for a more story driven experience, or that you can find ways to circumvent it, but I do think it is a valid point.
 

valcik

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Then there's stuff like the hunters who go after deer and, when one of their party picks up the Deer Meat, the rest mistake him for a deer and hunt him until the entire hunting party is wiped out.

:lol: Didn't know that one.
Yeah, bethesdian awesome Radiant AI. This persistent bug plagued FNV as well:
We discovered what was causing this. Sandboxing AI sees food (including water) on ED-E or Rex and decides that the only way to get that delicious food is to kill them. Because they are not NPCs (in code, they are "creatures"), this is "legitimate" behavior. We have fixed this behavior for the upcoming patch. Until then, a workaround is to remove food/water items from Rex/ED-E before hungry, hungry sandboxing folks get near those dudes.

— J.E. Sawyer
 

Sykar

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Turn right after Alpha Centauri
One thing that a lot of people don't like about NV, which is actually somewhat legit, is that it's a lot less open than F3, in the sense that those mountains in the middle of the map limit your possible options of where to go, and the difficult enemies north of Goodsprings combined with those mountains sorta railroad you into following the storyline path: Goodsprings -> Primm -> Nipton -> etc. There are some counter-arguments that can be made about that, such as this being necessary for a more story driven experience, or that you can find ways to circumvent it, but I do think it is a valid point.

None of these places are really needed to be visited. You can make the roundtrip, ignore everything and go to New Vegas so I think that this is not a valid point. All they did was giving the main quest a structure without making it mandatory. You can literally stumble into Mr. House's casino without having a clue about Benny whatsoever.
 
Unwanted

a Goat

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Interesting that on other forums with beth fans etc people tend to think that Fallout 3 is better than New Vegas.

It seems to be opinion that exists only in the internet, because I've never seen, met or heard of person who played them both, saying that Fallout 3 is better than NV. So I assume these are mostly trolls and retardo-land fanboys.
New Vegas is pretty black and white. Codex has discussed this before but they do a half-ass job of making the Legion anything other than a 'I want to be a bad guy' choice. That they let you choose to side with them (which you can't do with the Enclave in FO3) doesn't make them anymore 'morally gray.' The Enclave is arguably less 'evil' than the Legion.
Legion seems to be underdeveloped.
I mean in the current state it's obviously the "evil" option but the question is - are the other options objectively good?
With NCR you're getting corporate-lobbied government that doesn't care about anything, House seems to be kind of a dickhead and replacing him with yes man doesn't change too much - you'll follow his plans anyway.
You have very obvious, two-dimensional villains and ultimate grey everything else. This is weird.
There are some counter-arguments that can be made about that, such as this being necessary for a more story driven experience, or that you can find ways to circumvent it, but I do think it is a valid point.
The other counter-argument is that just because there's no level-scaling it doesn't mean it's not open world or that the game restricts open-world.
In case you don't remember in first 2 fallouts if you've went to the wrong place, you would:
#1 get horribly strong(in relation to you) random encounters
#2 talk with quest giver who will be like "huh? You're too damn weak kiddo".
And I think they were more "closed" because of it.
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,179
Project: Eternity Shadorwun: Hong Kong
New Vegas is pretty black and white. Codex has discussed this before but they do a half-ass job of making the Legion anything other than a 'I want to be a bad guy' choice. That they let you choose to side with them (which you can't do with the Enclave in FO3) doesn't make them anymore 'morally gray.' The Enclave is arguably less 'evil' than the Legion.

NCR is actually quite 'grey' (think Colonel Moore) and Legion looks as an absolutely evil option because of cut content - they didn't have time to add areas under Legion control.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,420
Location
Space Hell
NCR is actually quite 'grey' (think Colonel Moore) and Legion looks as an absolutely evil option because of cut content - they didn't have time to add areas under Legion control.
Wait, they wanted to add Legion territories? That are lawful with functioning economy etc.?
 

razvedchiki

Magister
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May 25, 2015
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on the back of a T34.
the legion controlled territories would made a worthy addition to the game if they were implemented.

currently i find it imposible to side with legion,not even do any of the quests they give purely to the fact that they respond to anything with extreme brutality that makes enclave a humanitarian organization.
 

circ

Arcane
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Jun 4, 2009
Messages
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Great Pacific Garbage Patch
1. But is that point of interest interesting? No. Unless you add the DC Interiors mod, which is excellent by the way, you're fucking around the samey subway tunnels all day long. Speaking of subways, also add the also excellent DC Metros mod or something. Still, I think I prefer FO 3 over NV. I'm just not a big western fan, and running around sniping people felt more rewarding in FO3 than it ever did in NV. Too bad the only truly fallout-y area in the entire game is pretty much the mall you visit very early. That's got a nice tension vibe going.

2. Oh shit nigga. Invisible walls? FO3 is filled with them. Try piles of rubble everywhere, just in case you decide to get smart and want to shortcut to the nextdoor area without using fucking tunnels everywhere. They're just better disguised. Still, I don't understand most of NV's invisible walls, I mean shit, you get stopped at random between area transitions if you take the high route, why exactly? I heard it had something to do with shit companion pathfinding or something.

I will say another thing though, which whilst I continue to berate Bethesda for their total lack of talent and imagination, they atleast try. Try sitting on a chair in Dragon Age: Inquisition. Try swimming. Sleeping in a bed. Watch as shop so and so stays open indefinitely as there's no passage of time. Etc. Whole thing is just scenery. What's the point of rare herbs in DAI? None. They're used once or twice for upgrading and then you can completely ignore them. Meanwhile in Bethesdaland, all herbs stay usable at all points. Oh and hey, there's atleast dungeon exploring happening. It's all draugr shit mostly, but atleast it's there. DAI has tiny ass caves you check for chests. Oh joy.
 

crojipjip

Developer
Übermensch
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Jan 11, 2012
Messages
4,253
The tint of the new fallout game will be Boston Cream.
Valspar_Lowes_Tradition_04.gif
 

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