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Fallout 4 Pre-Release Discussion [GAME RELEASED, GO TO NEW THREAD]

taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
That salesman is a Todd Howard self insert, is it not ?
 

Makabb

Arcane
Shitposter Bethestard
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Sep 19, 2014
Messages
11,753
Don't know if it was mentioned here before Bethesdas lazyness strikes once more. When the door closes and he puts that clipboard back, it's actually the same animation what Skyrim used for shields. Train hat part 2 :lol::lol:
7gcVw9D.jpg







8RzvWUg.png
 
Self-Ejected

Ulminati

Kamelåså!
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So I haven't been following this and thread is moving too fast to bother catching up. Just answer me this

- Are were there yet?
- Does everything just work?
 
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Bubbles

I'm forever blowing
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Aug 7, 2013
Messages
7,817
The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I’ll definitely replay and revisit. Even the technical shakiness that crops up here and there can’t even begin to slow down its momentum.

9.5


http://www.ign.com/articles/2015/11/09/fallout-4-review
 
Self-Ejected

Bubbles

I'm forever blowing
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52 hours. A level 29 character. 27/50 achievements. Two different endings seen. Feel like I’ve barely scratched the surface. Size, of course, is something we can all but take for granted from the follow-up to Skyrim and Fallout 3 – the lingering question is whether a new layer of quality could be applied to all that wasteland quantity.

Well, good news. Either technology finally caught up to Bethesda’s aspirations, or they took so many arrows to the knee from the resoundingly popular but much-lampooned Skyrim that they finally did something about the presentation issues we’ve been whining about. The refreshingly characterful Fallout 4 fixes problems which have dogged their games for years – although it then throws in brand new ones to compensate, and it maintains the traditional smattering of bizarro bugs and underwhelming combat.

Perhaps Fallout 4’s greatest failing is one which will please hundreds of thousands of people – the apple hasn’t fallen far from the tree. ‘Oblivion with guns’ comments about Fallout 3 notwithstanding, this is the Bethesda game which is most like its preceding Bethesda game. When I sit back and think about what I’ve been doing, I realise that, underneath the newly crisp and colourful skin, it’s exactly what I was doing in Skyrim, Fallout 3 and Oblivion before it.

The most striking improvement is to plot-central characters and companions. These benefit from extra-detailed and more carefully-animated faces; this paired with bolder character design, more characterful writing and what seems to be a whole new broom when it comes to voice direction (far more of a problem than the actors themselves were) makes Fallout 4’s cast revelatory by its developer’s recent standards.

52 hours in, would I go back for more? Yes, absolutely. I lived and breathed Fallout 4 for the vast majority of last week and the fact I was mostly having a damn good time meant I did it willingly. It’s glitchy, a little repetitive and over-familiar, and far too heavy on unconvincing combat, but the improved technology (or the budget) means it’s able to realise the dense, detailed, beautiful decay that Fallout 3 did not, and its dramatically better-presented and performed characters means it’s not shooting itself in the foot in the way Oblivion and Skyrim did. The personality gulf between Bethesda games and BioWare games feels a whole lot narrower now. I won’t for one second pretend that it’s what devotees of Fallout 1 and 2 want, but it does feel like the game Fallout 3 tried and, to my mind, failed to be.

Vibrant and characterful as well as immense, Fallout 4 is the giant leap forwards Bethesda’s RPGs sorely needed in terms of presentation, though the unrelenting focus on routine, lightweight combat sees it fall just short of triumph status.

http://www.rockpapershotgun.com/2015/11/09/fallout-4-review-pc
 
Self-Ejected

Bubbles

I'm forever blowing
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Messages
7,817
Fallout 4 has been a long time coming, and slipping back into its merrily vicious world has been an absolute joy. Some systems have been overhauled, some drastic additions have appeared, but despite the initial culture shock that comes with its alterations, the same old Fallout lies at its heart, and five years after the delightful New Vegas, that’s not a bad thing at all.

Character models are more varied than ever, with animations that are no longer stilted and puppet-like. Some diversity in the body types is fantastic to see, Fallout‘s world no longer bound by the single physical build that every Bethesda NPC has had until now. There’s also a greater variety of vocal talent – including a number of authentic Bostonian accents – so it’s less obvious that one man is voicing a hundred different guys.

Oh, and you can walk diagonally now. You can walk diagonally. What a time to be alive!

I have my gripes with the game, and the typical “Bethesda Buggitude” is in effect, but I have to say I’ve not been this engrossed, this enamored, with a “AAA” presentation since Bloodborne. I went in expecting yet more Fallout and got exactly that – with a load of extra fun stuff on top of it. Fallout may never change, not in its heart, but it can certainly warp itself in some fantastic ways, and I’m close to suggesting this is the best one yet. I may need a little more time to think before cementing such a bold claim, however.

What I can say is that Fallout 4 is a wild ride that gets its hooks in you deep, with a number of welcome improvements and a settlement management system that could be its own entirely separate game. All that, and not a single microtransaction in sight, despite the game being easily structured for such a horrible business practice to slide right in. That is impressive.

Even as I wrap up the review, there are a dozen things I could still talk about. Using your settlements as farms to earn income, playing retro game pastiches on your Pip-Boy, defending your home from raider attacks, there’s so much going on, so many little additions, that it would take another 3,000 words to go into everything.

The changes made overall may scare series fans, but those who roll with the differences may find a sleeker, deeper, altogether more captivating Fallout than they’ve gotten used to.

Fallout 4 is something special. Something special indeed.

No, scratch that.

It’s downright S.P.E.C.I.A.L.

9.5/10
Superb


http://www.thejimquisition.com/2015/11/fallout-4-review-s-p-e-c-i-a-l/
 
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Bubbles

I'm forever blowing
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Messages
7,817
Fallout 4 is a monumental success and Bethesda's best RPG to date, but suffers from the studio's trademark issues and a creeping sense of sameness.

Positives
  • Bethesda's most ambitious, dense project to date.
  • Gameplay and writing are uniformly improved.
  • Voiced protagonist and new dialogue systems are smart additions.
Negatives
  • Yeah, there are bugs. A lot of them.
  • Creeping sense of sameness for Bethesda RPGs.
  • New systems feel somewhat shallow.
8.5

http://www.newgamernation.com/fallout-4-review110820152248/


"Fallout 4 offers exactly what we expected, but less of it than its predecessors"

87/100

http://www.gamestar.de/spiele/fallout-4/test/fallout_4,44673,3238910.html
 

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
What I can say is that Fallout 4 is a wild ride that gets its hooks in you deep, with a number of welcome improvements and a settlement management system that could be its own entirely separate game. All that, and not a single microtransaction in sight, despite the game being easily structured for such a horrible business practice to slide right in. That is impressive.
Didn't micro-transaction, 11/10.
 

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