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Fallout 4 Pre-Release Discussion [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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"My first introduction to the Fallout series was in 1997, with Interplay's wonderfully open and unique strategy RPG titles". Strategy RPG, I guess because they were turn based and had hex grid? Or he played only Tactics and extrapolates from that experience?

There's a minor but noticeable tendency in games journalism to call any turn-based RPG (or sometimes even any RPG that's not an action-RPG) a "strategy RPG". Probably some kind of console thing.
 

Astral Rag

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I wonder how many of those "professional reviewers" played and finished Fallout 1 and 2 at least once.
 

AwesomeButton

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FO3 had locational damage
Fallout fanboys have no idea what they are talking about. I wish that was news.
I just googled this for you: Locational Damage (Fallout 3 mod)

Dude, with that kind of autist approach
So, first point is "FO3 has locational damage", and second point is "Locational damage is autistic anyway".

Jim the Dinosaur , you are arguing with people who have no idea what they are playng, and consider the desire for locational damage modelling in a game to be evidence of autism.


mmm, Squirty Play... :codexisforindividualswithgenderidentityissues:
 

Zeriel

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Hee. "With those issues and caveat," 100 score. Holy shit, it's like they're not even trying. 100 MEANS PERFECT, IF THERE ARE ISSUES OR CAVEATS IT ISN'T A 100.

*clicks into review*

Cons:

  • Character/Facial Animations
  • Companion AI
  • Framerate dips
  • Modding Situation
Yes, that's what a 100 score looks like. Framerate dips and terrible animations, but it's perfect!
 

Fairfax

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"My first introduction to the Fallout series was in 1997, with Interplay's wonderfully open and unique strategy RPG titles". Strategy RPG, I guess because they were turn based and had hex grid? Or he played only Tactics and extrapolates from that experience?
Credit where it's due, though. 99% of the journos have never played 1 and 2 and probably think Bethesda made them. His 7.5 will also generate a lot of salt, should be amusing.
 

GrainWetski

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It's pretty god damn amazing that these journos can keep praising Bethesda's writing and the mass of retards still doesn't suspect a thing.

Relative to budget, Bethesda easily has the worst writers in the industry.
 

Athelas

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Bethesda leverages this dynamic, along with the strongest writing it's ever managed, to present really difficult choices in the latter half of the game's "story." In turn, it's exponentially more complicated than the Enclave vs. Brotherhood of Steel narrative from Fallout 3 or even the mangled amnesia plot line of New Vegas.
:kfc:
 

Fairfax

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It's pretty god damn amazing that these journos can keep praising Bethesda's writing and the mass of retards still doesn't suspect a thing.

Relative to budget, Bethesda easily has the worst writers in the industry.
Reviews are part of the budget. It's cheaper and better for business than actually fixing that.
 

Zeriel

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Destructoid said:
At this point, you're probably aware of Bethesda's history with shipping buggy open-world games by now. If you were hoping that somehow a generational leap would magically buck that trend, prepare to be disappointed. Nearly every classic glitch is accounted for, including occasional save data issues, repeated dialogue, frameskipping, severe frame-rate drops, pop-in, falling through the floor, and so on.

For those of you who are used to this with the past work, it's par for the course -- for everyone else who doesn't put up with it, nothing has changed. I should also note that while visual issues were persistently present in the Xbox One edition (reviewed here), I only ran into full-on game crashing twice during my travels. Given how glitchy it is, I can only speculate as to whether or not there will be any game-breaking bugs that completely halt progress, but it seems very likely.

xigIaV4.jpg
 

Cassar

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"My first introduction to the Fallout series was in 1997, with Interplay's wonderfully open and unique strategy RPG titles". Strategy RPG, I guess because they were turn based and had hex grid? Or he played only Tactics and extrapolates from that experience?

So much bullshit in there. Some of them journos feel the need to validate themselves before the review starts with lines like this. This particular reviewer looks like he was about 5 yrs old then.

IGN review
icon_lol.gif


Doesn't even sustain 60 on a GTX970 unless you turn down AA
Sidequests not triggering or completing
Game crashes

AMAZING --- 9.5

An outstanding world, great crafting system, strong story and characters and more earn Fallout 4 a glowing endorsement.

[+]Outstanding world
[+]Great crafting system
[+]Good story, characters
[+]Huge variety
 

Riskbreaker

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I wonder how many of those "professional reviewers" played and finished Fallout 1 and 2 at least once.
This is a common mistake: Fallout 1 and 2 never existed. That "3" in the title of original Fallout relates to Holy Trinity. It is, after all, only fitting for a game whose writing is so layered with symbolism and meaning, that even its title contains a potent piece of symbolism, one that can be interpreted in many a way. Tod Howard is Gene Wolfe of video games.
 

Makabb

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Doesn't even sustain 60 on a GTX970 unless you turn down AA
Sidequests not triggering or completing
Game crashes

There is a day 1 patch on PC coming.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://arstechnica.com/gaming/2015/...your-next-gen-expectations-at-the-vault-door/

"Verdict: Don't cancel your pre-order, but don't rush to buy Fallout 4 if you didn't place an order already either."

Copy the entire conclusion!

The good
  • Lots of content to grind through, if you're looking for a single game to kill a lot of time.
  • Major game locations offer payoffs in beautiful designs, memorable missions.
  • Plot includes some incredibly captivating highlights, buffered by massive, terminal-powered series of side story content.
  • Your new dog companion and a new power-armor system are welcome tweaks to the series' tried-and-true VATS-powered combat.
The bad
  • Missions and plot suffer from miserable pacing, lack of compelling NPCs, redundant battle locations.
  • Want to be a bad guy? Fallout 4 will let you, but it doesn't offer as many satisfying paths to the dark side as prior entries.
  • SPECIAL system of traits offers lots of options but is cramped by most missions clearly favoring strength over other attributes.
  • New crafting and settlement options offer lots of tedium with little plot or power payoff.
The ugly
  • This game. As in, this game looks U-G-L-Y, and it ain't got no alibi.
Verdict: Don't cancel your pre-order, but don't rush to buy Fallout 4 if you didn't place an order already either.
 

Jozoz

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http://arstechnica.com/gaming/2015/...your-next-gen-expectations-at-the-vault-door/

"Verdict: Don't cancel your pre-order, but don't rush to buy Fallout 4 if you didn't place an order already either."

"Getting to know post-nuclear Boston isn't the same as in other Fallout games. The biggest knock I can level on the game is how boring its characters and scenarios are until at least the 20-hour mark, no matter how you play the game. The first few "settlements" you encounter are full of one-dimensional characters, particularly the law-abiding types that dominate the opening settlements."

At least some people have some sense in this world.
 

Fairfax

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